mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-15 23:19:56 +00:00
184 lines
5.9 KiB
C++
184 lines
5.9 KiB
C++
#include <components/openmw-mp/Log.hpp>
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#include <components/misc/rng.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/combat.hpp"
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#include "../mwmechanics/spellcasting.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "MechanicsHelper.hpp"
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#include "Main.hpp"
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#include "LocalPlayer.hpp"
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#include "DedicatedPlayer.hpp"
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#include "PlayerList.hpp"
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#include "CellController.hpp"
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using namespace mwmp;
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mwmp::MechanicsHelper::MechanicsHelper()
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{
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}
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mwmp::MechanicsHelper::~MechanicsHelper()
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{
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}
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osg::Vec3f MechanicsHelper::getLinearInterpolation(osg::Vec3f start, osg::Vec3f end, float percent)
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{
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osg::Vec3f position(percent, percent, percent);
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return (start + osg::componentMultiply(position, (end - start)));
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}
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Attack *MechanicsHelper::getLocalAttack(const MWWorld::Ptr& ptr)
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{
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if (ptr == MWBase::Environment::get().getWorld()->getPlayerPtr())
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return &mwmp::Main::get().getLocalPlayer()->attack;
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else if (mwmp::Main::get().getCellController()->isLocalActor(ptr))
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return &mwmp::Main::get().getCellController()->getLocalActor(ptr)->attack;
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return NULL;
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}
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Attack *MechanicsHelper::getDedicatedAttack(const MWWorld::Ptr& ptr)
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{
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if (mwmp::PlayerList::isDedicatedPlayer(ptr))
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return &mwmp::PlayerList::getPlayer(ptr)->attack;
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else if (mwmp::Main::get().getCellController()->isDedicatedActor(ptr))
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return &mwmp::Main::get().getCellController()->getDedicatedActor(ptr)->attack;
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return NULL;
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}
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void MechanicsHelper::assignAttackTarget(Attack* attack, const MWWorld::Ptr& target)
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{
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if (target == MWBase::Environment::get().getWorld()->getPlayerPtr())
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{
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attack->target.guid = mwmp::Main::get().getLocalPlayer()->guid;
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attack->target.refId.clear();
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}
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else if (mwmp::PlayerList::isDedicatedPlayer(target))
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{
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attack->target.guid = mwmp::PlayerList::getPlayer(target)->guid;
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attack->target.refId.clear();
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}
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else
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{
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MWWorld::CellRef *targetRef = &target.getCellRef();
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attack->target.refId = targetRef->getRefId();
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attack->target.refNumIndex = targetRef->getRefNum().mIndex;
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attack->target.mpNum = targetRef->getMpNum();
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}
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}
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void MechanicsHelper::resetAttack(Attack* attack)
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{
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attack->success = false;
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attack->knockdown = false;
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attack->block = false;
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attack->target.guid = RakNet::RakNetGUID();
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attack->target.refId.clear();
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}
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bool MechanicsHelper::getSpellSuccess(std::string spellId, const MWWorld::Ptr& caster)
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{
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return Misc::Rng::roll0to99() < MWMechanics::getSpellSuccessChance(spellId, caster);
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}
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void MechanicsHelper::processAttack(Attack attack, const MWWorld::Ptr& attacker)
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{
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if (attack.pressed == false)
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Processing attack from %s",
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attacker.getCellRef().getRefId().c_str());
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LOG_APPEND(Log::LOG_VERBOSE, "- success: %s", attack.success ? "true" : "false");
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if (attack.success == true)
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{
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LOG_APPEND(Log::LOG_VERBOSE, "- damage: %f", attack.damage);
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}
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}
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MWMechanics::CreatureStats &attackerStats = attacker.getClass().getCreatureStats(attacker);
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attackerStats.getSpells().setSelectedSpell(attack.spellId);
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MWWorld::Ptr victim;
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if (attack.target.refId.empty())
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{
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if (attack.target.guid == mwmp::Main::get().getLocalPlayer()->guid)
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{
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victim = MWBase::Environment::get().getWorld()->getPlayerPtr();
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}
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else if (PlayerList::getPlayer(attack.target.guid) != NULL)
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{
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victim = PlayerList::getPlayer(attack.target.guid)->getPtr();
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}
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}
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else
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{
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if (mwmp::Main::get().getCellController()->isLocalActor(attack.target.refId,
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attack.target.refNumIndex, attack.target.mpNum))
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{
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victim = mwmp::Main::get().getCellController()->getLocalActor(attack.target.refId,
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attack.target.refNumIndex, attack.target.mpNum)->getPtr();
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}
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else if (mwmp::Main::get().getCellController()->isDedicatedActor(attack.target.refId,
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attack.target.refNumIndex, attack.target.mpNum))
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{
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victim = mwmp::Main::get().getCellController()->getDedicatedActor(attack.target.refId,
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attack.target.refNumIndex, attack.target.mpNum)->getPtr();
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}
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}
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// Get the weapon used (if hand-to-hand, weapon = inv.end())
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if (attackerStats.getDrawState() == MWMechanics::DrawState_Weapon)
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{
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MWWorld::Ptr weapon;
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if (attacker.getClass().hasInventoryStore(attacker))
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{
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MWWorld::InventoryStore &inv = attacker.getClass().getInventoryStore(attacker);
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MWWorld::ContainerStoreIterator weaponslot = inv.getSlot(
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MWWorld::InventoryStore::Slot_CarriedRight);
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weapon = ((weaponslot != inv.end()) ? *weaponslot : MWWorld::Ptr());
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if (!weapon.isEmpty() && weapon.getTypeName() != typeid(ESM::Weapon).name())
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weapon = MWWorld::Ptr();
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}
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if (victim.mRef != NULL)
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{
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bool healthdmg = true;
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if (weapon.isEmpty())
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{
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if (attacker.getClass().isBipedal(attacker))
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{
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MWMechanics::CreatureStats &otherstats = victim.getClass().getCreatureStats(victim);
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healthdmg = otherstats.isParalyzed() || otherstats.getKnockedDown();
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}
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}
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else
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MWMechanics::blockMeleeAttack(attacker, victim, weapon, attack.damage, 1);
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victim.getClass().onHit(victim, attack.damage, healthdmg, weapon, attacker, osg::Vec3f(),
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attack.success);
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}
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}
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else
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "SpellId: %s", attack.spellId.c_str());
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LOG_APPEND(Log::LOG_VERBOSE, " - success: %d", attack.success);
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}
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}
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