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openmw-tes3mp/apps/openmw/mwmp/LocalPlayer.hpp

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1.6 KiB
C++

//
// Created by koncord on 14.01.16.
//
#ifndef OPENMW_LOCALPLAYER_HPP
#define OPENMW_LOCALPLAYER_HPP
#include <components/openmw-mp/Base/BasePlayer.hpp>
#include <RakNetTypes.h>
#include <apps/openmw/mwmp/Networking.hpp>
namespace mwmp
{
class LocalPlayer : public BasePlayer
{
public:
LocalPlayer();
virtual ~LocalPlayer();
void update();
void charGen(int stageFirst, int stageEnd);
bool charGenThread(); // return true if CGStage::current == CGStage::end
void updateDynamicStats(bool forceUpdate = false);
void updateAttributes(bool forceUpdate = false);
void updateSkills(bool forceUpdate = false);
void updateLevel(bool forceUpdate = false);
void updatePosition(bool forceUpdate = false);
void updateCell(bool forceUpdate = false);
void updateChar();
void updateEquipped(bool forceUpdate = false);
void updateInventory(bool forceUpdate = false);
void updateAttackState(bool forceUpdate = false);
void updateDeadState(bool forceUpdate = false);
void updateDrawStateAndFlags(bool forceUpdate = false);
void setDynamicStats();
void setAttributes();
void setSkills();
void setLevel();
void setPosition();
void setCell();
void setClass();
void setInventory();
void sendClass();
void sendAttack(Attack::TYPE type);
void prepareAttack(Attack::TYPE type, bool state);
private:
Networking *getNetworking();
MWWorld::Ptr getPlayerPtr();
};
}
#endif //OPENMW_LOCALPLAYER_HPP