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2016-08-24 16:21:04 +08:00
apps Merged branch master into master 2016-08-24 16:15:56 +08:00
CI Merge pull request #1028 from kpp/find_osg_plugins 2016-08-16 17:05:44 +02:00
cmake Resolve conflicts in pull request #39 2016-08-18 15:10:52 +03:00
components Add LOG_APPEND method for writing to log without timestamp and level 2016-08-18 23:17:46 +03:00
docs make conf.py independant from cmake macros 2016-07-29 18:14:54 +02:00
extern Resolve conflicts with OpenMW 2016-08-15 19:14:13 +03:00
files added master address to client config 2016-08-24 16:21:04 +08:00
manual/opencs remove latex error 2015-05-25 18:45:42 +09:00
plugins/mygui_resource_plugin Uses case-sensitive MyGUI_* variables 2016-08-15 15:59:02 +03:00
.gitignore make conf.py independant from cmake macros 2016-07-29 18:14:54 +02:00
.travis.yml Use Travis addons.apt.packages to install packages 2016-08-15 18:45:29 +03:00
appveyor.yml Revert "Build without unity builds, how far will we get?" 2015-12-28 09:01:08 +01:00
AUTHORS.md Update AUTHORS.md 2016-08-07 20:34:23 +02:00
CHANGELOG.md updated changelog 2016-04-06 13:40:42 +02:00
CMakeLists.txt Use tes3mp icon for executable 2016-08-23 23:50:20 +03:00
CONTRIBUTING.md CONTRIBUTING.md: clarify "if applicable" 2015-09-14 17:17:38 +02:00
OpenMW-mp changelog Full translation to Engilsh 2016-07-13 16:02:43 +02:00
README.md README: Corrected version, added a paragraph. 2016-07-27 15:24:15 +01:00
TES3MPTeam.md Add logo credit 2016-08-06 04:28:49 +03:00

TES3MP

TES3MP is a project aiming to add multiplayer functionality to OpenMW, a free and open source recreation of the popular Bethesda Softworks' game "The Elder Scrolls III: Morrowind".

Font Licenses:

  • DejaVuLGCSansMono.ttf: custom (see docs/license/DejaVu Font License.txt for more information)

Project Status

Version changelog and milestones

We are still in a very early phase of development, at the moment we have synchronization of character appearance, character skills, stats, attributes and death as well as movement on interiors and exteriors, melee and ranged combat.

Contributing

Development has been somewhat fast but we are severely understaffed, any contribution regarding code, documentation, bug hunting, artwork or nice Jobasha's gift cards are greatly appreciated. Test sessions are often advertised in our Steam Group, there is also a chat room there. Feel free to contact any of the team members for any questions you might have.

Getting Started