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openmw/components/nif/property.cpp

500 lines
15 KiB
C++

#include "property.hpp"
#include "data.hpp"
#include "texture.hpp"
namespace Nif
{
void NiTextureTransform::read(NIFStream* nif)
{
nif->read(mOffset);
nif->read(mScale);
nif->read(mRotation);
mTransformMethod = static_cast<Method>(nif->get<uint32_t>());
nif->read(mOrigin);
}
void NiTexturingProperty::Texture::read(NIFStream* nif)
{
nif->read(mEnabled);
if (!mEnabled)
return;
if (nif->getVersion() >= NIFStream::generateVersion(3, 3, 0, 13))
mSourceTexture.read(nif);
if (nif->getVersion() <= NIFFile::NIFVersion::VER_OB)
{
nif->read(mClamp);
nif->read(mFilter);
}
else
{
uint16_t flags;
nif->read(flags);
mClamp = flags & 0xF;
mFilter = (flags >> 4) & 0xF;
}
if (nif->getVersion() >= NIFStream::generateVersion(20, 5, 0, 4))
nif->read(mMaxAnisotropy);
if (nif->getVersion() <= NIFFile::NIFVersion::VER_OB)
nif->read(mUVSet);
// PS2 filtering settings
if (nif->getVersion() <= NIFStream::generateVersion(10, 4, 0, 1))
nif->skip(4);
if (nif->getVersion() <= NIFStream::generateVersion(4, 1, 0, 12))
nif->skip(2); // Unknown
if (nif->getVersion() >= NIFStream::generateVersion(10, 1, 0, 0))
{
nif->read(mHasTransform);
if (mHasTransform)
mTransform.read(nif);
}
}
void NiTexturingProperty::Texture::post(Reader& nif)
{
mSourceTexture.post(nif);
}
void NiTexturingProperty::read(NIFStream* nif)
{
Property::read(nif);
if (nif->getVersion() <= NIFFile::NIFVersion::VER_OB_OLD
|| nif->getVersion() >= NIFStream::generateVersion(20, 1, 0, 2))
nif->read(mFlags);
if (nif->getVersion() <= NIFStream::generateVersion(20, 1, 0, 1))
mApplyMode = static_cast<ApplyMode>(nif->get<uint32_t>());
mTextures.resize(nif->get<uint32_t>());
for (size_t i = 0; i < mTextures.size(); i++)
{
mTextures[i].read(nif);
if (i == 5 && mTextures[5].mEnabled)
{
nif->read(mEnvMapLumaBias);
nif->read(mBumpMapMatrix);
}
else if (i == 7 && mTextures[7].mEnabled && nif->getVersion() >= NIFStream::generateVersion(20, 2, 0, 5))
nif->read(mParallaxOffset);
}
if (nif->getVersion() >= NIFStream::generateVersion(10, 0, 1, 0))
{
mShaderTextures.resize(nif->get<uint32_t>());
mShaderIds.resize(mShaderTextures.size());
for (size_t i = 0; i < mShaderTextures.size(); i++)
{
mShaderTextures[i].read(nif);
if (mShaderTextures[i].mEnabled)
nif->read(mShaderIds[i]);
}
}
}
void NiTexturingProperty::post(Reader& nif)
{
Property::post(nif);
for (Texture& tex : mTextures)
tex.post(nif);
for (Texture& tex : mShaderTextures)
tex.post(nif);
}
void BSSPParallaxParams::read(NIFStream* nif)
{
nif->read(mMaxPasses);
nif->read(mScale);
}
void BSSPRefractionParams::read(NIFStream* nif)
{
nif->read(mStrength);
nif->read(mPeriod);
}
void BSShaderProperty::read(NIFStream* nif)
{
NiShadeProperty::read(nif);
if (nif->getBethVersion() <= NIFFile::BethVersion::BETHVER_FO3)
{
nif->read(mType);
nif->read(mShaderFlags1);
nif->read(mShaderFlags2);
nif->read(mEnvMapScale);
}
}
void BSShaderLightingProperty::read(NIFStream* nif)
{
BSShaderProperty::read(nif);
if (nif->getBethVersion() <= NIFFile::BethVersion::BETHVER_FO3)
nif->read(mClamp);
}
void BSShaderPPLightingProperty::read(NIFStream* nif)
{
BSShaderLightingProperty::read(nif);
mTextureSet.read(nif);
if (nif->getBethVersion() >= 15)
mRefraction.read(nif);
if (nif->getBethVersion() >= 25)
mParallax.read(nif);
}
void BSShaderPPLightingProperty::post(Reader& nif)
{
BSShaderLightingProperty::post(nif);
mTextureSet.post(nif);
}
void BSShaderNoLightingProperty::read(NIFStream* nif)
{
BSShaderLightingProperty::read(nif);
mFilename = nif->getSizedString();
if (nif->getBethVersion() >= 27)
nif->read(mFalloffParams);
}
void BSSPLuminanceParams::read(NIFStream* nif)
{
nif->read(mLumEmittance);
nif->read(mExposureOffset);
nif->read(mFinalExposureMin);
nif->read(mFinalExposureMax);
};
void BSSPWetnessParams::read(NIFStream* nif)
{
