..
mwbase
Use a method to update an object's cell in the mechanics manager
2013-01-29 00:19:24 -08:00
mwclass
Use a separate class to handle activator mechanics
2013-01-28 23:39:11 -08:00
mwdialogue
Dialogue: do not filter on disposition for creatures
2013-01-24 19:43:21 +01:00
mwgui
DialogueWindow: do not execute onFrame() when not visible
2013-01-15 00:59:48 +01:00
mwinput
Merge branch 'master' into videoplayback
2013-01-07 13:25:15 +01:00
mwmechanics
Print when an animation event is unhandled
2013-01-29 02:00:42 -08:00
mwrender
Revert "Revert "Use a child scene node for the accumulation root""
2013-02-02 05:43:37 -08:00
mwscript
Handle playgroup and skipanim through mwmechanics
2013-01-16 17:53:18 -08:00
mwsound
Use const references where appropriate
2013-01-15 12:07:15 -08:00
mwworld
Use a method to update an object's cell in the mechanics manager
2013-01-29 00:19:24 -08:00
CMakeLists.txt
Use a separate class to handle activator mechanics
2013-01-28 23:39:11 -08:00
config.hpp.cmake
another minor correction (fixing the previous one)
2011-07-08 16:16:06 +02:00
doc.hpp
first set of additional doxygen comments
2010-09-25 15:03:53 +02:00
engine.cpp
Run physics right after updating the actors
2013-01-16 08:22:38 -08:00
engine.hpp
Fixed crash on changing cell due to Utf8Encoder going out of scope
2013-01-12 01:18:36 +01:00
main.cpp
added option to override the activation distance
2013-01-08 20:00:06 -08:00