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openmw-tes3mp/apps/mwiniimporter/main.cpp

141 lines
4.5 KiB
C++

#include "importer.hpp"
#include <iostream>
#include <boost/program_options.hpp>
#include <boost/filesystem.hpp>
#include <boost/filesystem/fstream.hpp>
namespace bpo = boost::program_options;
namespace bfs = boost::filesystem;
#ifndef _WIN32
int main(int argc, char *argv[]) {
#else
// Include on Windows only
#include <boost/locale.hpp>
class utf8argv
{
public:
utf8argv(int argc, wchar_t *wargv[])
{
args.reserve(argc);
argv = new const char *[argc];
for (int i = 0; i < argc; ++i) {
args.push_back(boost::locale::conv::utf_to_utf<char>(wargv[i]));
argv[i] = args.back().c_str();
}
}
~utf8argv() { delete[] argv; }
char **get() const { return const_cast<char **>(argv); }
private:
utf8argv(const utf8argv&);
utf8argv& operator=(const utf8argv&);
const char **argv;
std::vector<std::string> args;
};
/* The only way to pass Unicode on Winodws with CLI is to use wide
characters interface which presents UTF-16 encoding. The rest of
OpenMW application stack assumes UTF-8 encoding, therefore this
conversion.
For boost::filesystem::path::imbue see components/files/windowspath.cpp
*/
int wmain(int argc, wchar_t *wargv[]) {
utf8argv converter(argc, wargv);
char **argv = converter.get();
boost::filesystem::path::imbue(boost::locale::generator().generate(""));
#endif
try
{
bpo::options_description desc("Syntax: openmw-iniimporter <options> inifile configfile\nAllowed options");
bpo::positional_options_description p_desc;
desc.add_options()
("help,h", "produce help message")
("verbose,v", "verbose output")
("ini,i", bpo::value<std::string>(), "morrowind.ini file")
("cfg,c", bpo::value<std::string>(), "openmw.cfg file")
("output,o", bpo::value<std::string>()->default_value(""), "openmw.cfg file")
("game-files,g", "import esm and esp files")
("no-archives,A", "disable bsa archives import")
("encoding,e", bpo::value<std::string>()-> default_value("win1252"),
"Character encoding used in OpenMW game messages:\n"
"\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages\n"
"\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n"
"\n\twin1252 - Western European (Latin) alphabet, used by default")
;
p_desc.add("ini", 1).add("cfg", 1);
bpo::variables_map vm;
bpo::parsed_options parsed = bpo::command_line_parser(argc, argv)
.options(desc)
.positional(p_desc)
.run();
bpo::store(parsed, vm);
if(vm.count("help") || !vm.count("ini") || !vm.count("cfg")) {
std::cout << desc;
return 0;
}
bpo::notify(vm);
boost::filesystem::path iniFile(vm["ini"].as<std::string>());
boost::filesystem::path cfgFile(vm["cfg"].as<std::string>());
// if no output is given, write back to cfg file
std::string outputFile(vm["output"].as<std::string>());
if(vm["output"].defaulted()) {
outputFile = vm["cfg"].as<std::string>();
}
if(!boost::filesystem::exists(iniFile)) {
std::cerr << "ini file does not exist" << std::endl;
return -3;
}
if(!boost::filesystem::exists(cfgFile))
std::cerr << "cfg file does not exist" << std::endl;
MwIniImporter importer;
importer.setVerbose(vm.count("verbose") != 0);
// Font encoding settings
std::string encoding(vm["encoding"].as<std::string>());
importer.setInputEncoding(ToUTF8::calculateEncoding(encoding));
MwIniImporter::multistrmap ini = importer.loadIniFile(iniFile);
MwIniImporter::multistrmap cfg = importer.loadCfgFile(cfgFile);
importer.merge(cfg, ini);
importer.mergeFallback(cfg, ini);
if(vm.count("game-files")) {
importer.importGameFiles(cfg, ini, iniFile);
}
if(!vm.count("no-archives")) {
importer.importArchives(cfg, ini);
}
std::cout << "write to: " << outputFile << std::endl;
bfs::ofstream file((bfs::path(outputFile)));
importer.writeToFile(file, cfg);
}
catch (std::exception& e)
{
std::cerr << "ERROR: " << e.what() << std::endl;
}
return 0;
}