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https://github.com/TES3MP/openmw-tes3mp.git
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fe2dd1bad4
Remove unused return type from ON_PLAYER_SENDMESSAGE
32 lines
917 B
C++
32 lines
917 B
C++
#ifndef OPENMW_PROCESSOROBJECTLOCK_HPP
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#define OPENMW_PROCESSOROBJECTLOCK_HPP
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#include "../WorldProcessor.hpp"
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namespace mwmp
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{
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class ProcessorObjectLock : public WorldProcessor
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{
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public:
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ProcessorObjectLock()
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{
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BPP_INIT(ID_OBJECT_LOCK)
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}
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void Do(WorldPacket &packet, std::shared_ptr<Player> player, BaseEvent &event) override
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player->npc.mName.c_str());
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packet.Send(true);
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auto objCtrl = Networking::get().getState().getObjectCtrl();
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auto objects = objCtrl.copyObjects(event);
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Networking::get().getState().getEventCtrl().Call<CoreEvent::ON_OBJECT_LOCK>(player, objects);
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objCtrl.sendObjects(player, objects, event.cell);
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}
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};
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}
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#endif //OPENMW_PROCESSOROBJECTLOCK_HPP
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