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openmw-tes3mp/apps/mwiniimporter/importer.cpp

910 lines
32 KiB
C++

#include "importer.hpp"
#include <iostream>
#include <sstream>
#include <components/misc/stringops.hpp>
#include <boost/filesystem.hpp>
#include <boost/filesystem/fstream.hpp>
#include <boost/version.hpp>
namespace bfs = boost::filesystem;
MwIniImporter::MwIniImporter()
: mVerbose(false)
, mEncoding(ToUTF8::WINDOWS_1250)
{
const char *map[][2] =
{
{ "no-sound", "General:Disable Audio" },
{ 0, 0 }
};
const char *fallback[] = {
// light
"LightAttenuation:UseConstant",
"LightAttenuation:ConstantValue",
"LightAttenuation:UseLinear",
"LightAttenuation:LinearMethod",
"LightAttenuation:LinearValue",
"LightAttenuation:LinearRadiusMult",
"LightAttenuation:UseQuadratic",
"LightAttenuation:QuadraticMethod",
"LightAttenuation:QuadraticValue",
"LightAttenuation:QuadraticRadiusMult",
"LightAttenuation:OutQuadInLin",
// inventory
"Inventory:DirectionalDiffuseR",
"Inventory:DirectionalDiffuseG",
"Inventory:DirectionalDiffuseB",
"Inventory:DirectionalAmbientR",
"Inventory:DirectionalAmbientG",
"Inventory:DirectionalAmbientB",
"Inventory:DirectionalRotationX",
"Inventory:DirectionalRotationY",
"Inventory:UniformScaling",
// map
"Map:Travel Siltstrider Red",
"Map:Travel Siltstrider Green",
"Map:Travel Siltstrider Blue",
"Map:Travel Boat Red",
"Map:Travel Boat Green",
"Map:Travel Boat Blue",
"Map:Travel Magic Red",
"Map:Travel Magic Green",
"Map:Travel Magic Blue",
"Map:Show Travel Lines",
// water
"Water:Map Alpha",
"Water:World Alpha",
"Water:SurfaceTextureSize",
"Water:SurfaceTileCount",
"Water:SurfaceFPS",
"Water:SurfaceTexture",
"Water:SurfaceFrameCount",
"Water:TileTextureDivisor",
"Water:RippleTexture",
"Water:RippleFrameCount",
"Water:RippleLifetime",
"Water:MaxNumberRipples",
"Water:RippleScale",
"Water:RippleRotSpeed",
"Water:RippleAlphas",
"Water:PSWaterReflectTerrain",
"Water:PSWaterReflectUpdate",
"Water:NearWaterRadius",
"Water:NearWaterPoints",
"Water:NearWaterUnderwaterFreq",
"Water:NearWaterUnderwaterVolume",
"Water:NearWaterIndoorTolerance",
"Water:NearWaterOutdoorTolerance",
"Water:NearWaterIndoorID",
"Water:NearWaterOutdoorID",
"Water:UnderwaterSunriseFog",
"Water:UnderwaterDayFog",
"Water:UnderwaterSunsetFog",
"Water:UnderwaterNightFog",
"Water:UnderwaterIndoorFog",
"Water:UnderwaterColor",
"Water:UnderwaterColorWeight",
// pixelwater
"PixelWater:SurfaceFPS",
"PixelWater:TileCount",
"PixelWater:Resolution",
// fonts
"Fonts:Font 0",
"Fonts:Font 1",
"Fonts:Font 2",
// UI colors
"FontColor:color_normal",
"FontColor:color_normal_over",
"FontColor:color_normal_pressed",
"FontColor:color_active",
"FontColor:color_active_over",
"FontColor:color_active_pressed",
"FontColor:color_disabled",
"FontColor:color_disabled_over",
"FontColor:color_disabled_pressed",
"FontColor:color_link",
"FontColor:color_link_over",
"FontColor:color_link_pressed",
"FontColor:color_journal_link",
"FontColor:color_journal_link_over",
"FontColor:color_journal_link_pressed",
"FontColor:color_journal_topic",
"FontColor:color_journal_topic_over",
"FontColor:color_journal_topic_pressed",
"FontColor:color_answer",
"FontColor:color_answer_over",
"FontColor:color_answer_pressed",
"FontColor:color_header",
"FontColor:color_notify",
"FontColor:color_big_normal",
"FontColor:color_big_normal_over",
