You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
210 lines
7.8 KiB
C++
210 lines
7.8 KiB
C++
#include "bullet_nif_loader.hpp"
|
|
#include "..\nifogre\ogre_nif_loader.hpp"
|
|
#include "..\bsa\bsa_archive.hpp"
|
|
#include "..\nifogre\ogre_nif_loader.hpp"
|
|
#include <Ogre.h>
|
|
#include <OIS.h>
|
|
#include <btBulletDynamicsCommon.h>
|
|
#include <btBulletCollisionCommon.h>
|
|
#include "BtOgrePG.h"
|
|
#include "BtOgreGP.h"
|
|
#include "BtOgreExtras.h"
|
|
|
|
const char* mesh = "meshes\\x\\ex_hlaalu_b_24.nif";
|
|
|
|
class MyMotionState : public btMotionState {
|
|
public:
|
|
MyMotionState(const btTransform &initialpos, Ogre::SceneNode *node) {
|
|
mVisibleobj = node;
|
|
mPos1 = initialpos;
|
|
node->setPosition(initialpos.getOrigin().x(),initialpos.getOrigin().y(),initialpos.getOrigin().z());
|
|
}
|
|
|
|
virtual ~MyMotionState() {
|
|
}
|
|
|
|
void setNode(Ogre::SceneNode *node) {
|
|
mVisibleobj = node;
|
|
}
|
|
|
|
virtual void getWorldTransform(btTransform &worldTrans) const {
|
|
worldTrans = mPos1;
|
|
}
|
|
|
|
virtual void setWorldTransform(const btTransform &worldTrans) {
|
|
if(NULL == mVisibleobj) return; // silently return before we set a node
|
|
btQuaternion rot = worldTrans.getRotation();
|
|
mVisibleobj->setOrientation(rot.w(), rot.x(), rot.y(), rot.z());
|
|
btVector3 pos = worldTrans.getOrigin();
|
|
mVisibleobj->setPosition(pos.x(), pos.y(), pos.z());
|
|
}
|
|
|
|
protected:
|
|
Ogre::SceneNode *mVisibleobj;
|
|
btTransform mPos1;
|
|
};
|
|
|
|
|
|
int main()
|
|
{
|
|
try
|
|
{
|
|
//Ogre stuff
|
|
|
|
Ogre::Root* pRoot = new Ogre::Root();
|
|
pRoot->showConfigDialog();
|
|
|
|
BulletShapeManager* manag = new BulletShapeManager();
|
|
|
|
Ogre::RenderWindow* win = pRoot->initialise(true,"test");
|
|
Ogre::SceneManager* scmg = pRoot->createSceneManager(Ogre::ST_GENERIC,"MonGestionnaireDeScene");
|
|
Ogre::Camera* pCamera = scmg->createCamera("test");
|
|
Ogre::Viewport* pViewport = win->addViewport(pCamera);
|
|
pCamera->setPosition(-50,0,0);
|
|
pCamera->setFarClipDistance(10000);
|
|
pCamera->setNearClipDistance(1.);
|
|
pCamera->lookAt(0,0,0);
|
|
//Ogre::ResourceGroupManager::getSingleton().addResourceLocation("C++/OgreSK/media/models","FileSystem","General");
|
|
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("","FileSystem","General");
|
|
/*Ogre::ResourceGroupManager::getSingleton().addResourceLocation("C++/OgreSK/media/materials/scripts","FileSystem","General");
|
|
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("C++/OgreSK/media/materials/textures","FileSystem","General");
|
|
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("C++/OgreSK/media/materials/programs","FileSystem","General");*/
|
|
|
|
|
|
//OIS stuff
|
|
OIS::ParamList pl;
|
|
size_t windowHnd = 0;
|
|
std::ostringstream windowHndStr;
|
|
win->getCustomAttribute("WINDOW", &windowHnd);
|
|
windowHndStr << windowHnd;
|
|
pl.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str()));
|
|
OIS::InputManager *pInputManager = OIS::InputManager::createInputSystem( pl );
|
|
OIS::Mouse *pMouse = static_cast<OIS::Mouse*>(pInputManager->createInputObject(OIS::OISMouse, false));
|
|
OIS::Keyboard* pKeyboard = static_cast<OIS::Keyboard*>(pInputManager->createInputObject(OIS::OISKeyboard, false));
|
|
unsigned int width, height, depth;
|
|
int top, left;
|
|
win->getMetrics(width, height, depth, left, top);
|
|
const OIS::MouseState &ms = pMouse->getMouseState();
|
|
ms.width = width;
|
|
ms.height = height;
|
|
|
|
|
|
//Ressources stuff
|
|
Bsa::addBSA("Morrowind.bsa");
|
|
//Ogre::ResourceGroupManager::getSingleton().createResourceGroup("general");
|
|
|
|
Ogre::ResourcePtr ptr = BulletShapeManager::getSingleton().getByName(mesh,"General");
|
|
NifBullet::ManualBulletShapeLoader* ShapeLoader = new NifBullet::ManualBulletShapeLoader();
|
|
|
|
ShapeLoader->load(mesh,"General");
|
|
//BulletShapeManager::getSingleton().unload(mesh);
|
|
//ShapeLoader->load(mesh,"General");
|
|
|
|
NIFLoader::load(mesh);
|
|
|
|
Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
|
|
//BulletShapeManager::getSingleton().
