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			646 lines
		
	
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			646 lines
		
	
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "sky.hpp"
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| 
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| #include <OgreCamera.h>
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| #include <OgreRenderWindow.h>
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| #include <OgreSceneNode.h>
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| #include <OgreMesh.h>
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| #include <OgreSubMesh.h>
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| #include <OgreSceneManager.h>
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| #include <OgreHardwareVertexBuffer.h>
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| #include <OgreHighLevelGpuProgramManager.h>
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| #include <OgreBillboardSet.h>
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| #include <OgreEntity.h>
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| #include <OgreSubEntity.h>
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| 
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| #include <OgreMeshManager.h>
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| 
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| #include <boost/lexical_cast.hpp>
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| 
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| #include <components/nifogre/ogrenifloader.hpp>
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| 
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| #include <extern/shiny/Platforms/Ogre/OgreMaterial.hpp>
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| 
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| #include "../mwbase/environment.hpp"
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| #include "../mwbase/world.hpp"
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| 
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| #include "../mwworld/fallback.hpp"
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| 
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| #include "renderconst.hpp"
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| #include "renderingmanager.hpp"
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| 
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| using namespace MWRender;
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| using namespace Ogre;
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| 
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| BillboardObject::BillboardObject( const String& textureName,
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|                     const float initialSize,
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|                     const Vector3& position,
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|                     SceneNode* rootNode,
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|                     const std::string& material)
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| {
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|     SceneManager* sceneMgr = rootNode->getCreator();
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| 
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|     Vector3 finalPosition = position.normalisedCopy() * 1000.f;
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| 
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|     static unsigned int bodyCount=0;
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| 
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|     mMaterial = sh::Factory::getInstance().createMaterialInstance ("BillboardMaterial"+StringConverter::toString(bodyCount), material);
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|     mMaterial->setProperty("texture", sh::makeProperty(new sh::StringValue(textureName)));
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| 
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|     static Ogre::Mesh* plane = MeshManager::getSingleton().createPlane("billboard",
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|                                                                        ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,  Ogre::Plane(Ogre::Vector3(0,0,1), 0), 1, 1, 1, 1, true, 1, 1, 1, Vector3::UNIT_Y).get();
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|     plane->_setBounds(Ogre::AxisAlignedBox::BOX_INFINITE);
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|     mEntity = sceneMgr->createEntity("billboard");
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|     mEntity->setMaterialName("BillboardMaterial"+StringConverter::toString(bodyCount));
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|     mEntity->setVisibilityFlags(RV_Sky);
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|     mEntity->setCastShadows(false);
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| 
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|     mNode = rootNode->createChildSceneNode();
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|     mNode->setPosition(finalPosition);
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|     mNode->attachObject(mEntity);
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|     mNode->setScale(Ogre::Vector3(450.f*initialSize));
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|     mNode->setOrientation(Ogre::Vector3::UNIT_Z.getRotationTo(-position.normalisedCopy()));
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| 
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|     sh::Factory::getInstance().getMaterialInstance ("BillboardMaterial"+StringConverter::toString(bodyCount))->setListener(this);
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| 
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|     bodyCount++;
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| }
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| 
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| BillboardObject::BillboardObject()
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| {
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| }
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| 
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| void BillboardObject::requestedConfiguration (sh::MaterialInstance* m, const std::string& configuration)
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| {
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| }
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| 
