1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-15 23:19:56 +00:00
openmw-tes3mp/apps/openmw/mwmp/MechanicsHelper.cpp

184 lines
5.9 KiB
C++

#include <components/openmw-mp/Log.hpp>
#include <components/misc/rng.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/combat.hpp"
#include "../mwmechanics/spellcasting.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/inventorystore.hpp"
#include "MechanicsHelper.hpp"
#include "Main.hpp"
#include "LocalPlayer.hpp"
#include "DedicatedPlayer.hpp"
#include "PlayerList.hpp"
#include "CellController.hpp"
using namespace mwmp;
mwmp::MechanicsHelper::MechanicsHelper()
{
}
mwmp::MechanicsHelper::~MechanicsHelper()
{
}
osg::Vec3f MechanicsHelper::getLinearInterpolation(osg::Vec3f start, osg::Vec3f end, float percent)
{
osg::Vec3f position(percent, percent, percent);
return (start + osg::componentMultiply(position, (end - start)));
}
Attack *MechanicsHelper::getLocalAttack(const MWWorld::Ptr& ptr)
{
if (ptr == MWBase::Environment::get().getWorld()->getPlayerPtr())
return &mwmp::Main::get().getLocalPlayer()->attack;
else if (mwmp::Main::get().getCellController()->isLocalActor(ptr))
return &mwmp::Main::get().getCellController()->getLocalActor(ptr)->attack;
return NULL;
}
Attack *MechanicsHelper::getDedicatedAttack(const MWWorld::Ptr& ptr)
{
if (mwmp::PlayerList::isDedicatedPlayer(ptr))
return &mwmp::PlayerList::getPlayer(ptr)->attack;
else if (mwmp::Main::get().getCellController()->isDedicatedActor(ptr))
return &mwmp::Main::get().getCellController()->getDedicatedActor(ptr)->attack;
return NULL;
}
void MechanicsHelper::assignAttackTarget(Attack* attack, const MWWorld::Ptr& target)
{
if (target == MWBase::Environment::get().getWorld()->getPlayerPtr())
{
attack->target.guid = mwmp::Main::get().getLocalPlayer()->guid;
attack->target.refId.clear();
}
else if (mwmp::PlayerList::isDedicatedPlayer(target))
{
attack->target.guid = mwmp::PlayerList::getPlayer(target)->guid;
attack->target.refId.clear();
}
else
{
MWWorld::CellRef *targetRef = &target.getCellRef();
attack->target.refId = targetRef->getRefId();
attack->target.refNumIndex = targetRef->getRefNum().mIndex;
attack->target.mpNum = targetRef->getMpNum();
}
}
void MechanicsHelper::resetAttack(Attack* attack)
{
attack->success = false;
attack->knockdown = false;
attack->block = false;
attack->target.guid = RakNet::RakNetGUID();
attack->target.refId.clear();
}
bool MechanicsHelper::getSpellSuccess(std::string spellId, const MWWorld::Ptr& caster)
{
return Misc::Rng::roll0to99() < MWMechanics::getSpellSuccessChance(spellId, caster);
}
void MechanicsHelper::processAttack(Attack attack, const MWWorld::Ptr& attacker)
{
if (attack.pressed == false)
{
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Processing attack from %s",
attacker.getCellRef().getRefId().c_str());
LOG_APPEND(Log::LOG_VERBOSE, "- success: %s", attack.success ? "true" : "false");
if (attack.success == true)
{
LOG_APPEND(Log::LOG_VERBOSE, "- damage: %f", attack.damage);
}
}
MWMechanics::CreatureStats &attackerStats = attacker.getClass().getCreatureStats(attacker);
attackerStats.getSpells().setSelectedSpell(attack.spellId);
MWWorld::Ptr victim;
if (attack.target.refId.empty())
{
if (attack.target.guid == mwmp::Main::get().getLocalPlayer()->guid)
{
victim = MWBase::Environment::get().getWorld()->getPlayerPtr();
}
else if (PlayerList::getPlayer(attack.target.guid) != NULL)
{
victim = PlayerList::getPlayer(attack.target.guid)->getPtr();
}
}
else
{
if (mwmp::Main::get().getCellController()->isLocalActor(attack.target.refId,
attack.target.refNumIndex, attack.target.mpNum))
{
victim = mwmp::Main::get().getCellController()->getLocalActor(attack.target.refId,
attack.target.refNumIndex, attack.target.mpNum)->getPtr();
}
else if (mwmp::Main::get().getCellController()->isDedicatedActor(attack.target.refId,
attack.target.refNumIndex, attack.target.mpNum))
{
victim = mwmp::Main::get().getCellController()->getDedicatedActor(attack.target.refId,
attack.target.refNumIndex, attack.target.mpNum)->getPtr();
}
}
// Get the weapon used (if hand-to-hand, weapon = inv.end())
if (attackerStats.getDrawState() == MWMechanics::DrawState_Weapon)
{
MWWorld::Ptr weapon;
if (attacker.getClass().hasInventoryStore(attacker))
{
MWWorld::InventoryStore &inv = attacker.getClass().getInventoryStore(attacker);
MWWorld::ContainerStoreIterator weaponslot = inv.getSlot(
MWWorld::InventoryStore::Slot_CarriedRight);
weapon = ((weaponslot != inv.end()) ? *weaponslot : MWWorld::Ptr());
if (!weapon.isEmpty() && weapon.getTypeName() != typeid(ESM::Weapon).name())
weapon = MWWorld::Ptr();
}
if (victim.mRef != NULL)
{
bool healthdmg = true;
if (weapon.isEmpty())
{
if (attacker.getClass().isBipedal(attacker))
{
MWMechanics::CreatureStats &otherstats = victim.getClass().getCreatureStats(victim);
healthdmg = otherstats.isParalyzed() || otherstats.getKnockedDown();
}
}
else
MWMechanics::blockMeleeAttack(attacker, victim, weapon, attack.damage, 1);
victim.getClass().onHit(victim, attack.damage, healthdmg, weapon, attacker, osg::Vec3f(),
attack.success);
}
}
else
{
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "SpellId: %s", attack.spellId.c_str());
LOG_APPEND(Log::LOG_VERBOSE, " - success: %d", attack.success);
}
}