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openmw/components/lua_ui/window.hpp

38 lines
944 B
C++

3 years ago
#ifndef OPENMW_LUAUI_WINDOW
#define OPENMW_LUAUI_WINDOW
#include <optional>
#include <MyGUI_TextBox.h>
#include "widget.hpp"
namespace LuaUi
{
class LuaWindow : public MyGUI::Widget, public WidgetExtension
{
MYGUI_RTTI_DERIVED(LuaWindow)
public:
LuaWindow();
virtual void setProperties(sol::object) override;
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private:
// \todo replace with LuaText when skins are properly implemented
MyGUI::TextBox* mCaption;
MyGUI::IntPoint mPreviousMouse;
MyGUI::IntCoord mChangeScale;
MyGUI::IntCoord mMoveResize;
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protected:
virtual void initialize() override;
virtual void deinitialize() override;
void notifyMousePress(MyGUI::Widget*, int, int, MyGUI::MouseButton);
void notifyMouseDrag(MyGUI::Widget*, int, int, MyGUI::MouseButton);
};
}
#endif // OPENMW_LUAUI_WINDOW