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| void BillboardObject::createdConfiguration (sh::MaterialInstance* m, const std::string& configuration)
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| {
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|     setVisibility(mVisibility);
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|     setColour(mColour);
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| }
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| 
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| void BillboardObject::setVisible(const bool visible)
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| {
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|     mEntity->setVisible(visible);
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| }
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| 
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| void BillboardObject::setSize(const float size)
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| {
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|     mNode->setScale(450.f*size, 450.f*size, 450.f*size);
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| }
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| 
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| void BillboardObject::setVisibility(const float visibility)
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| {
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|     mVisibility = visibility;
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|     Ogre::MaterialPtr m = static_cast<sh::OgreMaterial*>(mMaterial->getMaterial ())->getOgreMaterial ();
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|     for (int i=0; i<m->getNumTechniques(); ++i)
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|     {
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|         Ogre::Technique* t = m->getTechnique(i);
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|         if (t->getNumPasses ())
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|             t->getPass(0)->setDiffuse (0,0,0, visibility);
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|     }
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| }
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| 
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| void BillboardObject::setPosition(const Vector3& pPosition)
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| {
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|     Vector3 normalised = pPosition.normalisedCopy();
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|     Vector3 finalPosition = normalised * 1000.f;
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|     mNode->setOrientation(Ogre::Vector3::UNIT_Z.getRotationTo(-normalised));
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|     mNode->setPosition(finalPosition);
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| }
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| 
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| Vector3 BillboardObject::getPosition() const
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| {
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|     return mNode->getPosition();
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| }
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| 
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| void BillboardObject::setVisibilityFlags(int flags)
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| {
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|     mEntity->setVisibilityFlags(flags);
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| }
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| 
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| void BillboardObject::setColour(const ColourValue& pColour)
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| {
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|     mColour = pColour;
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|     Ogre::MaterialPtr m = static_cast<sh::OgreMaterial*>(mMaterial->getMaterial ())->getOgreMaterial ();
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|     for (int i=0; i<m->getNumTechniques(); ++i)
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|     {
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|         Ogre::Technique* t = m->getTechnique(i);
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|         if (t->getNumPasses ())
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|             t->getPass(0)->setSelfIllumination (pColour);
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|     }
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| }
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| 
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| void BillboardObject::setRenderQueue(unsigned int id)
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| {
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|     mEntity->setRenderQueueGroup(id);
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| }
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| 
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| SceneNode* BillboardObject::getNode()
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| {
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|     return mNode;
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| }
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| 
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| Moon::Moon( const String& textureName,
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|                     const float initialSize,
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|                     const Vector3& position,
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|                     SceneNode* rootNode,
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|             const std::string& material)
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|     : BillboardObject(textureName, initialSize, position, rootNode, material)
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| {
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|     setVisibility(1.0);
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| 
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|     mPhase = Moon::Phase_Full;
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| }
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| 
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| void Moon::setType(const Moon::Type& type)
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| {
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|     mType = type;
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| }
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| 
