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openmw-tes3mp/apps/openmw/mwphysics/heightfield.cpp

55 lines
1.5 KiB
C++

#include "heightfield.hpp"
#include <osg/Object>
#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
#include <LinearMath/btTransform.h>
namespace MWPhysics
{
HeightField::HeightField(const float* heights, int x, int y, float triSize, float sqrtVerts, float minH, float maxH, const osg::Object* holdObject)
{
mShape = new btHeightfieldTerrainShape(
sqrtVerts, sqrtVerts, heights, 1,
minH, maxH, 2,
PHY_FLOAT, false
);
mShape->setUseDiamondSubdivision(true);
mShape->setLocalScaling(btVector3(triSize, triSize, 1));
btTransform transform(btQuaternion::getIdentity(),
btVector3((x+0.5f) * triSize * (sqrtVerts-1),
(y+0.5f) * triSize * (sqrtVerts-1),
(maxH+minH)*0.5f));
mCollisionObject = new btCollisionObject;
mCollisionObject->setCollisionShape(mShape);
mCollisionObject->setWorldTransform(transform);
mHoldObject = holdObject;
}
HeightField::~HeightField()
{
delete mCollisionObject;
delete mShape;
}
btCollisionObject* HeightField::getCollisionObject()
{
return mCollisionObject;
}
const btCollisionObject* HeightField::getCollisionObject() const
{
return mCollisionObject;
}
const btHeightfieldTerrainShape* HeightField::getShape() const
{
return mShape;
}
}