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openmw-tes3mp/apps/opencs/view/render/worldspacewidget.hpp

290 lines
9.6 KiB
C++

#ifndef OPENCS_VIEW_WORLDSPACEWIDGET_H
#define OPENCS_VIEW_WORLDSPACEWIDGET_H
#include <QTimer>
#include <osg/Vec3>
#include "../../model/doc/document.hpp"
#include "../../model/world/tablemimedata.hpp"
#include "scenewidget.hpp"
#include "mask.hpp"
namespace CSMPrefs
{
class Setting;
}
namespace CSMWorld
{
class UniversalId;
}
namespace CSVWidget
{
class SceneToolMode;
class SceneToolToggle2;
class SceneToolbar;
class SceneToolRun;
}
namespace CSVRender
{
class TagBase;
class Cell;
class CellArrow;
class EditMode;
struct WorldspaceHitResult
{
bool hit;
osg::ref_ptr<TagBase> tag;
unsigned int index0, index1, index2; // indices of mesh vertices
osg::Vec3d worldPos;
};
class WorldspaceWidget : public SceneWidget
{
Q_OBJECT
CSVWidget::SceneToolToggle2 *mSceneElements;
CSVWidget::SceneToolRun *mRun;
CSMDoc::Document& mDocument;
unsigned int mInteractionMask;
CSVWidget::SceneToolMode *mEditMode;
bool mLocked;
int mDragMode;
bool mDragging;
int mDragX;
int mDragY;
bool mSpeedMode;
double mDragFactor;
double mDragWheelFactor;
double mDragShiftFactor;
QTimer mToolTipDelayTimer;
QPoint mToolTipPos;
bool mShowToolTips;
int mToolTipDelay;
public:
enum DropType
{
Type_CellsInterior,
Type_CellsExterior,
Type_Other,
Type_DebugProfile
};
enum dropRequirments
{
canHandle,
needPaged,
needUnpaged,
ignored //either mixed cells, or not cells
};
enum InteractionType
{
InteractionType_PrimaryEdit,
InteractionType_PrimarySelect,
InteractionType_SecondaryEdit,
InteractionType_SecondarySelect,
InteractionType_None
};
WorldspaceWidget (CSMDoc::Document& document, QWidget *parent = 0);
~WorldspaceWidget ();
CSVWidget::SceneToolMode *makeNavigationSelector (CSVWidget::SceneToolbar *parent);
///< \attention The created tool is not added to the toolbar (via addTool). Doing that
/// is the responsibility of the calling function.
/// \attention The created tool is not added to the toolbar (via addTool). Doing
/// that is the responsibility of the calling function.
CSVWidget::SceneToolToggle2 *makeSceneVisibilitySelector (
CSVWidget::SceneToolbar *parent);
/// \attention The created tool is not added to the toolbar (via addTool). Doing
/// that is the responsibility of the calling function.
CSVWidget::SceneToolRun *makeRunTool (CSVWidget::SceneToolbar *parent);
/// \attention The created tool is not added to the toolbar (via addTool). Doing
/// that is the responsibility of the calling function.
CSVWidget::SceneToolMode *makeEditModeSelector (CSVWidget::SceneToolbar *parent);
void selectDefaultNavigationMode();
void centerOrbitCameraOnSelection();
static DropType getDropType(const std::vector<CSMWorld::UniversalId>& data);
virtual dropRequirments getDropRequirements(DropType type) const;
virtual void useViewHint (const std::string& hint);
///< Default-implementation: ignored.
/// \return Drop handled?
virtual bool handleDrop (const std::vector<CSMWorld::UniversalId>& data,
DropType type);
virtual unsigned int getVisibilityMask() const;
/// \note This function will implicitly add elements that are independent of the
/// selected edit mode.
virtual void setInteractionMask (unsigned int mask);
/// \note This function will only return those elements that are both visible and
/// marked for interaction.
unsigned int getInteractionMask() const;
virtual void setEditLock (bool locked);
CSMDoc::Document& getDocument();
/// \param elementMask Elements to be affected by the clear operation
virtual void clearSelection (int elementMask) = 0;
/// \param elementMask Elements to be affected by the select operation
virtual void invertSelection (int elementMask) = 0;
/// \param elementMask Elements to be affected by the select operation
virtual void selectAll (int elementMask) = 0;
// Select everything that references the same ID as at least one of the elements
// already selected
//
/// \param elementMask Elements to be affected by the select operation
virtual void selectAllWithSameParentId (int elementMask) = 0;
/// Return the next intersection with scene elements matched by
/// \a interactionMask based on \a localPos and the camera vector.
