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59 lines
1.1 KiB
C++
59 lines
1.1 KiB
C++
#ifndef _ESM_FACT_H
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#define _ESM_FACT_H
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#include "esm_reader.hpp"
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namespace ESM
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{
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/*
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* Faction definitions
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*/
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// Requirements for each rank
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struct RankData
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{
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int attribute1, attribute2; // Attribute level
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int skill1, skill2; // Skill level (faction skills given in
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// skillID below.) You need one skill at
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// level 'skill1' and two skills at level
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// 'skill2' to advance to this rank.
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int factReaction; // Reaction from faction members
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};
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struct Faction
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{
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std::string id, name;
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struct FADTstruct
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{
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// Which attributes we like
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int attribute1, attribute2;
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RankData rankData[10];
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int skillID[6]; // IDs of skills this faction require
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int unknown; // Always -1?
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int isHidden; // 1 - hidden from player
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}; // 240 bytes
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FADTstruct data;
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struct Reaction
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{
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std::string faction;
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int reaction;
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};
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std::vector<Reaction> reactions;
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// Name of faction ranks (may be empty for NPC factions)
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std::string ranks[10];
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void load(ESMReader &esm);
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};
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}
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#endif
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