mirror of
https://github.com/TES3MP/openmw-tes3mp.git
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27b68f6f5b
git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@34 ea6a568a-9f4f-0410-981a-c910a81bb256
139 lines
2.6 KiB
D
139 lines
2.6 KiB
D
/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: http://openmw.snaptoad.com/
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This file (misc.d) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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http://www.gnu.org/licenses/ .
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*/
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// This doesn't have to be part of the nif package at all.
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module nif.misc;
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import std.string;
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import monster.util.string;
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struct Vector
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{
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float array[3];
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void set(float x, float y, float z)
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{
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array[0] = x;
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array[1] = y;
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array[2] = z;
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}
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char[] toString()
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{
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return format(array);
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//return format("[", array[0], ",", array[1], ",", array[2], "]");
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}
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int opEquals(ref Vector v)
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{
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return v.array == array;
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}
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static assert(Vector.sizeof == 4*3);
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}
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unittest
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{
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Vector a, b;
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a.set(1,2,3);
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assert(a!=b);
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b = a;
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assert(a==b);
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}
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struct Vector4
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{
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float array[4];
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void set(float x, float y, float z, float a)
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{
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array[0] = x;
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array[1] = y;
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array[2] = z;
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array[3] = a;
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}
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char[] toString()
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{
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return format(array);
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//return format("[", array[0], ",", array[1], ",", array[2], ",", array[3], "]");
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}
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int opEquals(ref Vector4 v)
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{
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return v.array == array;
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}
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static assert(Vector4.sizeof == 4*4);
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}
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unittest
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{
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Vector4 a, b;
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a.set(1,2,3,5);
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assert(a!=b);
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b = a;
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assert(a==b);
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}
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align(1)
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struct Matrix
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{
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union
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{
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Vector v[3];
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float[9] array;
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}
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char[] toString()
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{
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char[] res;
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res ~= " Right: " ~ v[0].toString;
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res ~= "\n Up: " ~ v[1].toString;
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res ~= "\n Front: " ~ v[2].toString;
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return res;
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}
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static assert(Matrix.sizeof == 3*3*4);
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}
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align(1)
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struct Transformation
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{
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Vector pos;
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Matrix rotation;
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float scale;
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Vector velocity;
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char[] toString()
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{
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char[] res;
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res ~= " Translation: " ~ pos.toString();
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res ~= "\n" ~ rotation.toString();
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res ~= "\n Scale: " ~ format(scale);
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res ~= "\n Velocity: " ~ velocity.toString();
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return res;
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}
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static assert(Transformation.sizeof == 5*Vector.sizeof + 4);
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}
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