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openmw-tes3mp/apps/openmw
scrawl f51e06bc47 Recreate shaders if necessary when the NpcAnimation is rebuilt
This fixes certain equipment losing the 'invisibility' effect after a view-mode switch with shaders enabled. Because the initial build of shaders done by the resource manager is not aware of the override state in the NpcAnimation's object root, we have to build new shaders here.
2016-11-19 23:53:22 +01:00
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mwbase Implement fleeing AI (Closes #1118) 2016-11-16 20:15:25 +01:00
mwclass Fix shadowing warnings 2016-10-31 00:39:31 +09:00
mwdialogue Fix shadowing warnings 2016-10-15 00:12:46 +09:00
mwgui Show starting abilities, powers and spells in stat-review window (Fixes #2410) 2016-11-19 21:51:19 +01:00
mwinput Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
mwmechanics Show starting abilities, powers and spells in stat-review window (Fixes #2410) 2016-11-19 21:51:19 +01:00
mwphysics Start trace from collision object origin 2016-11-10 15:38:14 +01:00
mwrender Recreate shaders if necessary when the NpcAnimation is rebuilt 2016-11-19 23:53:22 +01:00
mwscript Fix char -> int, fix shadowing warning 2016-10-30 20:10:33 +01:00
mwsound Use OpenThreads instead of boost thread 2016-10-10 18:23:06 +02:00
mwstate Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
mwworld Fix default values of some GMSTs 2016-11-17 19:43:02 +01:00
android_commandLine.cpp Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
android_commandLine.h Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
android_main.c enable opengl es1 2015-12-02 22:40:04 +03:00
CMakeLists.txt Changed missing library dependencies to simple fix 2016-11-14 00:01:22 -06:00
crashcatcher.cpp Mainly making compilable under OpenBSD. 2016-08-06 19:00:27 +01:00
doc.hpp doc.hpp fix 2015-06-04 01:30:16 +02:00
engine.cpp Revert "Fix the cell changed flag no longer being reset after the player dies" 2016-10-13 17:44:03 +02:00
engine.hpp Refactor: InputManager no longer depends on Engine 2015-11-14 03:01:24 +01:00
main.cpp Relocate escape-related code to new files escape.hpp and escape.cpp. 2016-07-27 00:58:31 +01:00