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openmw/components/compiler/exprparser.cpp

761 lines
20 KiB
C++

#include "exprparser.hpp"
#include <algorithm>
#include <cassert>
#include <iterator>
#include <sstream>
#include <stack>
#include <stdexcept>
Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID Slowly going through all the changes to make, still hundreds of errors a lot of functions/structures use std::string or stringview to designate an ID. So it takes time Continues slowly replacing ids. There are technically more and more compilation errors I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type Continue moving forward, changes to the stores slowly moving along Starting to see the fruit of those changes. still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type. More replacements. Things are starting to get easier I can see more and more often the issue is that the function is awaiting a RefId, but is given a string there is less need to go down functions and to fix a long list of them. Still moving forward, and for the first time error count is going down! Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably Cells are back to using string for the name, haven't fixed everything yet. Many other changes Under the bar of 400 compilation errors. more good progress <100 compile errors! More progress Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string some more progress on other fronts Mostly game settings clean one error opened a lot of other errors. Down to 18, but more will prbably appear only link errors left?? Fixed link errors OpenMW compiles, and launches, with some issues, but still!
2 years ago
#include <components/esm/refid.hpp>
#include <components/misc/strings/lower.hpp>
#include "context.hpp"
#include "discardparser.hpp"
#include "errorhandler.hpp"
#include "extensions.hpp"
#include "generator.hpp"
#include "junkparser.hpp"
#include "locals.hpp"
#include "scanner.hpp"
#include "stringparser.hpp"
namespace Compiler
{
int ExprParser::getPriority(char op)
{
switch (op)
{
case '(':
return 0;
case 'e': // ==
case 'n': // !=
case 'l': // <
case 'L': // <=
case 'g': // <
case 'G': // >=
return 1;
case '+':
case '-':
return 2;
case '*':
case '/':
return 3;
case 'm':
return 4;
}
return 0;
}
char ExprParser::getOperandType(int Index) const
{
assert(!mOperands.empty());
assert(Index >= 0);
assert(Index < static_cast<int>(mOperands.size()));
return mOperands[mOperands.size() - 1 - Index];
}
char ExprParser::getOperator() const
{
assert(!mOperators.empty());
return mOperators[mOperators.size() - 1];
}
bool ExprParser::isOpen() const
{
return std::find(mOperators.begin(), mOperators.end(), '(') != mOperators.end();
}
void ExprParser::popOperator()
{
assert(!mOperators.empty());
mOperators.resize(mOperators.size() - 1);
}
void ExprParser::popOperand()
{
assert(!mOperands.empty());
mOperands.resize(mOperands.size() - 1);
}
void ExprParser::replaceBinaryOperands()
{
char t1 = getOperandType(1);
char t2 = getOperandType();
popOperand();
popOperand();
if (t1 == t2)
mOperands.push_back(t1);
else if (t1 == 'f' || t2 == 'f')
mOperands.push_back('f');
else
throw std::logic_error("Failed to determine result operand type");
}
void ExprParser::pop()
{
char op = getOperator();
switch (op)
{
case 'm':
Generator::negate(mCode, getOperandType());
popOperator();
break;
case '+':
Generator::add(mCode, getOperandType(1), getOperandType());
popOperator();
replaceBinaryOperands();
break;
case '-':
Generator::sub(mCode, getOperandType(1), getOperandType());
popOperator();
replaceBinaryOperands();
break;
case '*':
Generator::mul(mCode, getOperandType(1), getOperandType());
popOperator();
replaceBinaryOperands();
break;
case '/':
Generator::div(mCode, getOperandType(1), getOperandType());
popOperator();
replaceBinaryOperands();
break;
case 'e':
case 'n':
case 'l':
case 'L':
case 'g':
case 'G':
Generator::compare(mCode, op, getOperandType(1), getOperandType());
