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			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			399 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef GAME_MWBASE_WORLD_H
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| #define GAME_MWBASE_WORLD_H
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| 
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| #include <vector>
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| 
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| #include <components/settings/settings.hpp>
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| 
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| #include "../mwworld/globals.hpp"
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| #include "../mwworld/ptr.hpp"
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| 
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| namespace Ogre
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| {
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|     class Vector2;
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|     class Vector3;
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| }
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| 
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| namespace OEngine
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| {
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|     namespace Render
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|     {
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|         class Fader;
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|     }
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| 
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|     namespace Physic
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|     {
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|         class PhysicEngine;
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|     }
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| }
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| 
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| namespace ESM
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| {
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|     class ESMReader;
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|     struct Position;
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|     struct Cell;
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|     struct Class;
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|     struct Potion;
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|     struct Spell;
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|     struct NPC;
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| }
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| 
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| namespace MWRender
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| {
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|     class ExternalRendering;
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|     class Animation;
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| }
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| 
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| namespace MWMechanics
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| {
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|     class Movement;
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| }
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| 
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| namespace MWWorld
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| {
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|     class Fallback;
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|     class CellStore;
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|     class Player;
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|     class LocalScripts;
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|     class TimeStamp;
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|     class ESMStore;
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|     class RefData;
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| 
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|     typedef std::vector<std::pair<MWWorld::Ptr,MWMechanics::Movement> > PtrMovementList;
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| }
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| 
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| namespace MWBase
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| {
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|     /// \brief Interface for the World (implemented in MWWorld)
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|     class World
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|     {
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|             World (const World&);
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|             ///< not implemented
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| 
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|             World& operator= (const World&);
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|             ///< not implemented
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| 
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|         public:
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| 
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|             enum RenderMode
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|             {
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|                 Render_CollisionDebug,
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|                 Render_Wireframe,
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|                 Render_Pathgrid,
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|                 Render_Compositors,
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|                 Render_BoundingBoxes
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|             };
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| 
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|             struct DoorMarker
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|             {
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|                 std::string name;
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|                 float x, y; // world position
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|             };
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| 
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|             World() {}
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| 
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|             virtual ~World() {}
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| 
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|             virtual void startNewGame() = 0;
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| 
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|             virtual OEngine::Render::Fader* getFader() = 0;
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|             ///< \ŧodo remove this function. Rendering details should not be exposed.
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| 
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|             virtual MWWorld::CellStore *getExterior (int x, int y) = 0;
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| 
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|             virtual MWWorld::CellStore *getInterior (const std::string& name) = 0;
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| 
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|             virtual void setWaterHeight(const float height) = 0;
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| 
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|             virtual void toggleWater() = 0;
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| 
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|             virtual void adjustSky() = 0;
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| 
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|             virtual void getTriangleBatchCount(unsigned int &triangles, unsigned int &batches) = 0;
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| 
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|             virtual const MWWorld::Fallback *getFallback () const = 0;
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| 
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|             virtual MWWorld::Player& getPlayer() = 0;
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| 
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|             virtual const MWWorld::ESMStore& getStore() const = 0;
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| 
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|             virtual std::vector<ESM::ESMReader>& getEsmReader() = 0;
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| 
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|             virtual MWWorld::LocalScripts& getLocalScripts() = 0;
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| 
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|             virtual bool hasCellChanged() const = 0;
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|             ///< Has the player moved to a different cell, since the last frame?
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| 
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|             virtual bool isCellExterior() const = 0;
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| 
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|             virtual bool isCellQuasiExterior() const = 0;
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| 
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|             virtual Ogre::Vector2 getNorthVector (MWWorld::CellStore* cell) = 0;
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|             ///< get north vector (OGRE coordinates) for given interior cell
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| 
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|             virtual std::vector<DoorMarker> getDoorMarkers (MWWorld::CellStore* cell) = 0;
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|             ///< get a list of teleport door markers for a given cell, to be displayed on the local map
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| 
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|             virtual void getInteriorMapPosition (Ogre::Vector2 position, float& nX, float& nY, int &x, int& y) = 0;
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|             ///< see MWRender::LocalMap::getInteriorMapPosition
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| 
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|             virtual bool isPositionExplored (float nX, float nY, int x, int y, bool interior) = 0;
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|             ///< see MWRender::LocalMap::isPositionExplored
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| 
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|             virtual MWWorld::Globals::Data& getGlobalVariable (const std::string& name) = 0;
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| 
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|             virtual MWWorld::Globals::Data getGlobalVariable (const std::string& name) const = 0;
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| 
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|             virtual char getGlobalVariableType (const std::string& name) const = 0;
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|             ///< Return ' ', if there is no global variable with this name.
