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openmw-tes3mp/files/shaders
psi29a d6a2838c8b Merge branch 'even-fixier-alpha' into 'master'
Correctly track added and removed state to fix various alpha testing issues

Closes 

See merge request 

(cherry picked from commit 94be4eba18d328391a2c2aea85bb029e80b32cee)

0e57622b Correctly track added and removed state
e42b3bf9 Adapt destination alpha factor for AMD
84a9face Disable coverage adjustment for blended objects
2021-07-05 08:15:31 +00:00
..
alpha.glsl Merge branch 'even-fixier-alpha' into 'master' 2021-07-05 08:15:31 +00:00
CMakeLists.txt Make life not suck for whoever wants to edit lighting shaders 2021-04-13 11:09:49 -07:00
groundcover_fragment.glsl Clamp vertex lighting before interpolation 2021-04-22 16:53:37 -07:00
groundcover_vertex.glsl Clamp vertex lighting before interpolation 2021-04-22 16:53:37 -07:00
lighting.glsl Code review fixes, remove implicit GLSL casts 2021-04-13 11:09:54 -07:00
lighting_util.glsl Clamp vertex lighting before interpolation 2021-04-22 16:53:37 -07:00
nv_default_fragment.glsl Don't flip NV PPL shader Y axis erroneously 2021-05-03 01:34:54 +03:00
nv_default_vertex.glsl Don't break NV shaders 2021-04-13 11:09:35 -07:00
nv_nolighting_fragment.glsl Handle BSShader[PP/No]LightingProperty 2021-03-22 01:55:58 +03:00
nv_nolighting_vertex.glsl Handle BSShader[PP/No]LightingProperty 2021-03-22 01:55:58 +03:00
objects_fragment.glsl Clamp vertex lighting before interpolation 2021-04-22 16:53:37 -07:00
objects_vertex.glsl Clamp vertex lighting before interpolation 2021-04-22 16:53:37 -07:00
parallax.glsl Flip the parallax offset Y component based on tangent parity (Bug ) 2016-06-16 18:07:10 +02:00
s360_fragment.glsl Replace switch with ifs in shader 2017-12-01 21:03:29 +01:00
s360_vertex.glsl get rid of sphericalscreenshot class 2017-11-15 17:01:16 +01:00
shadowcasting_fragment.glsl Use correct extension name. 2021-03-13 23:02:48 +00:00
shadowcasting_vertex.glsl Rely on existing alpha test for non-blended shadow casting 2020-04-21 18:18:55 +01:00
shadows_fragment.glsl Add optional shadow map max distance and fading 2019-11-02 18:06:39 +03:00
shadows_vertex.glsl Add normal-offset shadow mapping to remove shadow acne (flicker) 2019-01-30 22:28:00 +00:00
terrain_fragment.glsl Clamp vertex lighting before interpolation 2021-04-22 16:53:37 -07:00
terrain_vertex.glsl Clamp vertex lighting before interpolation 2021-04-22 16:53:37 -07:00
vertexcolors.glsl Clean up shader lighting 2020-12-22 04:46:35 +03:00
water_fragment.glsl Make life not suck for whoever wants to edit lighting shaders 2021-04-13 11:09:49 -07:00
water_nm.png New water WIP 2015-10-29 00:25:23 +01:00
water_vertex.glsl Support for radial fog (feature ) 2020-03-17 23:09:28 +04:00