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openmw-tes3mp/apps/openmw/mwmechanics/aitravel.hpp
capostrophic fc0f813dcb Add and use 'always active' AI package flag
Update documentation
2020-01-10 12:07:57 +03:00

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1.3 KiB
C++

#ifndef GAME_MWMECHANICS_AITRAVEL_H
#define GAME_MWMECHANICS_AITRAVEL_H
#include "aipackage.hpp"
namespace ESM
{
namespace AiSequence
{
struct AiTravel;
}
}
namespace MWMechanics
{
/// \brief Causes the AI to travel to the specified point
class AiTravel : public AiPackage
{
public:
/// Default constructor
AiTravel(float x, float y, float z, bool hidden = false);
AiTravel(const ESM::AiSequence::AiTravel* travel);
/// Simulates the passing of time
virtual void fastForward(const MWWorld::Ptr& actor, AiState& state);
void writeState(ESM::AiSequence::AiSequence &sequence) const;
virtual AiTravel *clone() const;
virtual bool execute (const MWWorld::Ptr& actor, CharacterController& characterController, AiState& state, float duration);
virtual int getTypeId() const;
virtual bool useVariableSpeed() const { return true;}
virtual bool alwaysActive() const { return true; }
virtual osg::Vec3f getDestination() { return osg::Vec3f(mX, mY, mZ); }
private:
float mX;
float mY;
float mZ;
bool mHidden;
};
}
#endif