popOperator();
popOperand();
popOperand();
mOperands.push_back('l');
break;
default:
throw std::logic_error("Unknown operator");
}
}
void ExprParser::pushIntegerLiteral(int value)
{
mNextOperand = false;
mOperands.push_back('l');
Generator::pushInt(mCode, mLiterals, value);
}
void ExprParser::pushFloatLiteral(float value)
{
mNextOperand = false;
mOperands.push_back('f');
Generator::pushFloat(mCode, mLiterals, value);
}
void ExprParser::pushBinaryOperator(char c)
{
while (!mOperators.empty() && getPriority(getOperator()) >= getPriority(c))
pop();
mOperators.push_back(c);
mNextOperand = true;
}
void ExprParser::close()
{
while (getOperator() != '(')
pop();
popOperator();
}
int ExprParser::parseArguments(const std::string& arguments, Scanner& scanner)
{
return parseArguments(arguments, scanner, mCode);
}
bool ExprParser::handleMemberAccess(const std::string& name)
{
mMemberOp = false;
std::string name2 = Misc::StringUtils::lowerCase(name);
Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID Slowly going through all the changes to make, still hundreds of errors a lot of functions/structures use std::string or stringview to designate an ID. So it takes time Continues slowly replacing ids. There are technically more and more compilation errors I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type Continue moving forward, changes to the stores slowly moving along Starting to see the fruit of those changes. still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type. More replacements. Things are starting to get easier I can see more and more often the issue is that the function is awaiting a RefId, but is given a string there is less need to go down functions and to fix a long list of them. Still moving forward, and for the first time error count is going down! Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably Cells are back to using string for the name, haven't fixed everything yet. Many other changes Under the bar of 400 compilation errors. more good progress <100 compile errors! More progress Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string some more progress on other fronts Mostly game settings clean one error opened a lot of other errors. Down to 18, but more will prbably appear only link errors left?? Fixed link errors OpenMW compiles, and launches, with some issues, but still!
2 years ago
auto id = ESM::RefId::stringRefId(mExplicit);
std::pair<char, bool> type = getContext().getMemberType(name2, id);
if (type.first != ' ')
{
Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID Slowly going through all the changes to make, still hundreds of errors a lot of functions/structures use std::string or stringview to designate an ID. So it takes time Continues slowly replacing ids. There are technically more and more compilation errors I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type Continue moving forward, changes to the stores slowly moving along Starting to see the fruit of those changes. still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type. More replacements. Things are starting to get easier I can see more and more often the issue is that the function is awaiting a RefId, but is given a string there is less need to go down functions and to fix a long list of them. Still moving forward, and for the first time error count is going down! Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably Cells are back to using string for the name, haven't fixed everything yet. Many other changes Under the bar of 400 compilation errors. more good progress <100 compile errors! More progress Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string some more progress on other fronts Mostly game settings clean one error opened a lot of other errors. Down to 18, but more will prbably appear only link errors left?? Fixed link errors OpenMW compiles, and launches, with some issues, but still!
