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openmw-tes3mp/components/esm/loadfact.hpp

59 lines
1.1 KiB
C++

#ifndef _ESM_FACT_H
#define _ESM_FACT_H
#include "esm_reader.hpp"
namespace ESM
{
/*
* Faction definitions
*/
// Requirements for each rank
struct RankData
{
int attribute1, attribute2; // Attribute level
int skill1, skill2; // Skill level (faction skills given in
// skillID below.) You need one skill at
// level 'skill1' and two skills at level
// 'skill2' to advance to this rank.
int factReaction; // Reaction from faction members
};
struct Faction
{
std::string id, name;
struct FADTstruct
{
// Which attributes we like
int attribute1, attribute2;
RankData rankData[10];
int skillID[6]; // IDs of skills this faction require
int unknown; // Always -1?
int isHidden; // 1 - hidden from player
}; // 240 bytes
FADTstruct data;
struct Reaction
{
std::string faction;
int reaction;
};
std::vector<Reaction> reactions;
// Name of faction ranks (may be empty for NPC factions)
std::string ranks[10];
void load(ESMReader &esm);
};
}
#endif