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| void Moon::setPhase(const Moon::Phase& phase)
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| {
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|     // Colour texture
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|     Ogre::String textureName = "textures\\tx_";
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| 
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|     if (mType == Moon::Type_Secunda) textureName += "secunda_";
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|     else textureName += "masser_";
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| 
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|     if      (phase == Moon::Phase_New)              textureName += "new";
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|     else if (phase == Moon::Phase_WaxingCrescent)   textureName += "one_wax";
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|     else if (phase == Moon::Phase_WaxingHalf)       textureName += "half_wax";
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|     else if (phase == Moon::Phase_WaxingGibbous)    textureName += "three_wax";
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|     else if (phase == Moon::Phase_WaningCrescent)   textureName += "one_wan";
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|     else if (phase == Moon::Phase_WaningHalf)       textureName += "half_wan";
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|     else if (phase == Moon::Phase_WaningGibbous)    textureName += "three_wan";
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|     else if (phase == Moon::Phase_Full)             textureName += "full";
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| 
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|     textureName += ".dds";
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| 
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|     if (mType == Moon::Type_Secunda)
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|         sh::Factory::getInstance ().setTextureAlias ("secunda_texture", textureName);
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|     else
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|         sh::Factory::getInstance ().setTextureAlias ("masser_texture", textureName);
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| 
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|     mPhase = phase;
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| }
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| 
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| Moon::Phase Moon::getPhase() const
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| {
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|     return mPhase;
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| }
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| 
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| unsigned int Moon::getPhaseInt() const
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| {
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|     if      (mPhase == Moon::Phase_New)              return 0;
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|     else if (mPhase == Moon::Phase_WaxingCrescent)   return 1;
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|     else if (mPhase == Moon::Phase_WaningCrescent)   return 1;
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|     else if (mPhase == Moon::Phase_WaxingHalf)       return 2;
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|     else if (mPhase == Moon::Phase_WaningHalf)       return 2;
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|     else if (mPhase == Moon::Phase_WaxingGibbous)    return 3;
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|     else if (mPhase == Moon::Phase_WaningGibbous)    return 3;
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|     else if (mPhase == Moon::Phase_Full)             return 4;
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| 
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|     return 0;
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| }
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| 
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| SkyManager::SkyManager(Ogre::SceneNode *root, Ogre::Camera *pCamera)
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|     : mHour(0.0f)
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|     , mDay(0)
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|     , mMonth(0)
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|     , mSun(NULL)
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|     , mSunGlare(NULL)
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|     , mMasser(NULL)
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|     , mSecunda(NULL)
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|     , mCamera(pCamera)
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|     , mRootNode(NULL)
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|     , mSceneMgr(NULL)
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|     , mAtmosphereDay(NULL)
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|     , mAtmosphereNight(NULL)
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|     , mClouds()
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|     , mNextClouds()
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|     , mCloudBlendFactor(0.0f)
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|     , mCloudOpacity(0.0f)
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|     , mCloudSpeed(0.0f)
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|     , mStarsOpacity(0.0f)
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|     , mRemainingTransitionTime(0.0f)
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|     , mGlareFade(0.0f)
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|     , mGlare(0.0f)
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|     , mEnabled(true)
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|     , mSunEnabled(true)
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|     , mMasserEnabled(true)
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|     , mSecundaEnabled(true)
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|     , mCreated(false)
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|     , mCloudAnimationTimer(0.f)
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|     , mMoonRed(false)
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| {
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|     mSceneMgr = root->getCreator();
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|     mRootNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
