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openmw-tes3mp/apps/openmw/mwmp/ActorList.hpp

64 lines
2 KiB
C++

#ifndef OPENMW_ACTORLIST_HPP
#define OPENMW_ACTORLIST_HPP
#include <components/openmw-mp/Base/BaseActor.hpp>
#include "../mwworld/cellstore.hpp"
#include <RakNetTypes.h>
#include "LocalActor.hpp"
namespace mwmp
{
class Networking;
class ActorList : public BaseActorList
{
public:
ActorList();
virtual ~ActorList();
void reset();
void addActor(BaseActor baseActor);
void addPositionActor(BaseActor baseActor);
void addAnimFlagsActor(BaseActor baseActor);
void addAnimPlayActor(BaseActor baseActor);
void addSpeechActor(BaseActor baseActor);
void addStatsDynamicActor(BaseActor baseActor);
void addDeathActor(BaseActor baseActor);
void addEquipmentActor(BaseActor baseActor);
void addAiActor(BaseActor baseActor);
void addAiActor(const MWWorld::Ptr& actorPtr, const MWWorld::Ptr& targetPtr, unsigned int aiAction);
void addAttackActor(BaseActor baseActor);
void addCellChangeActor(BaseActor baseActor);
void sendPositionActors();
void sendAnimFlagsActors();
void sendAnimPlayActors();
void sendSpeechActors();
void sendStatsDynamicActors();
void sendDeathActors();
void sendEquipmentActors();
void sendAiActors();
void sendAttackActors();
void sendCellChangeActors();
void sendActorsInCell(MWWorld::CellStore* cellStore);
private:
Networking *getNetworking();
std::vector<BaseActor> positionActors;
std::vector<BaseActor> animFlagsActors;
std::vector<BaseActor> animPlayActors;
std::vector<BaseActor> speechActors;
std::vector<BaseActor> statsDynamicActors;
std::vector<BaseActor> deathActors;
std::vector<BaseActor> equipmentActors;
std::vector<BaseActor> aiActors;
std::vector<BaseActor> attackActors;
std::vector<BaseActor> cellChangeActors;
};
}
#endif //OPENMW_ACTORLIST_HPP