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openmw-tes3mp/apps/openmw/mwmechanics/aiactivate.hpp
David Cernat 7f435ceeac Add OpenMW commits up to 1 Nov 2020
# Conflicts:
#   CMakeLists.txt
#   apps/openmw/main.cpp
#   apps/openmw/mwclass/container.hpp
#   apps/openmw/mwclass/creature.hpp
#   apps/openmw/mwclass/npc.hpp
#   apps/openmw/mwdialogue/dialoguemanagerimp.hpp
#   apps/openmw/mwdialogue/journalimp.hpp
#   apps/openmw/mwgui/container.cpp
#   apps/openmw/mwgui/dialogue.hpp
#   apps/openmw/mwgui/mainmenu.cpp
#   apps/openmw/mwgui/windowmanagerimp.hpp
#   apps/openmw/mwmechanics/aiactivate.hpp
#   apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
#   apps/openmw/mwscript/containerextensions.cpp
#   apps/openmw/mwscript/interpretercontext.hpp
#   components/CMakeLists.txt
2020-11-01 23:17:59 +02:00

72 lines
1.9 KiB
C++

#ifndef GAME_MWMECHANICS_AIACTIVATE_H
#define GAME_MWMECHANICS_AIACTIVATE_H
#include "typedaipackage.hpp"
/*
Start of tes3mp addition
Include additional headers for multiplayer purposes
*/
#include "../mwworld/ptr.hpp"
/*
End of tes3mp addition
*/
#include <string>
#include "pathfinding.hpp"
namespace ESM
{
namespace AiSequence
{
struct AiActivate;
}
}
namespace MWMechanics
{
/// \brief Causes actor to walk to activatable object and activate it
/** Will activate when close to object **/
class AiActivate final : public TypedAiPackage<AiActivate>
{
public:
/// Constructor
/** \param objectId Reference to object to activate **/
explicit AiActivate(const std::string &objectId);
/*
Start of tes3mp addition
Make it possible to initialize an AiActivate package with a specific Ptr
as the target, allowing for more fine-tuned activation of objects
*/
AiActivate(MWWorld::Ptr object);
/*
End of tes3mp addition
*/
explicit AiActivate(const ESM::AiSequence::AiActivate* activate);
bool execute (const MWWorld::Ptr& actor, CharacterController& characterController, AiState& state, float duration) override;
static constexpr AiPackageTypeId getTypeId() { return AiPackageTypeId::Activate; }
void writeState(ESM::AiSequence::AiSequence& sequence) const override;
private:
const std::string mObjectId;
/*
Start of tes3mp addition
Track the object associated with this AiActivate package
*/
MWWorld::Ptr mObjectPtr;
/*
End of tes3mp addition
*/
};
}
#endif // GAME_MWMECHANICS_AIACTIVATE_H