2 years ago
Generator::fetchMember(mCode, mLiterals, type.first, name2, id.getRefIdString(), !type.second);
mNextOperand = false;
mExplicit.clear();
mOperands.push_back(type.first == 'f' ? 'f' : 'l');
return true;
}
return false;
}
ExprParser::ExprParser(
ErrorHandler& errorHandler, const Context& context, Locals& locals, Literals& literals, bool argument)
: Parser(errorHandler, context)
, mLocals(locals)
, mLiterals(literals)
, mNextOperand(true)
, mFirst(true)
, mArgument(argument)
, mRefOp(false)
, mMemberOp(false)
{
}
bool ExprParser::parseInt(int value, const TokenLoc& loc, Scanner& scanner)
{
if (!mExplicit.empty())
return Parser::parseInt(value, loc, scanner);
mFirst = false;
if (mNextOperand)
{
start();
pushIntegerLiteral(value);
mTokenLoc = loc;
return true;
}
else
{
scanner.putbackInt(value, loc);
return false;
}
}
bool ExprParser::parseFloat(float value, const TokenLoc& loc, Scanner& scanner)
{
if (!mExplicit.empty())
return Parser::parseFloat(value, loc, scanner);
mFirst = false;
if (mNextOperand)
{
start();
pushFloatLiteral(value);
mTokenLoc = loc;
return true;
}
else
{
scanner.putbackFloat(value, loc);
return false;
}
}
bool ExprParser::parseName(const std::string& name, const TokenLoc& loc, Scanner& scanner)
{
if (!mExplicit.empty())
{
if (!mRefOp)
{
if (mMemberOp && handleMemberAccess(name))
return true;
return Parser::parseName(name, loc, scanner);
}
else
{
mExplicit.clear();
getErrorHandler().warning("Stray explicit reference", loc);
}
}
mFirst = false;
if (mNextOperand)
{
start();
Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID Slowly going through all the changes to make, still hundreds of errors a lot of functions/structures use std::string or stringview to designate an ID. So it takes time Continues slowly replacing ids. There are technically more and more compilation errors I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type Continue moving forward, changes to the stores slowly moving along Starting to see the fruit of those changes. still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type. More replacements. Things are starting to get easier I can see more and more often the issue is that the function is awaiting a RefId, but is given a string there is less need to go down functions and to fix a long list of them. Still moving forward, and for the first time error count is going down! Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably Cells are back to using string for the name, haven't fixed everything yet. Many other changes Under the bar of 400 compilation errors. more good progress <100 compile errors! More progress Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string some more progress on other fronts Mostly game settings clean one error opened a lot of other errors. Down to 18, but more will prbably appear only link errors left?? Fixed link errors OpenMW compiles, and launches, with some issues, but still!
2 years ago
char type = mLocals.getType(name);
if (type != ' ')
{
Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID Slowly going through all the changes to make, still hundreds of errors a lot of functions/structures use std::string or stringview to designate an ID. So it takes time Continues slowly replacing ids. There are technically more and more compilation errors I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type Continue moving forward, changes to the stores slowly moving along Starting to see the fruit of those changes. still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type. More replacements. Things are starting to get easier I can see more and more often the issue is that the function is awaiting a RefId, but is given a string there is less need to go down functions and to fix a long list of them. Still moving forward, and for the first time error count is going down! Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably Cells are back to using string for the name, haven't fixed everything yet. Many other changes Under the bar of 400 compilation errors. more good progress <100 compile errors! More progress Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string some more progress on other fronts Mostly game settings clean one error opened a lot of other errors. Down to 18, but more will prbably appear only link errors left?? Fixed link errors OpenMW compiles, and launches, with some issues, but still!
2 years ago
Generator::fetchLocal(mCode, type, mLocals.getIndex(name));
mNextOperand = false;
mOperands.push_back(type == 'f' ? 'f' : 'l');
return true;
}
Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID Slowly going through all the changes to make, still hundreds of errors a lot of functions/structures use std::string or stringview to designate an ID. So it takes time Continues slowly replacing ids. There are technically more and more compilation errors I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type Continue moving forward, changes to the stores slowly moving along Starting to see the fruit of those changes. still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type. More replacements. Things are starting to get easier I can see more and more often the issue is that the function is awaiting a RefId, but is given a string there is less need to go down functions and to fix a long list of them. Still moving forward, and for the first time error count is going down! Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably Cells are back to using string for the name, haven't fixed everything yet. Many other changes Under the bar of 400 compilation errors. more good progress <100 compile errors! More progress Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string some more progress on other fronts Mostly game settings clean one error opened a lot of other errors. Down to 18, but more will prbably appear only link errors left?? Fixed link errors OpenMW compiles, and launches, with some issues, but still!