"FontColor:color_big_normal_pressed",
"FontColor:color_big_link",
"FontColor:color_big_link_over",
"FontColor:color_big_link_pressed",
"FontColor:color_big_answer",
"FontColor:color_big_answer_over",
"FontColor:color_big_answer_pressed",
"FontColor:color_big_header",
"FontColor:color_big_notify",
"FontColor:color_background",
"FontColor:color_focus",
"FontColor:color_health",
"FontColor:color_magic",
"FontColor:color_fatigue",
"FontColor:color_misc",
"FontColor:color_weapon_fill",
"FontColor:color_magic_fill",
"FontColor:color_positive",
"FontColor:color_negative",
"FontColor:color_count",
// level up messages
"Level Up:Level2",
"Level Up:Level3",
"Level Up:Level4",
"Level Up:Level5",
"Level Up:Level6",
"Level Up:Level7",
"Level Up:Level8",
"Level Up:Level9",
"Level Up:Level10",
"Level Up:Level11",
"Level Up:Level12",
"Level Up:Level13",
"Level Up:Level14",
"Level Up:Level15",
"Level Up:Level16",
"Level Up:Level17",
"Level Up:Level18",
"Level Up:Level19",
"Level Up:Level20",
"Level Up:Default",
// character creation multiple choice test
"Question 1:Question",
"Question 1:AnswerOne",
"Question 1:AnswerTwo",
"Question 1:AnswerThree",
"Question 1:Sound",
"Question 2:Question",
"Question 2:AnswerOne",
"Question 2:AnswerTwo",
"Question 2:AnswerThree",
"Question 2:Sound",
"Question 3:Question",
"Question 3:AnswerOne",
"Question 3:AnswerTwo",
"Question 3:AnswerThree",
"Question 3:Sound",
"Question 4:Question",
"Question 4:AnswerOne",
"Question 4:AnswerTwo",
"Question 4:AnswerThree",
"Question 4:Sound",
"Question 5:Question",
"Question 5:AnswerOne",
"Question 5:AnswerTwo",
"Question 5:AnswerThree",
"Question 5:Sound",
"Question 6:Question",
"Question 6:AnswerOne",
"Question 6:AnswerTwo",
"Question 6:AnswerThree",
"Question 6:Sound",
"Question 7:Question",
"Question 7:AnswerOne",
"Question 7:AnswerTwo",
"Question 7:AnswerThree",
"Question 7:Sound",
"Question 8:Question",
"Question 8:AnswerOne",
"Question 8:AnswerTwo",
"Question 8:AnswerThree",
"Question 8:Sound",
"Question 9:Question",
"Question 9:AnswerOne",
"Question 9:AnswerTwo",
"Question 9:AnswerThree",
"Question 9:Sound",
"Question 10:Question",
"Question 10:AnswerOne",
"Question 10:AnswerTwo",
"Question 10:AnswerThree",
"Question 10:Sound",
// blood textures and models
"Blood:Model 0",
"Blood:Model 1",
"Blood:Model 2",
"Blood:Texture 0",
"Blood:Texture 1",
"Blood:Texture 2",
"Blood:Texture Name 0",
"Blood:Texture Name 1",
"Blood:Texture Name 2",
// movies
"Movies:Company Logo",
"Movies:Morrowind Logo",
"Movies:New Game",
"Movies:Loading",
"Movies:Options Menu",
// weather related values
"Weather Thunderstorm:Thunder Sound ID 0",
"Weather Thunderstorm:Thunder Sound ID 1",
"Weather Thunderstorm:Thunder Sound ID 2",
"Weather Thunderstorm:Thunder Sound ID 3",
"Weather:Sunrise Time",
"Weather:Sunset Time",
"Weather:Sunrise Duration",
"Weather:Sunset Duration",
"Weather:Hours Between Weather Changes", // AKA weather update time
"Weather Thunderstorm:Thunder Frequency",
"Weather Thunderstorm:Thunder Threshold",
"Weather:EnvReduceColor",
"Weather:LerpCloseColor",
"Weather:BumpFadeColor",
"Weather:AlphaReduce",
"Weather:Minimum Time Between Environmental Sounds",
"Weather:Maximum Time Between Environmental Sounds",
"Weather:Sun Glare Fader Max",
"Weather:Sun Glare Fader Angle Max",
"Weather:Sun Glare Fader Color",
"Weather:Timescale Clouds",
