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Projectile hits now send Attack packets with RANGED attacks, and their success or failure is now synchronized. Strike enchantments no longer require a valid victim to be synchronized. Additional debug messages have been added for attacks. |
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.. | ||
Actor | ||
Object | ||
Player | ||
Worldstate | ||
BasePacket.cpp | ||
BasePacket.hpp | ||
PacketPreInit.cpp | ||
PacketPreInit.hpp |