<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
 <class>GraphicsPage</class>
 <widget class="QWidget" name="GraphicsPage">
  <property name="geometry">
   <rect>
    <x>0</x>
    <y>0</y>
    <width>650</width>
    <height>358</height>
   </rect>
  </property>
  <layout class="QVBoxLayout" name="verticalLayout">
   <item alignment="Qt::AlignTop">
    <widget class="QTabWidget" name="DisplayTabWidget">
     <property name="currentIndex">
      <number>0</number>
     </property>
     <widget class="QWidget" name="DisplayWrapper">
      <attribute name="title">
       <string>Display</string>
      </attribute>
      <layout class="QHBoxLayout" name="horizontalLayout_2">
       <item>
        <layout class="QGridLayout" name="gridLayout_4" columnstretch="1,0">
         <item row="5" column="0">
          <widget class="QLabel" name="screenLabel">
           <property name="text">
            <string>Screen:</string>
           </property>
          </widget>
         </item>
         <item row="4" column="1">
          <widget class="QComboBox" name="antiAliasingComboBox">
           <item>
            <property name="text">
             <string>0</string>
            </property>
           </item>
           <item>
            <property name="text">
             <string>2</string>
            </property>
           </item>
           <item>
            <property name="text">
             <string>4</string>
            </property>
           </item>
           <item>
            <property name="text">
             <string>8</string>
            </property>
           </item>
           <item>
            <property name="text">
             <string>16</string>
            </property>
           </item>
          </widget>
         </item>
         <item row="5" column="1">
          <widget class="QComboBox" name="screenComboBox"/>
         </item>
         <item row="3" column="0">
          <widget class="QLabel" name="windowModeLabel">
           <property name="text">
            <string>Window Mode:</string>
           </property>
          </widget>
         </item>
         <item row="6" column="0">
          <widget class="QLabel" name="resolutionLabel">
           <property name="text">
            <string>Resolution:</string>
           </property>
           <property name="alignment">
            <set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
           </property>
          </widget>
         </item>
         <item row="2" column="0">
          <widget class="QLabel" name="vSyncLabel">
           <property name="text">
            <string>Vertical Sync:</string>
           </property>
          </widget>
         </item>
         <item row="4" column="0">
          <widget class="QLabel" name="antiAliasingLabel">
           <property name="text">
            <string>Anti-aliasing:</string>
           </property>
          </widget>
         </item>
         <item row="6" column="1">
          <layout class="QGridLayout" name="resolutionLayout">
           <item row="1" column="2">
            <layout class="QHBoxLayout" name="customResolutionLayout" stretch="1,0,1">
             <item>
              <widget class="QSpinBox" name="customWidthSpinBox">
               <property name="minimum">
                <number>800</number>
               </property>
              </widget>
             </item>
             <item>
              <widget class="QLabel" name="multiplyLabel">
               <property name="text">
                <string> x </string>
               </property>
              </widget>
             </item>
             <item>
              <widget class="QSpinBox" name="customHeightSpinBox">
               <property name="minimum">
                <number>600</number>
               </property>
              </widget>
             </item>
            </layout>
           </item>
           <item row="1" column="1">
            <widget class="QRadioButton" name="customRadioButton">
             <property name="text">
              <string>Custom:</string>
             </property>
            </widget>
           </item>
           <item row="0" column="1">
            <widget class="QRadioButton" name="standardRadioButton">
             <property name="text">
              <string>Standard:</string>
             </property>
             <property name="checkable">
              <bool>true</bool>
             </property>
            </widget>
           </item>
           <item row="0" column="2">
            <widget class="QComboBox" name="resolutionComboBox"/>
           </item>
          </layout>
         </item>
         <item row="3" column="1">
          <widget class="QComboBox" name="windowModeComboBox">
           <property name="currentIndex">
            <number>0</number>
           </property>
           <item>
            <property name="text">
             <string>Fullscreen</string>
            </property>
           </item>
           <item>
            <property name="text">
             <string>Windowed Fullscreen</string>
            </property>
           </item>
           <item>
            <property name="text">
             <string>Windowed</string>
            </property>
           </item>
          </widget>
         </item>
         <item row="0" column="0">
          <widget class="QCheckBox" name="windowBorderCheckBox">
           <property name="text">
            <string>Window Border</string>
           </property>
          </widget>
         </item>
         <item row="2" column="1">
          <widget class="QComboBox" name="vSyncComboBox">