"Weather:Precip Gravity",
"Weather:Rain Ripples",
"Weather:Rain Ripple Radius",
"Weather:Rain Ripples Per Drop",
"Weather:Rain Ripple Scale",
"Weather:Rain Ripple Speed",
"Weather:Fog Depth Change Speed",
"Weather:Sky Pre-Sunrise Time",
"Weather:Sky Post-Sunrise Time",
"Weather:Sky Pre-Sunset Time",
"Weather:Sky Post-Sunset Time",
"Weather:Ambient Pre-Sunrise Time",
"Weather:Ambient Post-Sunrise Time",
"Weather:Ambient Pre-Sunset Time",
"Weather:Ambient Post-Sunset Time",
"Weather:Fog Pre-Sunrise Time",
"Weather:Fog Post-Sunrise Time",
"Weather:Fog Pre-Sunset Time",
"Weather:Fog Post-Sunset Time",
"Weather:Sun Pre-Sunrise Time",
"Weather:Sun Post-Sunrise Time",
"Weather:Sun Pre-Sunset Time",
"Weather:Sun Post-Sunset Time",
"Weather:Stars Post-Sunset Start",
"Weather:Stars Pre-Sunrise Finish",
"Weather:Stars Fading Duration",
"Weather:Snow Ripples",
"Weather:Snow Ripple Radius",
"Weather:Snow Ripples Per Flake",
"Weather:Snow Ripple Scale",
"Weather:Snow Ripple Speed",
"Weather:Snow Gravity Scale",
"Weather:Snow High Kill",
"Weather:Snow Low Kill",
"Weather Clear:Cloud Texture",
"Weather Clear:Clouds Maximum Percent",
"Weather Clear:Transition Delta",
"Weather Clear:Sky Sunrise Color",
"Weather Clear:Sky Day Color",
"Weather Clear:Sky Sunset Color",
"Weather Clear:Sky Night Color",
"Weather Clear:Fog Sunrise Color",
"Weather Clear:Fog Day Color",
"Weather Clear:Fog Sunset Color",
"Weather Clear:Fog Night Color",
"Weather Clear:Ambient Sunrise Color",
"Weather Clear:Ambient Day Color",
"Weather Clear:Ambient Sunset Color",
"Weather Clear:Ambient Night Color",
"Weather Clear:Sun Sunrise Color",
"Weather Clear:Sun Day Color",
"Weather Clear:Sun Sunset Color",
"Weather Clear:Sun Night Color",
"Weather Clear:Sun Disc Sunset Color",
"Weather Clear:Land Fog Day Depth",
"Weather Clear:Land Fog Night Depth",
"Weather Clear:Wind Speed",
"Weather Clear:Cloud Speed",
"Weather Clear:Glare View",
"Weather Clear:Ambient Loop Sound ID",
"Weather Cloudy:Cloud Texture",
"Weather Cloudy:Clouds Maximum Percent",
"Weather Cloudy:Transition Delta",
"Weather Cloudy:Sky Sunrise Color",
"Weather Cloudy:Sky Day Color",
"Weather Cloudy:Sky Sunset Color",
"Weather Cloudy:Sky Night Color",
"Weather Cloudy:Fog Sunrise Color",
"Weather Cloudy:Fog Day Color",
"Weather Cloudy:Fog Sunset Color",
"Weather Cloudy:Fog Night Color",
"Weather Cloudy:Ambient Sunrise Color",
"Weather Cloudy:Ambient Day Color",
"Weather Cloudy:Ambient Sunset Color",
"Weather Cloudy:Ambient Night Color",
"Weather Cloudy:Sun Sunrise Color",
"Weather Cloudy:Sun Day Color",
"Weather Cloudy:Sun Sunset Color",
"Weather Cloudy:Sun Night Color",
"Weather Cloudy:Sun Disc Sunset Color",
"Weather Cloudy:Land Fog Day Depth",
"Weather Cloudy:Land Fog Night Depth",
"Weather Cloudy:Wind Speed",
"Weather Cloudy:Cloud Speed",
"Weather Cloudy:Glare View",
"Weather Cloudy:Ambient Loop Sound ID",
"Weather Foggy:Cloud Texture",
"Weather Foggy:Clouds Maximum Percent",
"Weather Foggy:Transition Delta",
"Weather Foggy:Sky Sunrise Color",
"Weather Foggy:Sky Day Color",
"Weather Foggy:Sky Sunset Color",
"Weather Foggy:Sky Night Color",
"Weather Foggy:Fog Sunrise Color",
"Weather Foggy:Fog Day Color",
"Weather Foggy:Fog Sunset Color",
"Weather Foggy:Fog Night Color",
"Weather Foggy:Ambient Sunrise Color",
"Weather Foggy:Ambient Day Color",