nif->read(mSpecScale);
nif->read(mSpecPower);
nif->read(mMinVar);
if (nif->getBethVersion() == NIFFile::BethVersion::BETHVER_FO4)
nif->read(mEnvMapScale);
nif->read(mFresnelPower);
nif->read(mMetalness);
if (nif->getBethVersion() > NIFFile::BethVersion::BETHVER_FO4)
nif->skip(4); // Unknown
if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_F76)
nif->skip(4); // Unknown
};
void BSSPMLParallaxParams::read(NIFStream* nif)
{
nif->read(mInnerLayerThickness);
nif->read(mRefractionScale);
nif->read(mInnerLayerTextureScale);
nif->read(mEnvMapScale);
};
void BSSPTranslucencyParams::read(NIFStream* nif)
{
nif->read(mSubsurfaceColor);
nif->read(mTransmissiveScale);
nif->read(mTurbulence);
nif->read(mThickObject);
nif->read(mMixAlbedo);
};
void BSLightingShaderProperty::read(NIFStream* nif)
{
if (nif->getBethVersion() <= 139)
nif->read(mType);
BSShaderProperty::read(nif);
if (nif->getBethVersion() <= 130)
{
nif->read(mShaderFlags1);
nif->read(mShaderFlags2);
}
else if (nif->getBethVersion() >= 132)
{
uint32_t numShaderFlags1 = 0, numShaderFlags2 = 0;
nif->read(numShaderFlags1);
if (nif->getBethVersion() >= 152)
nif->read(numShaderFlags2);
nif->readVector(mShaderFlags1Hashes, numShaderFlags1);
nif->readVector(mShaderFlags2Hashes, numShaderFlags2);
}
if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_F76)
nif->read(mType);
nif->read(mUVOffset);
nif->read(mUVScale);
mTextureSet.read(nif);
nif->read(mEmissive);
nif->read(mEmissiveMult);
if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_FO4)
nif->read(mRootMaterial);
if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_STF)
nif->skip(4); // Unknown float
nif->read(mClamp);
nif->read(mAlpha);
nif->read(mRefractionStrength);
if (nif->getBethVersion() < NIFFile::BethVersion::BETHVER_FO4)
nif->read(mGlossiness);
else
nif->read(mSmoothness);
nif->read(mSpecular);
nif->read(mSpecStrength);
if (nif->getBethVersion() < NIFFile::BethVersion::BETHVER_FO4)
nif->readArray(mLightingEffects);
else if (nif->getBethVersion() <= 139)
{
nif->read(mSubsurfaceRolloff);
nif->read(mRimlightPower);
if (mRimlightPower == std::numeric_limits<float>::max())
nif->read(mBacklightPower);
}
if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_FO4)
{
nif->read(mGrayscaleToPaletteScale);
nif->read(mFresnelPower);
mWetness.read(nif);
}
if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_STF)
mLuminance.read(nif);
if (nif->getBethVersion() == NIFFile::BethVersion::BETHVER_F76)
{
nif->read(mDoTranslucency);
if (mDoTranslucency)
mTranslucency.read(nif);
if (nif->get<uint8_t>() != 0)
{
mTextureArrays.resize(nif->get<uint32_t>());
for (std::vector<std::string>& textureArray : mTextureArrays)
nif->getSizedStrings(textureArray, nif->get<uint32_t>());
}
}
if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_STF)
{
nif->skip(4); // Unknown
nif->skip(4); // Unknown
nif->skip(2); // Unknown
}
// TODO: consider separating this switch for pre-FO76 and FO76+
switch (static_cast<BSLightingShaderType>(mType))
{
case BSLightingShaderType::ShaderType_EnvMap:
if (nif->getBethVersion() <= 139)
nif->read(mEnvMapScale);
if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_FO4)
{
nif->read(mUseSSR);
nif->read(mWetnessUseSSR);
}
break;
case BSLightingShaderType::ShaderType_FaceTint:
// Skin tint shader in FO76+
if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_F76)
nif->read(mSkinTintColor);
break;
case BSLightingShaderType::ShaderType_SkinTint:
if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_F76)
nif->read(mHairTintColor);
else if (nif->getBethVersion() <= 130)
mSkinTintColor = { nif->get<osg::Vec3f>(), 1.f };
else if (nif->getBethVersion() <= 139)
nif->read(mSkinTintColor);
// Hair tint shader in FO76+
else if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_F76)
nif->read(mHairTintColor);
break;
case BSLightingShaderType::ShaderType_HairTint:
if (nif->getBethVersion() <= 139)