2 years ago
type = getContext().getGlobalType(name);
if (type != ' ')
{
Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID Slowly going through all the changes to make, still hundreds of errors a lot of functions/structures use std::string or stringview to designate an ID. So it takes time Continues slowly replacing ids. There are technically more and more compilation errors I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type Continue moving forward, changes to the stores slowly moving along Starting to see the fruit of those changes. still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type. More replacements. Things are starting to get easier I can see more and more often the issue is that the function is awaiting a RefId, but is given a string there is less need to go down functions and to fix a long list of them. Still moving forward, and for the first time error count is going down! Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably Cells are back to using string for the name, haven't fixed everything yet. Many other changes Under the bar of 400 compilation errors. more good progress <100 compile errors! More progress Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string some more progress on other fronts Mostly game settings clean one error opened a lot of other errors. Down to 18, but more will prbably appear only link errors left?? Fixed link errors OpenMW compiles, and launches, with some issues, but still!
2 years ago
Generator::fetchGlobal(mCode, mLiterals, type, name);
mNextOperand = false;
mOperands.push_back(type == 'f' ? 'f' : 'l');
return true;
}
Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID Slowly going through all the changes to make, still hundreds of errors a lot of functions/structures use std::string or stringview to designate an ID. So it takes time Continues slowly replacing ids. There are technically more and more compilation errors I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type Continue moving forward, changes to the stores slowly moving along Starting to see the fruit of those changes. still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type. More replacements. Things are starting to get easier I can see more and more often the issue is that the function is awaiting a RefId, but is given a string there is less need to go down functions and to fix a long list of them. Still moving forward, and for the first time error count is going down! Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably Cells are back to using string for the name, haven't fixed everything yet. Many other changes Under the bar of 400 compilation errors. more good progress <100 compile errors! More progress Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string some more progress on other fronts Mostly game settings clean one error opened a lot of other errors. Down to 18, but more will prbably appear only link errors left?? Fixed link errors OpenMW compiles, and launches, with some issues, but still!
2 years ago
if (mExplicit.empty() && getContext().isId(ESM::RefId::stringRefId(name)))
{
Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID Slowly going through all the changes to make, still hundreds of errors a lot of functions/structures use std::string or stringview to designate an ID. So it takes time Continues slowly replacing ids. There are technically more and more compilation errors I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type Continue moving forward, changes to the stores slowly moving along Starting to see the fruit of those changes. still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type. More replacements. Things are starting to get easier I can see more and more often the issue is that the function is awaiting a RefId, but is given a string there is less need to go down functions and to fix a long list of them. Still moving forward, and for the first time error count is going down! Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably Cells are back to using string for the name, haven't fixed everything yet. Many other changes Under the bar of 400 compilation errors. more good progress <100 compile errors! More progress Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string some more progress on other fronts Mostly game settings clean one error opened a lot of other errors. Down to 18, but more will prbably appear only link errors left?? Fixed link errors OpenMW compiles, and launches, with some issues, but still!
2 years ago
mExplicit = name;
return true;
}
// This is terrible, but of course we must have this for legacy content.
// Convert the string to a number even if it's impossible and use it as a number literal.
// Can't use stof/atof or to_string out of locale concerns.
float number;
Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID Slowly going through all the changes to make, still hundreds of errors a lot of functions/structures use std::string or stringview to designate an ID. So it takes time Continues slowly replacing ids. There are technically more and more compilation errors I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type Continue moving forward, changes to the stores slowly moving along Starting to see the fruit of those changes. still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type. More replacements. Things are starting to get easier I can see more and more often the issue is that the function is awaiting a RefId, but is given a string there is less need to go down functions and to fix a long list of them. Still moving forward, and for the first time error count is going down! Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably Cells are back to using string for the name, haven't fixed everything yet. Many other changes Under the bar of 400 compilation errors. more good progress <100 compile errors! More progress Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string some more progress on other fronts Mostly game settings clean one error opened a lot of other errors. Down to 18, but more will prbably appear only link errors left?? Fixed link errors OpenMW compiles, and launches, with some issues, but still!
