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openmw-tes3mp/apps/openmw
2014-03-16 08:57:55 +11:00
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mwbase reworked code for player positioning on startup and new game 2014-03-13 13:19:32 +01:00
mwclass Feature #1030 - partial fix to stop creatures unable to walk/fly to come out of water. Does not necessarily handle situations where they are already out of water, however. 2014-03-16 08:09:14 +11:00
mwdialogue moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
mwgui indentation issue... 2014-03-12 14:37:44 +01:00
mwinput Fixes #1181: Enable controls when loading a savegame 2014-03-09 03:34:49 +01:00
mwmechanics Feature #50: Implement marksman mechanics. 2014-03-08 06:03:45 +01:00
mwrender Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
mwscript Feature #50: Spawn projectiles 2014-03-08 01:31:27 +01:00
mwsound remove our stdint.h version that uses boost and force usage of system stdint.h 2014-03-05 17:08:58 +01:00
mwstate reworked code for player positioning on startup and new game 2014-03-13 13:19:32 +01:00
mwworld Apparently fall trace needs to be done with the middle of the object. 2014-03-16 08:57:55 +11:00
CMakeLists.txt Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
crashcatcher.cpp crashcatcher uname error checking 2014-01-09 00:52:37 +01:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp reworked code for player positioning on startup and new game 2014-03-13 13:19:32 +01:00
engine.hpp added new switch: --script-warn 2014-02-02 14:09:59 +01:00
main.cpp Merge branch 'master' into script 2014-02-13 15:02:02 +01:00