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Projectile hits now send Attack packets with RANGED attacks, and their success or failure is now synchronized. Strike enchantments no longer require a valid victim to be synchronized. Additional debug messages have been added for attacks. |
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| .. | ||
| BaseActor.hpp | ||
| BaseObject.hpp | ||
| BasePacketProcessor.hpp | ||
| BasePlayer.hpp | ||
| BaseStructs.hpp | ||
| BaseWorldstate.hpp | ||