|
|
BulletShapePtr shape = BulletShapeManager::getSingleton().getByName(mesh,"General");
|
|
BulletShapeManager::getSingleton().load(mesh,"General");
|
|
BulletShapeManager::getSingleton().unload(mesh);
|
|
BulletShapeManager::getSingleton().load(mesh,"General");
|
|
BulletShapeManager::getSingleton().load(mesh,"General");
|
|
//shape->load();
|
|
//shape->unload();
|
|
//shape->load();
|
|
|
|
//Bullet init
|
|
btBroadphaseInterface* broadphase = new btDbvtBroadphase();
|
|
|
|
// Set up the collision configuration and dispatcher
|
|
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
|
|
btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
|
|
|
|
// The actual physics solver
|
|
btSequentialImpulseConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
|
|
|
|
// The world.
|
|
btDiscreteDynamicsWorld* dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,broadphase,solver,collisionConfiguration);
|
|
dynamicsWorld->setGravity(btVector3(0,-10,0));
|
|
|
|
|
|
|
|
//le sol?
|
|
Ogre::SceneNode *node = scmg->getRootSceneNode()->createChildSceneNode("node");
|
|
Ogre::Entity *ent = scmg->createEntity("Mesh1",mesh);
|
|
node->attachObject(ent);
|
|
MyMotionState* mst = new MyMotionState(btTransform::getIdentity(),node);
|
|
|
|
btRigidBody::btRigidBodyConstructionInfo groundRigidBodyCI(0,mst,shape->Shape,btVector3(0,0,0));
|
|
btRigidBody* groundRigidBody = new btRigidBody(groundRigidBodyCI);
|
|
dynamicsWorld->addRigidBody(groundRigidBody);
|
|
|
|
//une balle:
|
|
Ogre::SceneNode *node2 = scmg->getRootSceneNode()->createChildSceneNode("node2");
|
|
Ogre::Entity *ent2 = scmg->createEntity("Mesh2","ogrehead.mesh");
|
|
node2->attachObject(ent2);
|
|
node2->setPosition(0,500,0);
|
|
btTransform iT;
|
|
iT.setIdentity();
|
|
iT.setOrigin(btVector3(0,5000,0));
|
|
MyMotionState* mst2 = new MyMotionState(btTransform::getIdentity(),node2);
|
|
|
|
btSphereShape* sphereshape = new btSphereShape(10);
|
|
btRigidBody::btRigidBodyConstructionInfo sphereCI(10,mst2,sphereshape,btVector3(0,0,0));
|
|
btRigidBody* sphere = new btRigidBody(sphereCI);
|
|
dynamicsWorld->addRigidBody(sphere);
|
|
|
|
|
|
//btOgre!
|
|
BtOgre::DebugDrawer* mDebugDrawer = new BtOgre::DebugDrawer(scmg->getRootSceneNode(), dynamicsWorld);
|
|
dynamicsWorld->setDebugDrawer(mDebugDrawer);
|
|
|
|
Ogre::Timer timer;
|
|
timer.reset();
|
|
bool cont = true;
|
|
while(cont)
|
|
{
|
|
if(timer.getMilliseconds()>30)
|
|
{
|
|
pMouse->capture();
|
|
pKeyboard->capture();
|
|
|
|
Ogre::Vector3 a(0,0,0);
|
|
|
|
if(pKeyboard->isKeyDown(OIS::KC_UP))
|
|
{
|
|
a = a + Ogre::Vector3(0,0,-20);
|
|
}
|
|
if(pKeyboard->isKeyDown(OIS::KC_DOWN))
|
|
{
|
|
a = a + Ogre::Vector3(0,0,20);
|
|
}
|
|
if(pKeyboard->isKeyDown(OIS::KC_ESCAPE))
|
|
{
|
|
cont = false;
|
|
}
|
|
OIS::MouseState MS = pMouse->getMouseState();
|
|
pCamera->yaw(-Ogre::Degree(MS.X.rel));
|
|
pCamera->pitch(-Ogre::Degree(MS.Y.rel));
|
|
pCamera->moveRelative(a);
|
|
|
|
pRoot->renderOneFrame();
|
|
mDebugDrawer->step();
|
|
timer.reset();
|
|
dynamicsWorld->stepSimulation(0.03);
|
|
}
|
|
}
|
|
std::cout << "cool";
|
|
delete manag;
|
|
delete pRoot;
|
|
char a;
|
|
std::cin >> a;
|
|
}
|
|
catch(Ogre::Exception& e)
|
|
{
|
|
std::cout << e.getFullDescription();
|
|
char a;
|
|
std::cin >> a;
|
|
}
|
|
}
|