"Weather Foggy:Ambient Sunset Color",
"Weather Foggy:Ambient Night Color",
"Weather Foggy:Sun Sunrise Color",
"Weather Foggy:Sun Day Color",
"Weather Foggy:Sun Sunset Color",
"Weather Foggy:Sun Night Color",
"Weather Foggy:Sun Disc Sunset Color",
"Weather Foggy:Land Fog Day Depth",
"Weather Foggy:Land Fog Night Depth",
"Weather Foggy:Wind Speed",
"Weather Foggy:Cloud Speed",
"Weather Foggy:Glare View",
"Weather Foggy:Ambient Loop Sound ID",
"Weather Thunderstorm:Cloud Texture",
"Weather Thunderstorm:Clouds Maximum Percent",
"Weather Thunderstorm:Transition Delta",
"Weather Thunderstorm:Sky Sunrise Color",
"Weather Thunderstorm:Sky Day Color",
"Weather Thunderstorm:Sky Sunset Color",
"Weather Thunderstorm:Sky Night Color",
"Weather Thunderstorm:Fog Sunrise Color",
"Weather Thunderstorm:Fog Day Color",
"Weather Thunderstorm:Fog Sunset Color",
"Weather Thunderstorm:Fog Night Color",
"Weather Thunderstorm:Ambient Sunrise Color",
"Weather Thunderstorm:Ambient Day Color",
"Weather Thunderstorm:Ambient Sunset Color",
"Weather Thunderstorm:Ambient Night Color",
"Weather Thunderstorm:Sun Sunrise Color",
"Weather Thunderstorm:Sun Day Color",
"Weather Thunderstorm:Sun Sunset Color",
"Weather Thunderstorm:Sun Night Color",
"Weather Thunderstorm:Sun Disc Sunset Color",
"Weather Thunderstorm:Land Fog Day Depth",
"Weather Thunderstorm:Land Fog Night Depth",
"Weather Thunderstorm:Wind Speed",
"Weather Thunderstorm:Cloud Speed",
"Weather Thunderstorm:Glare View",
"Weather Thunderstorm:Rain Loop Sound ID",
"Weather Thunderstorm:Using Precip",
"Weather Thunderstorm:Rain Diameter",
"Weather Thunderstorm:Rain Height Min",
"Weather Thunderstorm:Rain Height Max",
"Weather Thunderstorm:Rain Threshold",
"Weather Thunderstorm:Max Raindrops",
"Weather Thunderstorm:Rain Entrance Speed",
"Weather Thunderstorm:Ambient Loop Sound ID",
"Weather Thunderstorm:Flash Decrement",
"Weather Rain:Cloud Texture",
"Weather Rain:Clouds Maximum Percent",
"Weather Rain:Transition Delta",
"Weather Rain:Sky Sunrise Color",
"Weather Rain:Sky Day Color",
"Weather Rain:Sky Sunset Color",
"Weather Rain:Sky Night Color",
"Weather Rain:Fog Sunrise Color",
"Weather Rain:Fog Day Color",
"Weather Rain:Fog Sunset Color",
"Weather Rain:Fog Night Color",
"Weather Rain:Ambient Sunrise Color",
"Weather Rain:Ambient Day Color",
"Weather Rain:Ambient Sunset Color",
"Weather Rain:Ambient Night Color",
"Weather Rain:Sun Sunrise Color",
"Weather Rain:Sun Day Color",
"Weather Rain:Sun Sunset Color",
"Weather Rain:Sun Night Color",
"Weather Rain:Sun Disc Sunset Color",
"Weather Rain:Land Fog Day Depth",
"Weather Rain:Land Fog Night Depth",
"Weather Rain:Wind Speed",
"Weather Rain:Cloud Speed",
"Weather Rain:Glare View",
"Weather Rain:Rain Loop Sound ID",
"Weather Rain:Using Precip",
"Weather Rain:Rain Diameter",
"Weather Rain:Rain Height Min",
"Weather Rain:Rain Height Max",
"Weather Rain:Rain Threshold",
"Weather Rain:Rain Entrance Speed",
"Weather Rain:Ambient Loop Sound ID",
"Weather Rain:Max Raindrops",
"Weather Overcast:Cloud Texture",
"Weather Overcast:Clouds Maximum Percent",
"Weather Overcast:Transition Delta",
"Weather Overcast:Sky Sunrise Color",
"Weather Overcast:Sky Day Color",
"Weather Overcast:Sky Sunset Color",
"Weather Overcast:Sky Night Color",
"Weather Overcast:Fog Sunrise Color",
"Weather Overcast:Fog Day Color",
