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This simply sets up the Sound record data to be used by the sound output. The actual audio buffers, stored in the Sound_Handle, are still loaded on-demand. |
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.. | ||
ffmpeg_decoder.cpp | ||
ffmpeg_decoder.hpp | ||
loudness.cpp | ||
loudness.hpp | ||
movieaudiofactory.cpp | ||
movieaudiofactory.hpp | ||
openal_output.cpp | ||
openal_output.hpp | ||
sound.hpp | ||
sound_buffer.hpp | ||
sound_decoder.hpp | ||
sound_output.hpp | ||
soundmanagerimp.cpp | ||
soundmanagerimp.hpp |