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openmw-tes3mp/apps/openmw-mp/processors
David Cernat ac3254d85f [General] Don't send PlayerAttribute and PlayerSkill packets as werewolf
This will prevent the server from overwriting a player's human form stats with their werewolf form stats.

Additionally, share PlayerShapeshift packets last when exchanging data with another player.
7 years ago
..
actor [Server] Move Base processors and Initializer to processors subdirectory 8 years ago
player [General] Don't send PlayerAttribute and PlayerSkill packets as werewolf 7 years ago
world [General] Add placeholders for PlayerJail, ObjectState & ConsoleCommand 8 years ago
ActorProcessor.cpp [Server] Move Base processors and Initializer to processors subdirectory 8 years ago
ActorProcessor.hpp [Server] Move Base processors and Initializer to processors subdirectory 8 years ago
PlayerProcessor.cpp [Server] Move Base processors and Initializer to processors subdirectory 8 years ago
PlayerProcessor.hpp [Server] Move Base processors and Initializer to processors subdirectory 8 years ago
ProcessorInitializer.cpp [General] Add & implement PlayerShapeshift packet for werewolf states 8 years ago
ProcessorInitializer.hpp [Server] Move Base processors and Initializer to processors subdirectory 8 years ago
WorldProcessor.cpp [Server] Move Base processors and Initializer to processors subdirectory 8 years ago
WorldProcessor.hpp [Server] Move Base processors and Initializer to processors subdirectory 8 years ago