/// If there is no such intersection, instead a point "in front" of \a localPos will be
/// returned.
WorldspaceHitResult mousePick (const QPoint& localPos, unsigned int interactionMask) const;
virtual std::string getCellId (const osg::Vec3f& point) const = 0;
/// \note Returns the cell if it exists, otherwise a null pointer
virtual Cell* getCell(const osg::Vec3d& point) const = 0;
virtual std::vector<osg::ref_ptr<TagBase> > getSelection (unsigned int elementMask)
const = 0;
virtual std::vector<osg::ref_ptr<TagBase> > getEdited (unsigned int elementMask)
const = 0;
virtual void setSubMode (int subMode, unsigned int elementMask) = 0;
/// Erase all overrides and restore the visual representation to its true state.
virtual void reset (unsigned int elementMask) = 0;
protected:
/// Visual elements in a scene
/// @note do not change the enumeration values, they are used in pre-existing button file names!
enum ButtonId
{
Button_Reference = 0x1,
Button_Pathgrid = 0x2,
Button_Water = 0x4,
Button_Fog = 0x8,
Button_Terrain = 0x10
};
virtual void addVisibilitySelectorButtons (CSVWidget::SceneToolToggle2 *tool);
virtual void addEditModeSelectorButtons (CSVWidget::SceneToolMode *tool);
virtual void updateOverlay();
virtual void mouseMoveEvent (QMouseEvent *event);
virtual void wheelEvent (QWheelEvent *event);
virtual void handleInteractionPress (const WorldspaceHitResult& hit, InteractionType type);
virtual void settingChanged (const CSMPrefs::Setting *setting);
EditMode *getEditMode();
bool getSpeedMode();
private:
void dragEnterEvent(QDragEnterEvent *event);
void dropEvent(QDropEvent* event);
void dragMoveEvent(QDragMoveEvent *event);
virtual std::string getStartupInstruction() = 0;
void handleInteraction(InteractionType type, bool activate);
public slots:
/// \note Drags will be automatically aborted when the aborting is triggered
/// (either explicitly or implicitly) from within this class. This function only
/// needs to be called, when the drag abort is triggered externally (e.g. from
/// an edit mode).
void abortDrag();
private slots:
virtual void referenceableDataChanged (const QModelIndex& topLeft,
const QModelIndex& bottomRight) = 0;
virtual void referenceableAboutToBeRemoved (const QModelIndex& parent, int start, int end) = 0;
virtual void referenceableAdded (const QModelIndex& index, int start, int end) = 0;
virtual void referenceDataChanged (const QModelIndex& topLeft, const QModelIndex& bottomRight) = 0;
virtual void referenceAboutToBeRemoved (const QModelIndex& parent, int start, int end) = 0;
virtual void referenceAdded (const QModelIndex& index, int start, int end) = 0;
virtual void pathgridDataChanged (const QModelIndex& topLeft, const QModelIndex& bottomRight) = 0;
virtual void pathgridAboutToBeRemoved (const QModelIndex& parent, int start, int end) = 0;
virtual void pathgridAdded (const QModelIndex& parent, int start, int end) = 0;
virtual void runRequest (const std::string& profile);
void debugProfileDataChanged (const QModelIndex& topLeft,
const QModelIndex& bottomRight);
void debugProfileAboutToBeRemoved (const QModelIndex& parent, int start, int end);
void editModeChanged (const std::string& id);
void showToolTip();
void primaryEdit(bool activate);
void secondaryEdit(bool activate);
void primarySelect(bool activate);
void secondarySelect(bool activate);
void speedMode(bool activate);
protected slots:
void elementSelectionChanged();
signals:
void closeRequest();
void dataDropped(const std::vector<CSMWorld::UniversalId>& data);
friend class MouseState;
};
}
#endif