nif->read(mHairTintColor);
break;
case BSLightingShaderType::ShaderType_ParallaxOcc:
mParallax.read(nif);
break;
case BSLightingShaderType::ShaderType_MultiLayerParallax:
mMultiLayerParallax.read(nif);
break;
case BSLightingShaderType::ShaderType_SparkleSnow:
nif->read(mSparkle);
break;
case BSLightingShaderType::ShaderType_EyeEnvmap:
nif->read(mCubeMapScale);
nif->read(mLeftEyeReflectionCenter);
nif->read(mRightEyeReflectionCenter);
break;
default:
break;
}
}
void BSLightingShaderProperty::post(Reader& nif)
{
BSShaderProperty::post(nif);
mTextureSet.post(nif);
}
void BSEffectShaderProperty::read(NIFStream* nif)
{
BSShaderProperty::read(nif);
if (nif->getBethVersion() <= 130)
{
nif->read(mShaderFlags1);
nif->read(mShaderFlags2);
}
else if (nif->getBethVersion() >= 132)
{
uint32_t numShaderFlags1 = 0, numShaderFlags2 = 0;
nif->read(numShaderFlags1);
if (nif->getBethVersion() >= 152)
nif->read(numShaderFlags2);
nif->readVector(mShaderFlags1Hashes, numShaderFlags1);
nif->readVector(mShaderFlags2Hashes, numShaderFlags2);
}
nif->read(mUVOffset);
nif->read(mUVScale);
mSourceTexture = nif->getSizedString();
if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_STF)
nif->skip(4); // Unknown
uint32_t miscParams = nif->get<uint32_t>();
mClamp = miscParams & 0xFF;
mLightingInfluence = (miscParams >> 8) & 0xFF;
mEnvMapMinLOD = (miscParams >> 16) & 0xFF;
nif->read(mFalloffParams);
if (nif->getBethVersion() == NIFFile::BethVersion::BETHVER_F76)
nif->read(mRefractionPower);
nif->read(mBaseColor);
nif->read(mBaseColorScale);
nif->read(mFalloffDepth);
mGreyscaleTexture = nif->getSizedString();
if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_FO4)
{
mEnvMapTexture = nif->getSizedString();
mNormalTexture = nif->getSizedString();
mEnvMaskTexture = nif->getSizedString();
nif->read(mEnvMapScale);
}
if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_F76)
{
nif->read(mRefractionPower);
mReflectanceTexture = nif->getSizedString();
mLightingTexture = nif->getSizedString();
nif->read(mEmittanceColor);
mEmitGradientTexture = nif->getSizedString();
mLuminance.read(nif);
}
if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_STF)
{
nif->skip(7); // Unknown bytes
nif->skip(6 * sizeof(float)); // Unknown floats
nif->skip(1); // Unknown byte
}
}
void NiFogProperty::read(NIFStream* nif)
{
Property::read(nif);
mFlags = nif->getUShort();
mFogDepth = nif->getFloat();
mColour = nif->getVector3();
}
void S_MaterialProperty::read(NIFStream* nif)
{
if (nif->getBethVersion() < 26)
{
ambient = nif->getVector3();
diffuse = nif->getVector3();
}
specular = nif->getVector3();
emissive = nif->getVector3();
glossiness = nif->getFloat();
alpha = nif->getFloat();
if (nif->getBethVersion() >= 22)
emissiveMult = nif->getFloat();
}
void NiVertexColorProperty::read(NIFStream* nif)
{
Property::read(nif);
mFlags = nif->getUShort();
if (nif->getVersion() <= NIFFile::NIFVersion::VER_OB)
{
mVertexMode = static_cast<VertexMode>(nif->getUInt());
mLightingMode = static_cast<LightMode>(nif->getUInt());
}
else
{
mVertexMode = static_cast<VertexMode>((mFlags >> 4) & 0x3);
mLightingMode = static_cast<LightMode>((mFlags >> 3) & 0x1);
}
}
void S_AlphaProperty::read(NIFStream* nif)
{
threshold = nif->getChar();
}
void S_StencilProperty::read(NIFStream* nif)
{
if (nif->getVersion() <= NIFFile::NIFVersion::VER_OB)
{
enabled = nif->getChar();
compareFunc = nif->getInt();
stencilRef = nif->getUInt();
stencilMask = nif->getUInt();
failAction = nif->getInt();
zFailAction = nif->getInt();
zPassAction = nif->getInt();
drawMode = nif->getInt();
}
else
{
unsigned short flags = nif->getUShort();
enabled = flags & 0x1;
failAction = (flags >> 1) & 0x7;
zFailAction = (flags >> 4) & 0x7;
zPassAction = (flags >> 7) & 0x7;
drawMode = (flags >> 10) & 0x3;
compareFunc = (flags >> 12) & 0x7;
stencilRef = nif->getUInt();
stencilMask = nif->getUInt();
}
}
}