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|     mRootNode->setInheritOrientation(false);
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| }
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| 
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| void SkyManager::create()
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| {
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|     assert(!mCreated);
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| 
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|     sh::Factory::getInstance().setSharedParameter ("cloudBlendFactor",
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|         sh::makeProperty<sh::FloatValue>(new sh::FloatValue(0)));
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|     sh::Factory::getInstance().setSharedParameter ("cloudOpacity",
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|         sh::makeProperty<sh::FloatValue>(new sh::FloatValue(1)));
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|     sh::Factory::getInstance().setSharedParameter ("cloudColour",
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|         sh::makeProperty<sh::Vector3>(new sh::Vector3(1,1,1)));
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|     sh::Factory::getInstance().setSharedParameter ("cloudAnimationTimer",
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|         sh::makeProperty<sh::FloatValue>(new sh::FloatValue(0)));
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|     sh::Factory::getInstance().setSharedParameter ("nightFade",
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|         sh::makeProperty<sh::FloatValue>(new sh::FloatValue(0)));
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|     sh::Factory::getInstance().setSharedParameter ("atmosphereColour", sh::makeProperty<sh::Vector4>(new sh::Vector4(0,0,0,1)));
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|     sh::Factory::getInstance().setSharedParameter ("horizonColour", sh::makeProperty<sh::Vector4>(new sh::Vector4(0,0,0,1)));
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| 
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|     sh::Factory::getInstance().setTextureAlias ("cloud_texture_1", "");
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|     sh::Factory::getInstance().setTextureAlias ("cloud_texture_2", "");
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| 
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|     // Create light used for thunderstorm
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|     mLightning = mSceneMgr->createLight();
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|     mLightning->setType (Ogre::Light::LT_DIRECTIONAL);
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|     mLightning->setDirection (Ogre::Vector3(0.3, -0.7, 0.3));
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|     mLightning->setVisible (false);
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|     mLightning->setDiffuseColour (ColourValue(3,3,3));
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| 
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|     const MWWorld::Fallback* fallback=MWBase::Environment::get().getWorld()->getFallback();
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|     mSecunda = new Moon("secunda_texture", fallback->getFallbackFloat("Moons_Secunda_Size")/100, Vector3(-0.4, 0.4, 0.5), mRootNode, "openmw_moon");
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|     mSecunda->setType(Moon::Type_Secunda);
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|     mSecunda->setRenderQueue(RQG_SkiesEarly+4);
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| 
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|     mMasser = new Moon("masser_texture", fallback->getFallbackFloat("Moons_Masser_Size")/100, Vector3(-0.4, 0.4, 0.5), mRootNode, "openmw_moon");
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|     mMasser->setRenderQueue(RQG_SkiesEarly+3);
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|     mMasser->setType(Moon::Type_Masser);
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| 
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|     mSun = new BillboardObject("textures\\tx_sun_05.dds", 1, Vector3(0.4, 0.4, 0.4), mRootNode, "openmw_sun");
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|     mSun->setRenderQueue(RQG_SkiesEarly+4);
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|     mSunGlare = new BillboardObject("textures\\tx_sun_flash_grey_05.dds", 3, Vector3(0.4, 0.4, 0.4), mRootNode, "openmw_sun");
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|     mSunGlare->setRenderQueue(RQG_SkiesLate);
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|     mSunGlare->setVisibilityFlags(RV_NoReflection);
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| 
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|     Ogre::AxisAlignedBox aabInf = Ogre::AxisAlignedBox::BOX_INFINITE;
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| 
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|     // Stars
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|     mAtmosphereNight = mRootNode->createChildSceneNode();
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|     NifOgre::ObjectList objects = NifOgre::Loader::createObjects(mAtmosphereNight, "meshes\\sky_night_01.nif");
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|     for(size_t i = 0, matidx = 0;i < objects.mEntities.size();i++)
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|     {
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|         Entity* night1_ent = objects.mEntities[i];
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|         night1_ent->setRenderQueueGroup(RQG_SkiesEarly+1);
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|         night1_ent->setVisibilityFlags(RV_Sky);
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|         night1_ent->setCastShadows(false);
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|         night1_ent->getMesh()->_setBounds (aabInf);
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| 
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|         for (unsigned int j=0; j<night1_ent->getNumSubEntities(); ++j)
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|         {
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|             std::string matName = "openmw_stars_" + boost::lexical_cast<std::string>(matidx++);
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|             sh::MaterialInstance* m = sh::Factory::getInstance().createMaterialInstance(matName, "openmw_stars");
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| 
