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openmw-tes3mp/components/terrain/heightmapbuf.hpp

73 lines
1.5 KiB
C++

#ifndef TERRAIN_HEIGHTMAPBUF_H
#define TERRAIN_HEIGHTMAPBUF_H
/*
A HeightMap implementation that stores heigths in a buffer.
*/
#include "heightmap.hpp"
#include "land_factory.hpp"
#include <vector>
#include <assert.h>
namespace Terrain
{
class HeightMapBuffer : public HeightMap
{
std::vector<float> buf;
float beginX, sizeX, endX;
float beginY, sizeY, endY;
int numX, numY;
public:
void load(LandDataPtr data, const LandInfo &info)
{
// We don't support other kinds of grid data yet.
assert(info.grid == LGT_Quadratic);
assert(info.data == LDT_Float);
// Set up internal data
beginX = info.xoffset;
sizeX = info.xsize;
endX = beginX+sizeX;
numX = info.numx;
beginY = info.yoffset;
sizeY = info.ysize;
endY = beginY+sizeY;
numY = info.numy;
// Prepare the buffer and load it
buf.resize(numX*numY);
data.read(&buf[0], buf.size()*sizeof(float));
}
// Functions inherited from HeightMap:
float getHeight(int x, int y)
{
assert(x>=0 && x<numX);
assert(y>=0 && y<numY);
return getHeight(x + y*numX);
}
float getHeight(int index)
{
assert(index >= 0 && index < buf.size());
return buf[index];
}
float getMinX() { return beginX; }
float getMaxX() { return endX; }
float getMinY() { return beginY; }
float getMaxY() { return endY; }
int getNumX() { return numX; }
int getNumY() { return numY; }
};
}
#endif