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			35 lines
		
	
	
	
		
			973 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
	
		
			973 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef GAME_RENDER_CELL_H
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| #define GAME_RENDER_CELL_H
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| 
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| #include <string>
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| 
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| namespace MWRender
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| {
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|     class CellRender
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|     {
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|         public:
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| 
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|             virtual ~CellRender() {};
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| 
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|             /// Make the cell visible. Load the cell if necessary.
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|             virtual void show() = 0;
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| 
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|             /// Remove the cell from rendering, but don't remove it from
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|             /// memory.
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|             virtual void hide() = 0;
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| 
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|             /// Destroy all rendering objects connected with this cell.
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|             virtual void destroy() = 0;
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| 
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|             /// Make the reference with the given handle visible.
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|             virtual void enable (const std::string& handle) = 0;
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| 
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|             /// Make the reference with the given handle invisible.
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|             virtual void disable (const std::string& handle) = 0;
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| 
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|             /// Remove the reference with the given handle permanently from the scene.
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|             virtual void deleteObject (const std::string& handle) = 0;
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|     };
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| }
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| 
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| #endif
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