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|             std::string textureName = sh::retrieveValue<sh::StringValue>(
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|                         sh::Factory::getInstance().getMaterialInstance(night1_ent->getSubEntity(j)->getMaterialName())->getProperty("diffuseMap"), NULL).get();
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| 
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|             m->setProperty("texture", sh::makeProperty<sh::StringValue>(new sh::StringValue(textureName)));
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| 
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|             night1_ent->getSubEntity(j)->setMaterialName(matName);
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|         }
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|     }
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| 
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| 
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|     // Atmosphere (day)
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|     mAtmosphereDay = mRootNode->createChildSceneNode();
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|     objects = NifOgre::Loader::createObjects(mAtmosphereDay, "meshes\\sky_atmosphere.nif");
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|     for(size_t i = 0;i < objects.mEntities.size();i++)
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|     {
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|         Entity* atmosphere_ent = objects.mEntities[i];
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|         atmosphere_ent->setCastShadows(false);
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|         atmosphere_ent->setRenderQueueGroup(RQG_SkiesEarly);
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|         atmosphere_ent->setVisibilityFlags(RV_Sky);
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| 
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|         for(unsigned int j = 0;j < atmosphere_ent->getNumSubEntities();j++)
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|             atmosphere_ent->getSubEntity (j)->setMaterialName("openmw_atmosphere");
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| 
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|         // Using infinite AAB here to prevent being clipped by the custom near clip plane used for reflections/refractions
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|         atmosphere_ent->getMesh()->_setBounds (aabInf);
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|     }
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| 
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| 
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|     // Clouds
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|     SceneNode* clouds_node = mRootNode->createChildSceneNode();
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|     objects = NifOgre::Loader::createObjects(clouds_node, "meshes\\sky_clouds_01.nif");
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|     for(size_t i = 0;i < objects.mEntities.size();i++)
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|     {
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|         Entity* clouds_ent = objects.mEntities[i];
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|         clouds_ent->setVisibilityFlags(RV_Sky);
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|         clouds_ent->setRenderQueueGroup(RQG_SkiesEarly+5);
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|         for(unsigned int j = 0;j < clouds_ent->getNumSubEntities();j++)
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|             clouds_ent->getSubEntity(j)->setMaterialName("openmw_clouds");
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|         clouds_ent->setCastShadows(false);
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|         // Using infinite AAB here to prevent being clipped by the custom near clip plane used for reflections/refractions
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|         clouds_ent->getMesh()->_setBounds (aabInf);
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|     }
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| 
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|     mCreated = true;
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| }
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| 
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| SkyManager::~SkyManager()
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| {
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|     delete mSun;
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|     delete mSunGlare;
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|     delete mMasser;
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|     delete mSecunda;
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| }
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| 
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| int SkyManager::getMasserPhase() const
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| {
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|     if (!mCreated) return 0;
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|     return mMasser->getPhaseInt();
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| }
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| 
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| int SkyManager::getSecundaPhase() const
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| {
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|     if (!mCreated) return 0;
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|     return mSecunda->getPhaseInt();
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| }
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| 
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| void SkyManager::update(float duration)
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| {
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|     if (!mEnabled) return;
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|     const MWWorld::Fallback* fallback=MWBase::Environment::get().getWorld()->getFallback();
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| 
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|     // UV Scroll the clouds
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|     mCloudAnimationTimer += duration * mCloudSpeed;
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|     sh::Factory::getInstance().setSharedParameter ("cloudAnimationTimer",
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|         sh::makeProperty<sh::FloatValue>(new sh::FloatValue(mCloudAnimationTimer)));