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| 
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|             virtual std::vector<std::string> getGlobals () const = 0;
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| 
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|             virtual std::string getCurrentCellName() const = 0;
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| 
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|             virtual void removeRefScript (MWWorld::RefData *ref) = 0;
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|             //< Remove the script attached to ref from mLocalScripts
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| 
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|             virtual MWWorld::Ptr getPtr (const std::string& name, bool activeOnly) = 0;
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|             ///< Return a pointer to a liveCellRef with the given name.
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|             /// \param activeOnly do non search inactive cells.
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| 
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|             virtual MWWorld::Ptr getPtrViaHandle (const std::string& handle) = 0;
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|             ///< Return a pointer to a liveCellRef with the given Ogre handle.
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| 
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|             virtual MWWorld::Ptr searchPtrViaHandle (const std::string& handle) = 0;
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|             ///< Return a pointer to a liveCellRef with the given Ogre handle or Ptr() if not found
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| 
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|             /// \todo enable reference in the OGRE scene
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|             virtual void enable (const MWWorld::Ptr& ptr) = 0;
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| 
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|             /// \todo disable reference in the OGRE scene
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|             virtual void disable (const MWWorld::Ptr& ptr) = 0;
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| 
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|             virtual void advanceTime (double hours) = 0;
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|             ///< Advance in-game time.
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| 
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|             virtual void setHour (double hour) = 0;
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|             ///< Set in-game time hour.
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| 
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|             virtual void setMonth (int month) = 0;
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|             ///< Set in-game time month.
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| 
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|             virtual void setDay (int day) = 0;
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|             ///< Set in-game time day.
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| 
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|             virtual int getDay() = 0;
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|             virtual int getMonth() = 0;
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| 
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|             virtual MWWorld::TimeStamp getTimeStamp() const = 0;
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|             ///< Return current in-game time stamp.
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| 
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|             virtual bool toggleSky() = 0;
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|             ///< \return Resulting mode
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| 
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|             virtual void changeWeather(const std::string& region, unsigned int id) = 0;
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| 
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|             virtual int getCurrentWeather() const = 0;
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| 
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|             virtual int getMasserPhase() const = 0;
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| 
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|             virtual int getSecundaPhase() const = 0;
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| 
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|             virtual void setMoonColour (bool red) = 0;
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| 
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|             virtual void modRegion(const std::string ®ionid, const std::vector<char> &chances) = 0;
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| 
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|             virtual float getTimeScaleFactor() const = 0;
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| 
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|             virtual void changeToInteriorCell (const std::string& cellName,
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|                 const ESM::Position& position) = 0;
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|             ///< Move to interior cell.
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| 
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|             virtual void changeToExteriorCell (const ESM::Position& position) = 0;
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|             ///< Move to exterior cell.
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| 
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|             virtual const ESM::Cell *getExterior (const std::string& cellName) const = 0;
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|             ///< Return a cell matching the given name or a 0-pointer, if there is no such cell.
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| 
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|             virtual void markCellAsUnchanged() = 0;
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| 
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|             virtual MWWorld::Ptr  getFacedObject() = 0;
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|             ///< Return pointer to the object the player is looking at, if it is within activation range
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| 
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|             /// Returns a pointer to the object the provided object is facing (if within the
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|             /// specified distance). This will attempt to use the "Bip01 Head" node as a basis.
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|             virtual MWWorld::Ptr getFacedObject(const MWWorld::Ptr &ptr, float distance) = 0;
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| 
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|             virtual void adjustPosition (const MWWorld::Ptr& ptr) = 0;
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|             ///< Adjust position after load to be on ground. Must be called after model load.
