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			73 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
| vertex_program depth_shadow_caster_vs cg
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| {
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|     source depthshadowcaster.cg
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|     profiles vs_1_1 arbvp1
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|     entry_point main_vp
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| 
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|     default_params
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|     {
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|         param_named_auto wvpMat worldviewproj_matrix
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|     }
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| }
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| 
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| fragment_program depth_shadow_caster_ps cg
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| {
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|     source depthshadowcaster.cg
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|     profiles ps_2_0 arbfp1
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|     entry_point main_fp
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| 
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|     default_params
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|     {
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|     }
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| }
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| 
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| fragment_program depth_shadow_caster_ps_noalpha cg
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| {
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|     source depthshadowcaster.cg
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|     profiles ps_2_0 arbfp1
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|     entry_point main_fp_noalpha
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| 
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|     default_params
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|     {
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|     }
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| }
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| 
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| material depth_shadow_caster
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| {
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|     technique
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|     {
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|         pass
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|         {
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|             // force-disable fog (relevant for DirectX profiles below SM3 that always apply fixed function fog)
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|             fog_override true
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| 
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|             vertex_program_ref depth_shadow_caster_vs
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|             {
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|             }
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| 
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|             fragment_program_ref depth_shadow_caster_ps
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|             {
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|             }
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|         }
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|     }
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| }
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| 
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| material depth_shadow_caster_noalpha
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| {
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|     technique
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|     {
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|         pass
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|         {
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|             // force-disable fog (relevant for DirectX profiles below SM3 that always apply fixed function fog)
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|             fog_override true
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| 
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|             vertex_program_ref depth_shadow_caster_vs
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|             {
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|             }
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| 
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|             fragment_program_ref depth_shadow_caster_ps_noalpha
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|             {
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|             }
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|         }
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|     }
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| }
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