#ifndef GAME_MWCLASS_ITEMLEVLIST_H
#define GAME_MWCLASS_ITEMLEVLIST_H

#include "../mwworld/class.hpp"

namespace MWClass
{
    class ItemLevList : public MWWorld::Class
    {
        public:

            std::string getName (const MWWorld::ConstPtr& ptr) const override;
            ///< \return name or ID; can return an empty string.

            bool hasToolTip (const MWWorld::ConstPtr& ptr) const override;
            ///< @return true if this object has a tooltip when focused (default implementation: true)

            static void registerSelf();
    };
}

#endif
