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openmw-tes3mp/apps/openmw/mwgui/quickkeysmenu.hpp
David Cernat 7a6dfc61ec Add OpenMW commits up to 21 May 2021
# Conflicts:
#   CMakeLists.txt
#   apps/openmw/mwscript/interpretercontext.cpp
#   components/CMakeLists.txt
2021-05-21 16:00:09 +02:00

138 lines
3.4 KiB
C++

#ifndef MWGUI_QUICKKEYS_H
#define MWGUI_QUICKKEYS_H
#include "windowbase.hpp"
#include "spellmodel.hpp"
namespace MWGui
{
class QuickKeysMenuAssign;
class ItemSelectionDialog;
class MagicSelectionDialog;
class ItemWidget;
class SpellView;
class QuickKeysMenu : public WindowBase
{
public:
QuickKeysMenu();
~QuickKeysMenu();
void onResChange(int, int) override { center(); }
void onItemButtonClicked(MyGUI::Widget* sender);
void onMagicButtonClicked(MyGUI::Widget* sender);
void onUnassignButtonClicked(MyGUI::Widget* sender);
void onCancelButtonClicked(MyGUI::Widget* sender);
void onAssignItem (MWWorld::Ptr item);
void onAssignItemCancel ();
void onAssignMagicItem (MWWorld::Ptr item);
void onAssignMagic (const std::string& spellId);
void onAssignMagicCancel ();
void onOpen() override;
void activateQuickKey(int index);
void updateActivatedQuickKey();
/*
Start of tes3mp addition
Allow the setting of the selected index from elsewhere in the code
*/
void setSelectedIndex(int index);
/*
End of tes3mp addition
*/
/// @note This enum is serialized, so don't move the items around!
enum QuickKeyType
{
Type_Item,
Type_Magic,
Type_MagicItem,
Type_Unassigned,
Type_HandToHand
};
void write (ESM::ESMWriter& writer);
void readRecord (ESM::ESMReader& reader, uint32_t type);
void clear() override;
/*
Start of tes3mp addition
Allow unassigning an index directly from elsewhere in the code
*/
void unassignIndex(int index);
/*
End of tes3mp addition
*/
private:
struct keyData {
int index;
ItemWidget* button;
QuickKeysMenu::QuickKeyType type;
std::string id;
std::string name;
keyData(): index(-1), button(nullptr), type(Type_Unassigned), id(""), name("") {}
};
std::vector<keyData> mKey;
keyData* mSelected;
keyData* mActivated;
MyGUI::EditBox* mInstructionLabel;
MyGUI::Button* mOkButton;
QuickKeysMenuAssign* mAssignDialog;
ItemSelectionDialog* mItemSelectionDialog;
MagicSelectionDialog* mMagicSelectionDialog;
void onQuickKeyButtonClicked(MyGUI::Widget* sender);
void onOkButtonClicked(MyGUI::Widget* sender);
void unassign(keyData* key);
};
class QuickKeysMenuAssign : public WindowModal
{
public:
QuickKeysMenuAssign(QuickKeysMenu* parent);
private:
MyGUI::TextBox* mLabel;
MyGUI::Button* mItemButton;
MyGUI::Button* mMagicButton;
MyGUI::Button* mUnassignButton;
MyGUI::Button* mCancelButton;
QuickKeysMenu* mParent;
};
class MagicSelectionDialog : public WindowModal
{
public:
MagicSelectionDialog(QuickKeysMenu* parent);
void onOpen() override;
bool exit() override;
private:
MyGUI::Button* mCancelButton;
SpellView* mMagicList;
QuickKeysMenu* mParent;
void onCancelButtonClicked (MyGUI::Widget* sender);
void onModelIndexSelected(SpellModel::ModelIndex index);
};
}
#endif