"Weather Overcast:Fog Sunset Color",
"Weather Overcast:Fog Night Color",
"Weather Overcast:Ambient Sunrise Color",
"Weather Overcast:Ambient Day Color",
"Weather Overcast:Ambient Sunset Color",
"Weather Overcast:Ambient Night Color",
"Weather Overcast:Sun Sunrise Color",
"Weather Overcast:Sun Day Color",
"Weather Overcast:Sun Sunset Color",
"Weather Overcast:Sun Night Color",
"Weather Overcast:Sun Disc Sunset Color",
"Weather Overcast:Land Fog Day Depth",
"Weather Overcast:Land Fog Night Depth",
"Weather Overcast:Wind Speed",
"Weather Overcast:Cloud Speed",
"Weather Overcast:Glare View",
"Weather Overcast:Ambient Loop Sound ID",
"Weather Ashstorm:Cloud Texture",
"Weather Ashstorm:Clouds Maximum Percent",
"Weather Ashstorm:Transition Delta",
"Weather Ashstorm:Sky Sunrise Color",
"Weather Ashstorm:Sky Day Color",
"Weather Ashstorm:Sky Sunset Color",
"Weather Ashstorm:Sky Night Color",
"Weather Ashstorm:Fog Sunrise Color",
"Weather Ashstorm:Fog Day Color",
"Weather Ashstorm:Fog Sunset Color",
"Weather Ashstorm:Fog Night Color",
"Weather Ashstorm:Ambient Sunrise Color",
"Weather Ashstorm:Ambient Day Color",
"Weather Ashstorm:Ambient Sunset Color",
"Weather Ashstorm:Ambient Night Color",
"Weather Ashstorm:Sun Sunrise Color",
"Weather Ashstorm:Sun Day Color",
"Weather Ashstorm:Sun Sunset Color",
"Weather Ashstorm:Sun Night Color",
"Weather Ashstorm:Sun Disc Sunset Color",
"Weather Ashstorm:Land Fog Day Depth",
"Weather Ashstorm:Land Fog Night Depth",
"Weather Ashstorm:Wind Speed",
"Weather Ashstorm:Cloud Speed",
"Weather Ashstorm:Glare View",
"Weather Ashstorm:Ambient Loop Sound ID",
"Weather Ashstorm:Storm Threshold",
"Weather Blight:Cloud Texture",
"Weather Blight:Clouds Maximum Percent",
"Weather Blight:Transition Delta",
"Weather Blight:Sky Sunrise Color",
"Weather Blight:Sky Day Color",
"Weather Blight:Sky Sunset Color",
"Weather Blight:Sky Night Color",
"Weather Blight:Fog Sunrise Color",
"Weather Blight:Fog Day Color",
"Weather Blight:Fog Sunset Color",
"Weather Blight:Fog Night Color",
"Weather Blight:Ambient Sunrise Color",
"Weather Blight:Ambient Day Color",
"Weather Blight:Ambient Sunset Color",
"Weather Blight:Ambient Night Color",
"Weather Blight:Sun Sunrise Color",
"Weather Blight:Sun Day Color",
"Weather Blight:Sun Sunset Color",
"Weather Blight:Sun Night Color",
"Weather Blight:Sun Disc Sunset Color",
"Weather Blight:Land Fog Day Depth",
"Weather Blight:Land Fog Night Depth",
"Weather Blight:Wind Speed",
"Weather Blight:Cloud Speed",
"Weather Blight:Glare View",
"Weather Blight:Ambient Loop Sound ID",
"Weather Blight:Storm Threshold",
"Weather Blight:Disease Chance",
// for Bloodmoon
"Weather Snow:Cloud Texture",
"Weather Snow:Clouds Maximum Percent",
"Weather Snow:Transition Delta",
"Weather Snow:Sky Sunrise Color",
"Weather Snow:Sky Day Color",
"Weather Snow:Sky Sunset Color",
"Weather Snow:Sky Night Color",
"Weather Snow:Fog Sunrise Color",
"Weather Snow:Fog Day Color",
"Weather Snow:Fog Sunset Color",
"Weather Snow:Fog Night Color",
"Weather Snow:Ambient Sunrise Color",
"Weather Snow:Ambient Day Color",
"Weather Snow:Ambient Sunset Color",
"Weather Snow:Ambient Night Color",
"Weather Snow:Sun Sunrise Color",
"Weather Snow:Sun Day Color",
"Weather Snow:Sun Sunset Color",
"Weather Snow:Sun Night Color",
"Weather Snow:Sun Disc Sunset Color",
"Weather Snow:Land Fog Day Depth",