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| 
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|     /// \todo improve this
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|     mMasser->setPhase( static_cast<Moon::Phase>( (int) ((mDay % 32)/4.f)) );
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|     mSecunda->setPhase ( static_cast<Moon::Phase>( (int) ((mDay % 32)/4.f)) );
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| 
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|     mSecunda->setColour ( mMoonRed ? fallback->getFallbackColour("Moons_Script_Color") : ColourValue(1,1,1,1));
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|     mMasser->setColour (ColourValue(1,1,1,1));
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| 
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|     if (mSunEnabled)
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|     {
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|         // take 1/10 sec for fading the glare effect from invisible to full
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|         if (mGlareFade > mGlare)
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|         {
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|             mGlareFade -= duration*10;
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|             if (mGlareFade < mGlare) mGlareFade = mGlare;
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|         }
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|         else if (mGlareFade < mGlare)
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|         {
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|             mGlareFade += duration*10;
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|             if (mGlareFade > mGlare) mGlareFade = mGlare;
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|         }
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| 
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|         // increase the strength of the sun glare effect depending
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|         // on how directly the player is looking at the sun
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|         Vector3 sun = mSunGlare->getPosition();
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|         Vector3 cam = mCamera->getRealDirection();
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|         const Degree angle = sun.angleBetween( cam );
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|         float val = 1- (angle.valueDegrees() / 180.f);
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|         val = (val*val*val*val)*6;
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|         mSunGlare->setSize(val * mGlareFade);
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|     }
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| 
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|     mSunGlare->setVisible(mSunEnabled);
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|     mSun->setVisible(mSunEnabled);
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|     mMasser->setVisible(mMasserEnabled);
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|     mSecunda->setVisible(mSecundaEnabled);
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| 
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|     // rotate the stars by 360 degrees every 4 days
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|     mAtmosphereNight->roll(Degree(MWBase::Environment::get().getWorld()->getTimeScaleFactor()*duration*360 / (3600*96.f)));
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| }
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| 
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| void SkyManager::enable()
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| {
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|     if (!mCreated)
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|         create();
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| 
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|     mRootNode->setVisible(true);
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|     mEnabled = true;
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| }
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| 
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| void SkyManager::disable()
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| {
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|     mRootNode->setVisible(false);
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|     mEnabled = false;
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| }
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| 
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| void SkyManager::setMoonColour (bool red)
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| {
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|     mMoonRed = red;
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| }
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| 
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| void SkyManager::setWeather(const MWWorld::WeatherResult& weather)
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| {
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|     if (!mCreated) return;
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| 
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|     if (mClouds != weather.mCloudTexture)
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|     {
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|         sh::Factory::getInstance().setTextureAlias ("cloud_texture_1", "textures\\"+weather.mCloudTexture);
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|         mClouds = weather.mCloudTexture;
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|     }
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| 
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|     if (mNextClouds != weather.mNextCloudTexture)
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|     {
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|         sh::Factory::getInstance().setTextureAlias ("cloud_texture_2", "textures\\"+weather.mNextCloudTexture);
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|         mNextClouds = weather.mNextCloudTexture;
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|     }
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| 
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|     if (mCloudBlendFactor != weather.mCloudBlendFactor)
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|     {
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|         mCloudBlendFactor = weather.mCloudBlendFactor;
