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Koncord f510a5583f Move MasterClient to Networking class
Rename MOTD to hostname
2017-01-10 19:21:31 +08:00
apps Move MasterClient to Networking class 2017-01-10 19:21:31 +08:00
CI Merge pull request #116 from OpenMW/master 2016-12-26 01:09:20 +02:00
cmake Fix RakNet module 2017-01-03 19:07:42 +08:00
components Add and implement ID_MASTER_QUERY 2017-01-10 18:33:02 +08:00
docs Merge branch 'master' into patch-2 2016-12-13 21:57:54 +01:00
extern Add breakpad to server 2016-10-23 17:07:46 +08:00
files Move MasterClient to Networking class 2017-01-10 19:21:31 +08:00
manual/opencs remove latex error 2015-05-25 18:45:42 +09:00
plugins/mygui_resource_plugin Uses case-sensitive MyGUI_* variables 2016-08-15 15:59:02 +03:00
.gitignore Update gitignore for new version of the CLion 2016-12-03 15:50:36 +08:00
.gitmodules Add breakpad to server 2016-10-23 17:07:46 +08:00
.travis.yml Merge pull request #116 from OpenMW/master 2016-12-26 01:09:20 +02:00
appveyor.yml A final bit of script cleanup and caching 2016-08-29 00:29:30 +02:00
AUTHORS.md Update AUTHORS.md 2016-12-16 20:50:50 +01:00
CHANGELOG.md fixed changelog 2016-12-19 15:28:27 +01:00
CMakeLists.txt RPI v3 patch #1 2017-01-03 19:03:51 +08:00
CONTRIBUTING.md CONTRIBUTING.md: clarify "if applicable" 2015-09-14 17:17:38 +02:00
README.md Merge pull request #120 from OpenMW/master while resolving conflicts 2016-12-30 23:59:30 +02:00
tes3mp-changelog.md Tweaked readme and added first draft of real changelog 2016-12-16 19:39:57 +02:00
tes3mp-team.md Tweaked readme and added first draft of real changelog 2016-12-16 19:39:57 +02:00

TES3MP

Build Status

TES3MP is a project aiming to add multiplayer functionality to OpenMW, a free and open source recreation of the popular Bethesda Softworks' game "The Elder Scrolls III: Morrowind".

Font Licenses:

  • DejaVuLGCSansMono.ttf: custom (see docs/license/DejaVu Font License.txt for more information)

Project Status

Version changelog

We are still in an early phase of development. At the moment we have synchronization of character appearance, character skills, stats, attributes and death as well as movement on interiors and exteriors, melee and ranged combat, picking up and dropping items in the world and using doors and levers.

Contributing

Development has been somewhat fast, but any contribution regarding code, documentation, bug hunting, artwork or nice Jobasha's gift cards are greatly appreciated. Test sessions are often advertised in our Steam Group, there is also a chat room there. Feel free to contact any of the team members for any questions you might have.

Getting Started

Donations

You can benefit the project by supporting OpenMW and or by becoming Koncord's patron.