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			16 lines
		
	
	
	
		
			292 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
	
		
			292 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef GAME_RENDERING_INTERFACE_H
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#define GAME_RENDERING_INTERFACE_H
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namespace MWRender
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{
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    class Objects;
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    class Actors;
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    class RenderingInterface
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    {
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    public:
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        virtual MWRender::Objects& getObjects() = 0;
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        virtual ~RenderingInterface(){}
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    };
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}
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#endif
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