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openmw-tes3mp/apps/openmw/mwrender/water.cpp

178 lines
5.4 KiB
C++

#include "water.hpp"
#include <components/settings/settings.hpp>
using namespace Ogre;
namespace MWRender
{
Water::Water (Ogre::Camera *camera, const ESM::Cell* cell) :
mCamera (camera), mViewport (camera->getViewport()), mSceneManager (camera->getSceneManager()),
mIsUnderwater(false), mReflectDistance(0), mVisibilityFlags(0), mOldCameraFarClip(0),
mReflectionTarget(0), mActive(1)
{
try
{
CompositorManager::getSingleton().addCompositor(mViewport, "Water", -1);
CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false);
} catch(...) {}
mTop = cell->water;
mIsUnderwater = false;
mWaterPlane = Plane(Vector3::UNIT_Y, 0);
MeshManager::getSingleton().createPlane("water", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, mWaterPlane, CELL_SIZE*5, CELL_SIZE * 5, 10, 10, true, 1, 3,5, Vector3::UNIT_Z);
mWater = mSceneManager->createEntity("water");
mWater->setVisibilityFlags(RV_Water);
mVisibilityFlags = RV_Terrain * Settings::Manager::getBool("reflect terrain", "Water")
+ RV_Statics * Settings::Manager::getBool("reflect statics", "Water")
+ RV_StaticsSmall * Settings::Manager::getBool("reflect small statics", "Water")
+ RV_Actors * Settings::Manager::getBool("reflect actors", "Water")
+ RV_Misc * Settings::Manager::getBool("reflect misc", "Water");
mReflectDistance = Settings::Manager::getInt("reflect distance", "Water");
mWaterNode = mSceneManager->getRootSceneNode()->createChildSceneNode();
mWaterNode->setPosition(0, mTop, 0);
if(!(cell->data.flags & cell->Interior))
{
mWaterNode->setPosition(getSceneNodeCoordinates(cell->data.gridX, cell->data.gridY));
}
mWaterNode->attachObject(mWater);
// Create rendertargets for reflection and refraction
int rttsize = Settings::Manager::getInt("rtt size", "Water");
if (Settings::Manager::getBool("reflection", "Water"))
{
TexturePtr tex = TextureManager::getSingleton().createManual("WaterReflection",
ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_2D, rttsize, rttsize, 0, PF_R8G8B8, TU_RENDERTARGET);
RenderTarget* rtt = tex->getBuffer()->getRenderTarget();
Viewport* vp = rtt->addViewport(mCamera);
vp->setOverlaysEnabled(false);
vp->setBackgroundColour(ColourValue(0.8f, 0.9f, 1.0f));
vp->setShadowsEnabled(false);
vp->setVisibilityMask( mVisibilityFlags );
rtt->addListener(this);
rtt->setActive(true);
mReflectionTarget = rtt;
}
mWater->setMaterial(createMaterial());
}
void Water::setActive(bool active)
{
mActive = active;
if (mReflectionTarget) mReflectionTarget->setActive(active);
mWater->setVisible(active);
}
Water::~Water()
{
MeshManager::getSingleton().remove("water");
mWaterNode->detachObject(mWater);
mSceneManager->destroyEntity(mWater);
mSceneManager->destroySceneNode(mWaterNode);
CompositorManager::getSingleton().removeCompositorChain(mViewport);
}
void Water::changeCell(const ESM::Cell* cell)
{
mTop = cell->water;
if(!(cell->data.flags & cell->Interior))
mWaterNode->setPosition(getSceneNodeCoordinates(cell->data.gridX, cell->data.gridY));
else
setHeight(mTop);
}
void Water::setHeight(const float height)
{
mTop = height;
mWaterNode->setPosition(0, height, 0);
}
void Water::toggle()
{
if (mActive)
mWater->setVisible(!mWater->getVisible());
}
void Water::checkUnderwater(float y)
{
if (!mActive) return;
if ((mIsUnderwater && y > mTop) || !mWater->isVisible() || mCamera->getPolygonMode() != Ogre::PM_SOLID)
{
try {
CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false);
} catch(...) {}
mIsUnderwater = false;
}
if (!mIsUnderwater && y < mTop && mWater->isVisible() && mCamera->getPolygonMode() == Ogre::PM_SOLID)
{
try {
CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", true);
} catch(...) {}
mIsUnderwater = true;
}
}
Vector3 Water::getSceneNodeCoordinates(int gridX, int gridY)
{
return Vector3(gridX * CELL_SIZE + (CELL_SIZE / 2), mTop, -gridY * CELL_SIZE - (CELL_SIZE / 2));
}
void Water::preRenderTargetUpdate(const RenderTargetEvent& evt)
{
mWater->setVisible(false);
mOldCameraFarClip = mCamera->getFarClipDistance();
if (mReflectDistance != 0)
mCamera->setFarClipDistance(mReflectDistance);
if (evt.source == mReflectionTarget)
{
mCamera->enableCustomNearClipPlane(Plane(Vector3::UNIT_Y, mTop));
mCamera->enableReflection(Plane(Vector3::UNIT_Y, mTop));
}
}
void Water::postRenderTargetUpdate(const RenderTargetEvent& evt)
{
mWater->setVisible(true);
mCamera->setFarClipDistance(mOldCameraFarClip);
if (evt.source == mReflectionTarget)
{
mCamera->disableReflection();
mCamera->disableCustomNearClipPlane();
}
}
Ogre::MaterialPtr Water::createMaterial()
{
MaterialPtr mat = MaterialManager::getSingleton().getByName("Water");
// these have to be set in code
std::string textureNames[32];
for (int i=0; i<32; ++i)
{
textureNames[i] = "textures\\water\\water" + StringConverter::toString(i, 2, '0') + ".dds";
}
mat->getTechnique(1)->getPass(0)->getTextureUnitState(0)->setAnimatedTextureName(textureNames, 32, 2);
return mat;
}
} // namespace