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openmw-tes3mp/files/gbuffer/gbuffer.cg

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void RenderScene_vs(in float4 position : POSITION
,in float2 uv :TEXCOORD0
,uniform float4x4 wvp
,out float4 oPosition : POSITION
,out float2 oUV :TEXCOORD0)
{
oPosition = mul(wvp, position);
oUV = uv;
}
void RenderScene_ps(in float4 position : POSITION
,in float2 uv :TEXCOORD0
,uniform sampler2D tex1 : TEXUNIT0
,out float4 oColor : COLOR)
{
float4 scene =tex2D(tex1, uv);
oColor= scene;
}