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openmw-tes3mp/files/gbuffer/gbuffer.compositor

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// Compositor that just controls output to the MRT textures
compositor gbuffer
{
technique
{
// MRT output. Currently this is a color texture plus a depth texture
texture mrt_output target_width target_height PF_FLOAT16_RGBA PF_FLOAT16_RGBA chain_scope depth_pool 2
target mrt_output
{
input none
pass clear
{
clear
{
// make sure to set this to the viewport background color from outside
colour_value 0 0 0 1
}
}
pass render_scene
{
// Renders everything except water
first_render_queue 0
last_render_queue 70
}
}
target_output
{
input none
pass render_quad
{
material RenderScene
input 0 mrt_output 0
}
}
}
}
// Finalizer compositor to render objects that we don't want in the MRT textures (ex. water)
// NB the water has to be rendered in a seperate compositor anyway, because it
// accesses the MRT textures which can't be done while they are still being rendered to.
compositor gbufferFinalizer
{
technique
{
texture no_mrt_output target_width target_height PF_R8G8B8A8 depth_pool 2 no_fsaa
texture previousscene target_width target_height PF_R8G8B8A8
target previousscene
{
input previous
}
target no_mrt_output
{
input none
shadows off
pass clear
{
clear
{
buffers colour
colour_value 0 0 0 0
}
}
pass render_quad
{
material RenderSceneNoDepth
input 0 previousscene
}
pass render_scene
{
first_render_queue 71
last_render_queue 100
}
}
target_output
{
input none
pass clear
{
clear
{
}
}
pass render_quad
{
material RenderSceneNoDepth
input 0 no_mrt_output
}
}
}
}