           <property name="currentIndex">
            <number>0</number>
           </property>
           <item>
            <property name="text">
             <string>Disabled</string>
            </property>
           </item>
           <item>
            <property name="text">
             <string>Enabled</string>
            </property>
           </item>
           <item>
            <property name="text">
             <string>Adaptive</string>
            </property>
           </item>
          </widget>
         </item>
         <item row="1" column="0">
          <widget class="QCheckBox" name="framerateLimitCheckBox">
           <property name="text">
            <string>Framerate Limit:</string>
           </property>
          </widget>
         </item>
         <item row="1" column="1">
          <widget class="QDoubleSpinBox" name="framerateLimitSpinBox">
           <property name="enabled">
            <bool>false</bool>
           </property>
           <property name="suffix">
            <string> FPS</string>
           </property>
           <property name="decimals">
            <number>1</number>
           </property>
           <property name="minimum">
            <double>1.000000000000000</double>
           </property>
           <property name="maximum">
            <double>1000.000000000000000</double>
           </property>
           <property name="singleStep">
            <double>15.000000000000000</double>
           </property>
           <property name="value">
            <double>300.000000000000000</double>
           </property>
          </widget>
         </item>
        </layout>
       </item>
      </layout>
     </widget>
     <widget class="QWidget" name="LightingWrapper">
      <attribute name="title">
       <string>Lighting</string>
      </attribute>
      <layout class="QVBoxLayout" name="lightingLayout">
       <item>
        <layout class="QHBoxLayout" name="lightingMethodLayout">
         <item>
          <widget class="QLabel" name="lightingMethodLabel">
           <property name="text">
            <string>Lighting Method:</string>
           </property>
          </widget>
         </item>
         <item>
          <widget class="QComboBox" name="lightingMethodComboBox">
           <item>
            <property name="text">
             <string>legacy</string>
            </property>
           </item>
           <item>
            <property name="text">
             <string>shaders compatibility</string>
            </property>
           </item>
           <item>
            <property name="text">
             <string>shaders</string>
            </property>
           </item>
          </widget>
         </item>
        </layout>
       </item>
       <item>
        <spacer name="verticalSpacer">
         <property name="orientation">
          <enum>Qt::Vertical</enum>
         </property>
         <property name="sizeHint" stdset="0">
          <size>
           <width>20</width>
           <height>40</height>
          </size>
         </property>
        </spacer>
       </item>
      </layout>
     </widget>
     <widget class="QWidget" name="ShadowWrapper">
      <attribute name="title">
       <string>Shadows</string>
      </attribute>
      <layout class="QHBoxLayout" name="horizontalLayout">
       <item>
        <layout class="QGridLayout" name="shadowsLayout" columnstretch="0,0">
         <item row="0" column="0">
          <widget class="QCheckBox" name="playerShadowsCheckBox">
           <property name="toolTip">
            <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enable shadows exclusively for the player character. May have a very minor performance impact.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
           </property>
           <property name="text">
            <string>Enable Player Shadows</string>
           </property>
          </widget>
         </item>
         <item row="1" column="0">
          <widget class="QCheckBox" name="actorShadowsCheckBox">
           <property name="toolTip">
            <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enable shadows for NPCs and creatures besides the player character. May have a minor performance impact.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
           </property>
           <property name="text">
            <string>Enable Actor Shadows</string>
           </property>
          </widget>
         </item>
         <item row="2" column="0">
          <widget class="QCheckBox" name="objectShadowsCheckBox">
           <property name="toolTip">
            <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enable shadows for primarily inanimate objects. May have a significant performance impact.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
           </property>
           <property name="text">
            <string>Enable Object Shadows</string>
           </property>
          </widget>
         </item>
         <item row="3" column="0">
          <widget class="QCheckBox" name="terrainShadowsCheckBox">
           <property name="toolTip">
            <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enable shadows for the terrain including distant terrain. May have a significant performance and shadow quality impact.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
           </property>
           <property name="text">
            <string>Enable Terrain Shadows</string>
           </property>
          </widget>
         </item>
         <item row="4" column="0">
