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66 lines
1.4 KiB
C++
66 lines
1.4 KiB
C++
#ifndef _ESM_LEVLISTS_H
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#define _ESM_LEVLISTS_H
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#include "esm_reader.hpp"
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namespace ESM
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{
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/*
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* Leveled lists. Since these have identical layout, I only bothered
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* to implement it once.
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*
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* We should later implement the ability to merge leveled lists from
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* several files.
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*/
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struct LeveledListBase
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{
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enum Flags
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{
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AllLevels = 0x01, // Calculate from all levels <= player
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// level, not just the closest below
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// player.
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Each = 0x02 // Select a new item each time this
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// list is instantiated, instead of
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// giving several identical items
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}; // (used when a container has more
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// than one instance of one leveled
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// list.)
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int flags;
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unsigned char chanceNone; // Chance that none are selected (0-255?)
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// Record name used to read references. Must be set before load() is
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// called.
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const char *recName;
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struct LevelItem
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{
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std::string id;
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short level;
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};
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std::vector<LevelItem> list;
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void load(ESMReader &esm);
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};
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struct CreatureLevList: LeveledListBase
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{
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CreatureLevList()
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{
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recName = "CNAM";
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}
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};
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struct ItemLevList: LeveledListBase
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{
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ItemLevList()
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{
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recName = "INAM";
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}
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};
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}
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#endif
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