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https://github.com/TES3MP/openmw-tes3mp.git
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fe2dd1bad4
Remove unused return type from ON_PLAYER_SENDMESSAGE
48 lines
1.7 KiB
C++
48 lines
1.7 KiB
C++
#ifndef OPENMW_PROCESSORCONTAINER_HPP
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#define OPENMW_PROCESSORCONTAINER_HPP
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#include <apps/openmw-mp/Object.hpp>
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#include "../WorldProcessor.hpp"
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namespace mwmp
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{
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class ProcessorContainer : public WorldProcessor
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{
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public:
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ProcessorContainer()
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{
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BPP_INIT(ID_CONTAINER)
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}
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void Do(WorldPacket &packet, std::shared_ptr<Player> player, BaseEvent &event) override
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player->npc.mName.c_str());
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LOG_APPEND(Log::LOG_INFO, "- action: %i", event.action);
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// Until we have a timestamp-based system, send packets pertaining to more
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// than one container (i.e. replies to server requests for container contents)
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// only to players who have the container's cell loaded
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if (event.action == BaseEvent::SET && event.worldObjectCount > 1)
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{
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Cell *serverCell = CellController::get()->getCell(&event.cell);
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if (serverCell != nullptr)
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serverCell->sendToLoaded(&packet, &event);
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}
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else
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packet.Send(true);
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auto objCtrl = Networking::get().getState().getObjectCtrl();
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auto containers = objCtrl.copyContainers(event);
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Networking::get().getState().getEventCtrl().Call<CoreEvent::ON_CONTAINER>(player, containers);
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Networking::get().getState().getObjectCtrl().sendContainers(player, containers, event.cell);
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LOG_APPEND(Log::LOG_INFO, "- Finished processing ID_CONTAINER");
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}
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};
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}
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#endif //OPENMW_PROCESSORCONTAINER_HPP
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