          <widget class="QCheckBox" name="indoorShadowsCheckBox">
           <property name="toolTip">
            <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Due to limitations with Morrowind's data, only actors can cast shadows indoors, which some might feel is distracting.&lt;/p&gt;&lt;p&gt;Has no effect if actor/player shadows are not enabled.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
           </property>
           <property name="text">
            <string>Enable Indoor Shadows</string>
           </property>
          </widget>
         </item>
         <item row="5" column="0">
          <widget class="QLabel" name="shadowComputeSceneBoundsLabel">
           <property name="toolTip">
            <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Type of &quot;compute scene bounds&quot; computation method to be used. Bounds (default) for good balance between performance and shadow quality, primitives for better looking shadows or none for no computation.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
           </property>
           <property name="text">
            <string>Shadow Near Far Computation Method:</string>
           </property>
          </widget>
         </item>
         <item row="5" column="1">
          <widget class="QComboBox" name="shadowComputeSceneBoundsComboBox">
           <item>
            <property name="text">
             <string>bounds</string>
            </property>
           </item>
           <item>
            <property name="text">
             <string>primitives</string>
            </property>
           </item>
           <item>
            <property name="text">
             <string>none</string>
            </property>
           </item>
          </widget>
         </item>
         <item row="6" column="0">
          <widget class="QLabel" name="shadowResolutionLabel">
           <property name="toolTip">
            <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The resolution of each individual shadow map. Increasing it significantly improves shadow quality but may have a minor performance impact.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
           </property>
           <property name="text">
            <string>Shadow Map Resolution:</string>
           </property>
          </widget>
         </item>
         <item row="6" column="1">
          <widget class="QComboBox" name="shadowResolutionComboBox">
           <item>
            <property name="text">
             <string>512</string>
            </property>
           </item>
           <item>
            <property name="text">
             <string>1024</string>
            </property>
           </item>
           <item>
            <property name="text">
             <string>2048</string>
            </property>
           </item>
           <item>
            <property name="text">
             <string>4096</string>
            </property>
           </item>
          </widget>
         </item>
         <item row="7" column="0">
          <widget class="QCheckBox" name="shadowDistanceCheckBox">
           <property name="toolTip">
            <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The distance from the camera at which shadows completely disappear.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
           </property>
           <property name="text">
            <string>Shadow Distance Limit:</string>
           </property>
          </widget>
         </item>
         <item row="7" column="1">
          <widget class="QSpinBox" name="shadowDistanceSpinBox">
           <property name="enabled">
            <bool>false</bool>
           </property>
           <property name="toolTip">
            <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;64 game units is 1 real life yard or about 0.9 m&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
           </property>
           <property name="suffix">
            <string> unit(s)</string>
           </property>
           <property name="minimum">
            <number>512</number>
           </property>
           <property name="maximum">
            <number>81920</number>
           </property>
           <property name="value">
            <number>8192</number>
           </property>
          </widget>
         </item>
         <item row="8" column="0">
          <widget class="QLabel" name="fadeStartLabel">
           <property name="toolTip">
            <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The fraction of the limit above at which shadows begin to gradually fade away.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
           </property>
           <property name="text">
            <string>Fade Start Multiplier:</string>
           </property>
          </widget>
         </item>
         <item row="8" column="1">
          <widget class="QDoubleSpinBox" name="fadeStartSpinBox">
           <property name="enabled">
            <bool>false</bool>
           </property>
           <property name="decimals">
            <number>2</number>
           </property>
           <property name="minimum">
            <double>0.000000000000000</double>
           </property>
           <property name="maximum">
            <double>1.000000000000000</double>
           </property>
           <property name="value">
            <double>0.900000000000000</double>
           </property>
          </widget>
         </item>
        </layout>
       </item>
      </layout>
     </widget>
    </widget>
   </item>
  </layout>
 </widget>
 <resources/>
 <connections/>
</ui>
