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openmw-tes3mp/components/nif/extra.hpp

109 lines
2.4 KiB
C++

/*
OpenMW - The completely unofficial reimplementation of Morrowind
Copyright (C) 2008-2010 Nicolay Korslund
Email: < korslund@gmail.com >
WWW: http://openmw.sourceforge.net/
This file (extra.h) is part of the OpenMW package.
OpenMW is distributed as free software: you can redistribute it
and/or modify it under the terms of the GNU General Public License
version 3, as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
version 3 along with this program. If not, see
http://www.gnu.org/licenses/ .
*/
#ifndef _NIF_EXTRA_H_
#define _NIF_EXTRA_H_
#include "record.hpp"
#include "nif_file.hpp"
#include "record_ptr.hpp"
namespace Nif
{
/** A record that can have extra data. The extra data objects
themselves decend from the Extra class, and all the extra data
connected to an object form a linked list
*/
class Extra : public Record
{
public:
ExtraPtr extra;
void read(NIFFile *nif) { extra.read(nif); }
};
class NiVertWeightsExtraData : public Extra
{
public:
void read(NIFFile *nif)
{
Extra::read(nif);
// We should have s*4+2 == i, for some reason. Might simply be the
// size of the rest of the record, unhelpful as that may be.
/*int i =*/ nif->getInt();
int s = nif->getShort(); // number of vertices
nif->getFloatLen(s); // vertex weights I guess
}
};
class NiTextKeyExtraData : public Extra
{
public:
struct TextKey
{
float time;
Misc::SString text;
};
std::vector<TextKey> list;
void read(NIFFile *nif)
{
Extra::read(nif);
nif->getInt(); // 0
int keynum = nif->getInt();
list.resize(keynum);
for(int i=0; i<keynum; i++)
{
list[i].time = nif->getFloat();
list[i].text = nif->getString();
}
}
};
class NiStringExtraData : public Extra
{
public:
/* Two known meanings:
"MRK" - marker, only visible in the editor, not rendered in-game
"NCO" - no collision
*/
Misc::SString string;
void read(NIFFile *nif)
{
Extra::read(nif);
nif->getInt(); // size of string + 4. Really useful...
string = nif->getString();
}
};
} // Namespace
#endif