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https://github.com/TES3MP/openmw-tes3mp.git
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50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
#include "PacketGameSettings.hpp"
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#include <components/openmw-mp/NetworkMessages.hpp>
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using namespace mwmp;
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PacketGameSettings::PacketGameSettings(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
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{
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packetID = ID_GAME_SETTINGS;
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orderChannel = CHANNEL_SYSTEM;
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}
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void PacketGameSettings::Packet(RakNet::BitStream *newBitstream, bool send)
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{
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PlayerPacket::Packet(newBitstream, send);
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RW(player->difficulty, send);
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RW(player->consoleAllowed, send);
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RW(player->bedRestAllowed, send);
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RW(player->wildernessRestAllowed, send);
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RW(player->waitAllowed, send);
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RW(player->enforcedLogLevel, send);
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RW(player->physicsFramerate, send);
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uint32_t gameSettingCount = static_cast<uint32_t>(player->gameSettings.size());
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RW(gameSettingCount, send);
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std::string mapIndex;
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std::string mapValue;
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if (send)
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{
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for (auto&& gameSetting : player->gameSettings)
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{
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mapIndex = gameSetting.first;
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mapValue = gameSetting.second;
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RW(mapIndex, send, false);
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RW(mapValue, send, false);
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}
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}
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else
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{
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player->gameSettings.clear();
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for (unsigned int n = 0; n < gameSettingCount; n++)
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{
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RW(mapIndex, send, false);
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RW(mapValue, send, false);
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player->gameSettings[mapIndex] = mapValue;
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}
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}
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}
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