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openmw-tes3mp/components/esm/loadcrec.hpp

30 lines
398 B
C++

#ifndef _ESM_CREC_H
#define _ESM_CREC_H
#include "esm_reader.hpp"
namespace ESM {
/* These two are only used in save games. They are not decoded yet.
*/
/// Changes a creature
struct LoadCREC
{
void load(ESMReader &esm)
{
esm.skipRecord();
}
};
/// Changes an item list / container
struct LoadCNTC
{
void load(ESMReader &esm)
{
esm.skipRecord();
}
};
}
#endif