"Weather Snow:Land Fog Night Depth",
"Weather Snow:Wind Speed",
"Weather Snow:Cloud Speed",
"Weather Snow:Glare View",
"Weather Snow:Snow Diameter",
"Weather Snow:Snow Height Min",
"Weather Snow:Snow Height Max",
"Weather Snow:Snow Entrance Speed",
"Weather Snow:Max Snowflakes",
"Weather Snow:Ambient Loop Sound ID",
"Weather Snow:Snow Threshold",
// for Bloodmoon
"Weather Blizzard:Cloud Texture",
"Weather Blizzard:Clouds Maximum Percent",
"Weather Blizzard:Transition Delta",
"Weather Blizzard:Sky Sunrise Color",
"Weather Blizzard:Sky Day Color",
"Weather Blizzard:Sky Sunset Color",
"Weather Blizzard:Sky Night Color",
"Weather Blizzard:Fog Sunrise Color",
"Weather Blizzard:Fog Day Color",
"Weather Blizzard:Fog Sunset Color",
"Weather Blizzard:Fog Night Color",
"Weather Blizzard:Ambient Sunrise Color",
"Weather Blizzard:Ambient Day Color",
"Weather Blizzard:Ambient Sunset Color",
"Weather Blizzard:Ambient Night Color",
"Weather Blizzard:Sun Sunrise Color",
"Weather Blizzard:Sun Day Color",
"Weather Blizzard:Sun Sunset Color",
"Weather Blizzard:Sun Night Color",
"Weather Blizzard:Sun Disc Sunset Color",
"Weather Blizzard:Land Fog Day Depth",
"Weather Blizzard:Land Fog Night Depth",
"Weather Blizzard:Wind Speed",
"Weather Blizzard:Cloud Speed",
"Weather Blizzard:Glare View",
"Weather Blizzard:Ambient Loop Sound ID",
"Weather Blizzard:Storm Threshold",
// moons
"Moons:Secunda Size",
"Moons:Secunda Axis Offset",
"Moons:Secunda Speed",
"Moons:Secunda Daily Increment",
"Moons:Secunda Moon Shadow Early Fade Angle",
"Moons:Secunda Fade Start Angle",
"Moons:Secunda Fade End Angle",
"Moons:Secunda Fade In Start",
"Moons:Secunda Fade In Finish",
"Moons:Secunda Fade Out Start",
"Moons:Secunda Fade Out Finish",
"Moons:Masser Size",
"Moons:Masser Axis Offset",
"Moons:Masser Speed",
"Moons:Masser Daily Increment",
"Moons:Masser Moon Shadow Early Fade Angle",
"Moons:Masser Fade Start Angle",
"Moons:Masser Fade End Angle",
"Moons:Masser Fade In Start",
"Moons:Masser Fade In Finish",
"Moons:Masser Fade Out Start",
"Moons:Masser Fade Out Finish",
"Moons:Script Color",
// blood
"Blood:Model 0",
"Blood:Model 1",
"Blood:Model 2",
"Blood:Texture 0",
"Blood:Texture 1",
"Blood:Texture 2",
"Blood:Texture Name 0",
"Blood:Texture Name 1",
"Blood:Texture Name 2",
// werewolf (Bloodmoon)
"General:Werewolf FOV",
0
};
for(int i=0; map[i][0]; i++) {
mMergeMap.insert(std::make_pair<std::string, std::string>(map[i][0], map[i][1]));
}
for(int i=0; fallback[i]; i++) {
mMergeFallback.push_back(fallback[i]);
}
}
void MwIniImporter::setVerbose(bool verbose) {
mVerbose = verbose;
}
std::string MwIniImporter::numberToString(int n) {
std::stringstream str;
str << n;
return str.str();
}
MwIniImporter::multistrmap MwIniImporter::loadIniFile(const boost::filesystem::path& filename) const {
std::cout << "load ini file: " << filename << std::endl;
std::string section("");
MwIniImporter::multistrmap map;
bfs::ifstream file((bfs::path(filename)));
ToUTF8::Utf8Encoder encoder(mEncoding);
std::string line;
while (std::getline(file, line)) {
line = encoder.getUtf8(line);
// unify Unix-style and Windows file ending
if (!(line.empty()) && (line[line.length()-1]) == '\r') {
line = line.substr(0, line.length()-1);
}
if(line.empty()) {
continue;
}
if(line[0] == '[') {
int pos = line.find(']');
if(pos < 2) {