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| 
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|             virtual void deleteObject (const MWWorld::Ptr& ptr) = 0;
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| 
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|             virtual void moveObject (const MWWorld::Ptr& ptr, float x, float y, float z) = 0;
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| 
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|             virtual void
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|             moveObject(const MWWorld::Ptr &ptr, MWWorld::CellStore &newCell, float x, float y, float z) = 0;
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| 
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|             virtual void scaleObject (const MWWorld::Ptr& ptr, float scale) = 0;
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| 
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|             virtual void rotateObject(const MWWorld::Ptr& ptr,float x,float y,float z, bool adjust = false) = 0;
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| 
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|             virtual void localRotateObject (const MWWorld::Ptr& ptr, float x, float y, float z) = 0;
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| 
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|             virtual void safePlaceObject(const MWWorld::Ptr& ptr,MWWorld::CellStore &Cell,ESM::Position pos) = 0;
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|             ///< place an object in a "safe" location (ie not in the void, etc).
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| 
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|             virtual void indexToPosition (int cellX, int cellY, float &x, float &y, bool centre = false)
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|                 const = 0;
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|             ///< Convert cell numbers to position.
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| 
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|             virtual void positionToIndex (float x, float y, int &cellX, int &cellY) const = 0;
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|             ///< Convert position to cell numbers
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| 
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|             virtual void doPhysics (const MWWorld::PtrMovementList &actors, float duration) = 0;
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|             ///< Run physics simulation and modify \a world accordingly.
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| 
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|             virtual bool castRay (float x1, float y1, float z1, float x2, float y2, float z2) = 0;
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|             ///< cast a Ray and return true if there is an object in the ray path.
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| 
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|             virtual bool toggleCollisionMode() = 0;
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|             ///< Toggle collision mode for player. If disabled player object should ignore
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|             /// collisions and gravity.
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|             /// \return Resulting mode
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| 
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|             virtual bool toggleRenderMode (RenderMode mode) = 0;
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|             ///< Toggle a render mode.
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|             ///< \return Resulting mode
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| 
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|             virtual const ESM::Potion *createRecord (const ESM::Potion& record) = 0;
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|             ///< Create a new record (of type potion) in the ESM store.
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|             /// \return pointer to created record
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| 
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|             virtual const ESM::Spell *createRecord (const ESM::Spell& record) = 0;
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|             ///< Create a new record (of type spell) in the ESM store.
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|             /// \return pointer to created record
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| 
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|             virtual const ESM::Class *createRecord (const ESM::Class& record) = 0;
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|             ///< Create a new record (of type class) in the ESM store.
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|             /// \return pointer to created record
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| 
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|             virtual const ESM::Cell *createRecord (const ESM::Cell& record) = 0;
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|             ///< Create a new record (of type cell) in the ESM store.
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|             /// \return pointer to created record
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| 
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|             virtual const ESM::NPC *createRecord(const ESM::NPC &record) = 0;
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|             ///< Create a new record (of type npc) in the ESM store.
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|             /// \return pointer to created record
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| 
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|             virtual const ESM::Armor *createRecord (const ESM::Armor& record) = 0;
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|             ///< Create a new record (of type armor) in the ESM store.
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|             /// \return pointer to created record
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| 
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|             virtual const ESM::Weapon *createRecord (const ESM::Weapon& record) = 0;
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|             ///< Create a new record (of type weapon) in the ESM store.
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|             /// \return pointer to created record
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| 
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|             virtual const ESM::Clothing *createRecord (const ESM::Clothing& record) = 0;
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|             ///< Create a new record (of type clothing) in the ESM store.
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|             /// \return pointer to created record
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| 
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|             virtual const ESM::Enchantment *createRecord (const ESM::Enchantment& record) = 0;
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|             ///< Create a new record (of type enchantment) in the ESM store.
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|             /// \return pointer to created record
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| 
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|             virtual const ESM::Book *createRecord (const ESM::Book& record) = 0;
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|             ///< Create a new record (of type book) in the ESM store.
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|             /// \return pointer to created record
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| 
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|             virtual void update (float duration, bool paused) = 0;
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| 
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|             virtual bool placeObject(const MWWorld::Ptr& object, float cursorX, float cursorY) = 0;
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|             ///< place an object into the gameworld at the specified cursor position
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|             /// @param object
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|             /// @param cursor X (relative 0-1)
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|             /// @param cursor Y (relative 0-1)
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|             /// @return true if the object was placed, or false if it was rejected because the position is too far away
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| 
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|             virtual void dropObjectOnGround (const MWWorld::Ptr& actor, const MWWorld::Ptr& object) = 0;
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| 
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|             virtual bool canPlaceObject (float cursorX, float cursorY) = 0;
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|             ///< @return true if it is possible to place on object at specified cursor location
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| 
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|             virtual void processChangedSettings (const Settings::CategorySettingVector& settings) = 0;
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| 
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|             virtual bool isFlying(const MWWorld::Ptr &ptr) const = 0;
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|             virtual bool isSwimming(const MWWorld::Ptr &object) const = 0;
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|             ///Is the head of the creature underwater?