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|         sh::Factory::getInstance().setSharedParameter ("cloudBlendFactor",
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|             sh::makeProperty<sh::FloatValue>(new sh::FloatValue(weather.mCloudBlendFactor)));
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|     }
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| 
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|     if (mCloudOpacity != weather.mCloudOpacity)
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|     {
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|         mCloudOpacity = weather.mCloudOpacity;
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|         sh::Factory::getInstance().setSharedParameter ("cloudOpacity",
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|             sh::makeProperty<sh::FloatValue>(new sh::FloatValue(weather.mCloudOpacity)));
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|     }
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| 
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|     if (mCloudColour != weather.mSunColor)
 | |
|     {
 | |
|         ColourValue clr( weather.mSunColor.r*0.7 + weather.mAmbientColor.r*0.7,
 | |
|                         weather.mSunColor.g*0.7 + weather.mAmbientColor.g*0.7,
 | |
|                         weather.mSunColor.b*0.7 + weather.mAmbientColor.b*0.7);
 | |
| 
 | |
|         sh::Factory::getInstance().setSharedParameter ("cloudColour",
 | |
|             sh::makeProperty<sh::Vector3>(new sh::Vector3(clr.r, clr.g, clr.b)));
 | |
| 
 | |
|         mCloudColour = weather.mSunColor;
 | |
|     }
 | |
| 
 | |
|     if (mSkyColour != weather.mSkyColor)
 | |
|     {
 | |
|         mSkyColour = weather.mSkyColor;
 | |
|         sh::Factory::getInstance().setSharedParameter ("atmosphereColour", sh::makeProperty<sh::Vector4>(new sh::Vector4(
 | |
|             weather.mSkyColor.r, weather.mSkyColor.g, weather.mSkyColor.b, weather.mSkyColor.a)));
 | |
|     }
 | |
| 
 | |
|     if (mFogColour != weather.mFogColor)
 | |
|     {
 | |
|         mFogColour = weather.mFogColor;
 | |
|         sh::Factory::getInstance().setSharedParameter ("horizonColour", sh::makeProperty<sh::Vector4>(new sh::Vector4(
 | |
|             weather.mFogColor.r, weather.mFogColor.g, weather.mFogColor.b, weather.mFogColor.a)));
 | |
|     }
 | |
| 
 | |
|     mCloudSpeed = weather.mCloudSpeed;
 | |
| 
 | |
|     if (weather.mNight && mStarsOpacity != weather.mNightFade)
 | |
|     {
 | |
|         if (weather.mNightFade == 0)
 | |
|             mAtmosphereNight->setVisible(false);
 | |
|         else
 | |
|         {
 | |
|             mAtmosphereNight->setVisible(true);
 | |
| 
 | |
|             sh::Factory::getInstance().setSharedParameter ("nightFade",
 | |
|                 sh::makeProperty<sh::FloatValue>(new sh::FloatValue(weather.mNightFade)));
 | |
| 
 | |
|             mStarsOpacity = weather.mNightFade;
 | |
|         }
 | |
|     }
 | |
| 
 | |
| 
 | |
|     float strength;
 | |
|     float timeofday_angle = std::abs(mSunGlare->getPosition().z/mSunGlare->getPosition().length());
 | |
|     if (timeofday_angle <= 0.44)
 | |
|         strength = timeofday_angle/0.44f;
 | |
|     else
 | |
|         strength = 1.f;
 | |
| 
 | |
|     mSunGlare->setVisibility(weather.mGlareView * mGlareFade * strength);
 | |
| 
 | |
|     mSun->setVisibility(weather.mGlareView * strength);
 | |
| 
 | |
|     mAtmosphereNight->setVisible(weather.mNight && mEnabled);
 | |
| }
 | |
| 
 | |
| void SkyManager::setGlare(const float glare)
 | |
| {
 | |
|     mGlare = glare;
 | |
| }
 | |
| 
 | |
| Vector3 SkyManager::getRealSunPos()
 | |
| {
 | |
|     if (!mCreated) return Vector3(0,0,0);
 | |
|     return mSun->getNode()->getPosition() + mCamera->getRealPosition();
 | |
| }
 | |
| 
 | |
| void SkyManager::sunEnable()
 | |
| {
 | |
|     mSunEnabled = true;
 | |
| }
 | |
| 
 | |
| void SkyManager::sunDisable()
 | |
| {
 | |
|     mSunEnabled = false;
 | |
| }
 | |
| 
 | |
| void SkyManager::setSunDirection(const Vector3& direction)
 | |
| {
 | |
|     if (!mCreated) return;
 | |
|     mSun->setPosition(direction);
 | |
|     mSunGlare->setPosition(direction);
 | |
| 
 | |
|     float height = direction.z;
 | |
|     float fade = ( height > 0.5) ? 1.0 : height * 2;
 | |
|     sh::Factory::getInstance ().setSharedParameter ("waterSunFade_sunHeight", sh::makeProperty<sh::Vector2>(new sh::Vector2(fade, height)));
 | |
| }
 | |
| 
 | |
| void SkyManager::setMasserDirection(const Vector3& direction)
 | |
| {
 | |
|     if (!mCreated) return;
 | |
|     mMasser->setPosition(direction);
 | |
| }
 | |
| 
 | |
| void SkyManager::setSecundaDirection(const Vector3& direction)
 | |
| {
 | |
|     if (!mCreated) return;
 | |
|     mSecunda->setPosition(direction);
 | |
| }
 | |
| 
 | |
| void SkyManager::masserEnable()
 | |
| {
 | |
|     mMasserEnabled = true;
 | |
| }
 | |
| 
 | |
| void SkyManager::secundaEnable()
 | |
| {
 | |
|     mSecundaEnabled = true;
 | |
| }
 | |
| 
 | |
| void SkyManager::masserDisable()
 | |
| {
 | |
|     mMasserEnabled = false;
 | |
| }
 | |
| 
 | |
| void SkyManager::secundaDisable()
 | |
| {
 | |
|     mSecundaEnabled = false;
 | |
| }
 | |
| 
 | |
| void SkyManager::setLightningStrength(const float factor)
 | |
| {
 | |
|     if (!mCreated) return;
 | |
|     if (factor > 0.f)
 | |
|     {
 | |
|         mLightning->setDiffuseColour (ColourValue(2*factor, 2*factor, 2*factor));
 | |
|         mLightning->setVisible(true);
 | |
|     }
 | |
|     else
 | |
|         mLightning->setVisible(false);
 | |
| }
 | |
| void SkyManager::setLightningEnabled(bool enabled)
 | |
| {
 | |
|     /// \todo
 | |
| }
 | |
| 
 | |
| void SkyManager::setLightningDirection(const Ogre::Vector3& dir)
 | |
| {
 | |
|     if (!mCreated) return;
 | |
|     mLightning->setDirection (dir);
 | |
| }
 | |
| 
 | |
| void SkyManager::setMasserFade(const float fade)
 | |
| {
 | |
|     if (!mCreated) return;
 | |
|     mMasser->setVisibility(fade);
 | |
| }
 | |
| 
 | |
| void SkyManager::setSecundaFade(const float fade)
 | |
| {
 | |
|     if (!mCreated) return;
 | |
|     mSecunda->setVisibility(fade);
 | |
| }
 | |
| 
 | |
| void SkyManager::setHour(double hour)
 | |
| {
 | |
|     mHour = hour;
 | |
| }
 | |
| 
 | |
| void SkyManager::setDate(int day, int month)
 | |
| {
 | |
|     mDay = day;
 | |
|     mMonth = month;
 | |
| }
 | |
| 
 | |
| Ogre::SceneNode* SkyManager::getSunNode()
 | |
| {
 | |
|     if (!mCreated) return 0;
 | |
|     return mSun->getNode();
 | |
| }
 | |
| 
 | |
| void SkyManager::setGlareEnabled (bool enabled)
 | |
| {
 | |
|     if (!mCreated || !mEnabled)
 | |
|         return;
 | |
|     mSunGlare->setVisible (mSunEnabled && enabled);
 | |
| }
 |