std::cout << "Warning: ini file wrongly formatted (" << line << "). Line ignored." << std::endl;
continue;
}
section = line.substr(1, line.find(']')-1);
continue;
}
int comment_pos = line.find(";");
if(comment_pos > 0) {
line = line.substr(0,comment_pos);
}
int pos = line.find("=");
if(pos < 1) {
continue;
}
std::string key(section + ":" + line.substr(0,pos));
std::string value(line.substr(pos+1));
if(value.empty()) {
std::cout << "Warning: ignored empty value for key '" << key << "'." << std::endl;
continue;
}
if(map.find(key) == map.end()) {
map.insert( std::make_pair (key, std::vector<std::string>() ) );
}
map[key].push_back(value);
}
return map;
}
MwIniImporter::multistrmap MwIniImporter::loadCfgFile(const boost::filesystem::path& filename) {
std::cout << "load cfg file: " << filename << std::endl;
MwIniImporter::multistrmap map;
bfs::ifstream file((bfs::path(filename)));
std::string line;
while (std::getline(file, line)) {
// we cant say comment by only looking at first char anymore
int comment_pos = line.find("#");
if(comment_pos > 0) {
line = line.substr(0,comment_pos);
}
if(line.empty()) {
continue;
}
int pos = line.find("=");
if(pos < 1) {
continue;
}
std::string key(line.substr(0,pos));
std::string value(line.substr(pos+1));
if(map.find(key) == map.end()) {
map.insert( std::make_pair (key, std::vector<std::string>() ) );
}
map[key].push_back(value);
}
return map;
}
void MwIniImporter::merge(multistrmap &cfg, const multistrmap &ini) const {
multistrmap::const_iterator iniIt;
for(strmap::const_iterator it=mMergeMap.begin(); it!=mMergeMap.end(); ++it) {
if((iniIt = ini.find(it->second)) != ini.end()) {
for(std::vector<std::string>::const_iterator vc = iniIt->second.begin(); vc != iniIt->second.end(); ++vc) {
cfg.erase(it->first);
insertMultistrmap(cfg, it->first, *vc);
}
}
}
}
void MwIniImporter::mergeFallback(multistrmap &cfg, const multistrmap &ini) const {
cfg.erase("fallback");
multistrmap::const_iterator iniIt;
for(std::vector<std::string>::const_iterator it=mMergeFallback.begin(); it!=mMergeFallback.end(); ++it) {
if((iniIt = ini.find(*it)) != ini.end()) {
for(std::vector<std::string>::const_iterator vc = iniIt->second.begin(); vc != iniIt->second.end(); ++vc) {
std::string value(*it);
std::replace( value.begin(), value.end(), ' ', '_' );
std::replace( value.begin(), value.end(), ':', '_' );
value.append(",").append(vc->substr(0,vc->length()));
insertMultistrmap(cfg, "fallback", value);
}
}
}
}
void MwIniImporter::insertMultistrmap(multistrmap &cfg, const std::string& key, const std::string& value) {
const multistrmap::const_iterator it = cfg.find(key);
if(it == cfg.end()) {
cfg.insert(std::make_pair (key, std::vector<std::string>() ));
}
cfg[key].push_back(value);
}
void MwIniImporter::importArchives(multistrmap &cfg, const multistrmap &ini) const {
std::vector<std::string> archives;
std::string baseArchive("Archives:Archive ");
std::string archive;
// Search archives listed in ini file
multistrmap::const_iterator it = ini.begin();
for(int i=0; it != ini.end(); i++) {
archive = baseArchive;
archive.append(this->numberToString(i));
it = ini.find(archive);
if(it == ini.end()) {
break;
}
for(std::vector<std::string>::const_iterator entry = it->second.begin(); entry!=it->second.end(); ++entry) {
archives.push_back(*entry);
}
}
cfg.erase("fallback-archive");