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|             virtual bool isSubmerged(const MWWorld::Ptr &object) const = 0;
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|             virtual bool isUnderwater(const MWWorld::Ptr::CellStore* cell, const Ogre::Vector3 &pos) const = 0;
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|             virtual bool isOnGround(const MWWorld::Ptr &ptr) const = 0;
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| 
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|             virtual void togglePOV() = 0;
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|             virtual void togglePreviewMode(bool enable) = 0;
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|             virtual bool toggleVanityMode(bool enable) = 0;
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|             virtual void allowVanityMode(bool allow) = 0;
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|             virtual void togglePlayerLooking(bool enable) = 0;
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|             virtual void changeVanityModeScale(float factor) = 0;
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|             virtual bool vanityRotateCamera(float * rot) = 0;
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|             virtual void setCameraDistance(float dist, bool adjust = false, bool override = true)=0;
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| 
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|             virtual void setupPlayer() = 0;
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|             virtual void renderPlayer() = 0;
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| 
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|             virtual bool getOpenOrCloseDoor(const MWWorld::Ptr& door) = 0;
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|             ///< if activated, should this door be opened or closed?
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|             virtual void activateDoor(const MWWorld::Ptr& door) = 0;
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|             ///< activate (open or close) an non-teleport door
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| 
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|             virtual bool getPlayerStandingOn (const MWWorld::Ptr& object) = 0; ///< @return true if the player is standing on \a object
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|             virtual bool getActorStandingOn (const MWWorld::Ptr& object) = 0; ///< @return true if any actor is standing on \a object
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|             virtual float getWindSpeed() = 0;
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| 
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|             virtual void getContainersOwnedBy (const MWWorld::Ptr& npc, std::vector<MWWorld::Ptr>& out) = 0;
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|             ///< get all containers in active cells owned by this Npc
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|             virtual void getItemsOwnedBy (const MWWorld::Ptr& npc, std::vector<MWWorld::Ptr>& out) = 0;
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|             ///< get all items in active cells owned by this Npc
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| 
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|             virtual void enableActorCollision(const MWWorld::Ptr& actor, bool enable) = 0;
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| 
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|             virtual void setupExternalRendering (MWRender::ExternalRendering& rendering) = 0;
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| 
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|             virtual int canRest() = 0;
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|             ///< check if the player is allowed to rest \n
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|             /// 0 - yes \n
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|             /// 1 - only waiting \n
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|             /// 2 - player is underwater \n
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|             /// 3 - enemies are nearby (not implemented)
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| 
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|             /// \todo Probably shouldn't be here
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|             virtual MWRender::Animation* getAnimation(const MWWorld::Ptr &ptr) = 0;
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| 
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|             /// \todo this does not belong here
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|             virtual void playVideo(const std::string& name, bool allowSkipping) = 0;
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|             virtual void stopVideo() = 0;
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|             virtual void frameStarted (float dt) = 0;
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| 
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|             /// Find default position inside exterior cell specified by name
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|             /// \return false if exterior with given name not exists, true otherwise
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|             virtual bool findExteriorPosition(const std::string &name, ESM::Position &pos) = 0;
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| 
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|             /// Find default position inside interior cell specified by name
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|             /// \return false if interior with given name not exists, true otherwise
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|             virtual bool findInteriorPosition(const std::string &name, ESM::Position &pos) = 0;
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| 
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|             /// Enables or disables use of teleport spell effects (recall, intervention, etc).
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|             virtual void enableTeleporting(bool enable) = 0;
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| 
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|             /// Returns true if teleport spell effects are allowed.
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|             virtual bool isTeleportingEnabled() const = 0;
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| 
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|             /// Turn actor into werewolf or normal form.
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|             virtual void setWerewolf(const MWWorld::Ptr& actor, bool werewolf) = 0;
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| 
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|             /// Sets the NPC's Acrobatics skill to match the fWerewolfAcrobatics GMST.
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|             /// It only applies to the current form the NPC is in.
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|             virtual void applyWerewolfAcrobatics(const MWWorld::Ptr& actor) = 0;
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|     };
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| }
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| 
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| #endif
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