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openmw-tes3mp/components/esm/savedgame.hpp
2013-11-21 10:53:42 +01:00

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827 B
C++

#ifndef OPENMW_ESM_SAVEDGAME_H
#define OPENMW_ESM_SAVEDGAME_H
#include <vector>
#include <string>
namespace ESM
{
class ESMReader;
class ESMWriter;
// format 0, saved games only
struct SavedGame
{
static unsigned int sRecordId;
struct TimeStamp
{
float mGameHour;
int mDay;
int mMonth;
int mYear;
};
std::vector<std::string> mContentFiles;
std::string mPlayerName;
int mPlayerLevel;
std::string mPlayerClass; // this is the ID and not the name of the class
std::string mPlayerCell;
TimeStamp mInGameTime;
double mTimePlayed;
/// \todo add field for screenshot
void load (ESMReader &esm);
void save (ESMWriter &esm) const;
};
}
#endif