cfg.insert( std::make_pair<std::string, std::vector<std::string> > ("fallback-archive", std::vector<std::string>()));
// Add Morrowind.bsa by default, since Vanilla loads this archive even if it
// does not appears in the ini file
cfg["fallback-archive"].push_back("Morrowind.bsa");
for(std::vector<std::string>::const_iterator iter=archives.begin(); iter!=archives.end(); ++iter) {
cfg["fallback-archive"].push_back(*iter);
}
}
void MwIniImporter::importGameFiles(multistrmap &cfg, const multistrmap &ini, const boost::filesystem::path& iniFilename) const {
std::vector<std::pair<std::time_t, std::string> > contentFiles;
std::string baseGameFile("Game Files:GameFile");
std::string gameFile("");
std::time_t defaultTime = 0;
// assume the Game Files are all in a "Data Files" directory under the directory holding Morrowind.ini
const boost::filesystem::path gameFilesDir(iniFilename.parent_path() /= "Data Files");
multistrmap::const_iterator it = ini.begin();
for(int i=0; it != ini.end(); i++) {
gameFile = baseGameFile;
gameFile.append(this->numberToString(i));
it = ini.find(gameFile);
if(it == ini.end()) {
break;
}
for(std::vector<std::string>::const_iterator entry = it->second.begin(); entry!=it->second.end(); ++entry) {
std::string filetype(entry->substr(entry->length()-3));
Misc::StringUtils::lowerCaseInPlace(filetype);
if(filetype.compare("esm") == 0 || filetype.compare("esp") == 0) {
boost::filesystem::path filepath(gameFilesDir);
filepath /= *entry;
contentFiles.push_back(std::make_pair(lastWriteTime(filepath, defaultTime), *entry));
}
}
}
cfg.erase("content");
cfg.insert( std::make_pair("content", std::vector<std::string>() ) );
// this will sort files by time order first, then alphabetical (maybe), I suspect non ASCII filenames will be stuffed.
sort(contentFiles.begin(), contentFiles.end());
for(std::vector<std::pair<std::time_t, std::string> >::const_iterator iter=contentFiles.begin(); iter!=contentFiles.end(); ++iter) {
cfg["content"].push_back(iter->second);
}
}
void MwIniImporter::writeToFile(std::ostream &out, const multistrmap &cfg) {
for(multistrmap::const_iterator it=cfg.begin(); it != cfg.end(); ++it) {
for(std::vector<std::string>::const_iterator entry=it->second.begin(); entry != it->second.end(); ++entry) {
out << (it->first) << "=" << (*entry) << std::endl;
}
}
}
void MwIniImporter::setInputEncoding(const ToUTF8::FromType &encoding)
{
mEncoding = encoding;
}
std::time_t MwIniImporter::lastWriteTime(const boost::filesystem::path& filename, std::time_t defaultTime)
{
std::time_t writeTime(defaultTime);
if (boost::filesystem::exists(filename))
{
// FixMe: remove #if when Boost dependency for Linux builds updated
// This allows Linux to build until then
#if (BOOST_VERSION >= 104800)
// need to resolve any symlinks so that we get time of file, not symlink
boost::filesystem::path resolved = boost::filesystem::canonical(filename);
#else
boost::filesystem::path resolved = filename;
#endif
writeTime = boost::filesystem::last_write_time(resolved);
// print timestamp
const int size=1024;
char timeStrBuffer[size];
if (std::strftime(timeStrBuffer, size, "%x %X", localtime(&writeTime)) > 0)
std::cout << "content file: " << resolved << " timestamp = (" << writeTime <<
") " << timeStrBuffer << std::endl;
}
else
{
std::cout << "content file: " << filename << " not found" << std::endl;
}
return writeTime;
}