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f9dbce685a
This fixes the problem of certain NPCs not wandering because they happened to spawn near a cell border away from the player, which immediately "completed" the wander package. AIWander can't cause NPCs to cross cell boundaries, so there's no risk of them walking into an unloaded to. AITravel will now simply stop moving, and resume later when the cell is loaded. |
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bsatool | ||
esmtool | ||
launcher | ||
mwiniimporter | ||
opencs | ||
openmw | ||
openmw_test_suite | ||
doc.hpp |