2 years ago
std::stringstream stream(name);
stream >> number;
stream.str(std::string());
stream.clear();
stream << number;
pushFloatLiteral(number);
mTokenLoc = loc;
getErrorHandler().warning("Parsing a non-variable string as a number: " + stream.str(), loc);
return true;
}
else
{
scanner.putbackName(name, loc);
return false;
}
}
bool ExprParser::parseKeyword(int keyword, const TokenLoc& loc, Scanner& scanner)
{
if (const Extensions* extensions = getContext().getExtensions())
{
char returnType; // ignored
std::string argumentType; // ignored
bool hasExplicit = false; // ignored
bool isInstruction = extensions->isInstruction(keyword, argumentType, hasExplicit);
if (isInstruction
|| (mExplicit.empty() && extensions->isFunction(keyword, returnType, argumentType, hasExplicit)))
{
std::string name = loc.mLiteral;
if (name.size() >= 2 && name[0] == '"' && name[name.size() - 1] == '"')
name = name.substr(1, name.size() - 2);
if (isInstruction || mLocals.getType(Misc::StringUtils::lowerCase(name)) != ' ')
{
// pretend this is not a keyword
return parseName(name, loc, scanner);
}
}
}
if (keyword == Scanner::K_end || keyword == Scanner::K_begin || keyword == Scanner::K_short
|| keyword == Scanner::K_long || keyword == Scanner::K_float || keyword == Scanner::K_if
|| keyword == Scanner::K_endif || keyword == Scanner::K_else || keyword == Scanner::K_elseif
|| keyword == Scanner::K_while || keyword == Scanner::K_endwhile || keyword == Scanner::K_return
|| keyword == Scanner::K_messagebox || keyword == Scanner::K_set || keyword == Scanner::K_to)
{
return parseName(loc.mLiteral, loc, scanner);
}
mFirst = false;
if (!mExplicit.empty())
{
if (mRefOp && mNextOperand)
{
// check for custom extensions
if (const Extensions* extensions = getContext().getExtensions())
{
char returnType;
std::string argumentType;
bool hasExplicit = true;
if (extensions->isFunction(keyword, returnType, argumentType, hasExplicit))
{
if (!hasExplicit)
{
getErrorHandler().warning("Stray explicit reference", loc);
mExplicit.clear();
}
start();
mTokenLoc = loc;
int optionals = parseArguments(argumentType, scanner);
extensions->generateFunctionCode(keyword, mCode, mLiterals, mExplicit, optionals);
mOperands.push_back(returnType);
mExplicit.clear();
mRefOp = false;
mNextOperand = false;
return true;
}
}
}
return Parser::parseKeyword(keyword, loc, scanner);
}
if (mNextOperand)
{
// check for custom extensions
if (const Extensions* extensions = getContext().getExtensions())
{
start();
char returnType;
std::string argumentType;
bool hasExplicit = false;
if (extensions->isFunction(keyword, returnType, argumentType, hasExplicit))
{
mTokenLoc = loc;
int optionals = parseArguments(argumentType, scanner);
extensions->generateFunctionCode(keyword, mCode, mLiterals, "", optionals);
mOperands.push_back(returnType);
mNextOperand = false;
return true;
}
}
}
else
{
scanner.putbackKeyword(keyword, loc);
return false;
}
return Parser::parseKeyword(keyword, loc, scanner);
}
bool ExprParser::parseSpecial(int code, const TokenLoc& loc, Scanner& scanner)
{
if (!mExplicit.empty())
{
if (mRefOp && code == Scanner::S_open)
{
/// \todo add option to disable this workaround
mOperators.push_back('(');
mTokenLoc = loc;
return true;
}
if (!mRefOp && code == Scanner::S_ref)
{
mRefOp = true;
return true;
}
if (!mMemberOp && code == Scanner::S_member)
{
mMemberOp = true;
return true;
}
return Parser::parseSpecial(code, loc, scanner);
}
mFirst = false;
if (code == Scanner::S_newline)
{
// end marker
if (mTokenLoc.mLiteral.empty())
mTokenLoc = loc;
scanner.putbackSpecial(code, loc);
return false;
}
if (code == Scanner::S_minus && mNextOperand)
{
// unary
mOperators.push_back('m');
mTokenLoc = loc;
return true;
}
if (code == Scanner::S_plus && mNextOperand)
{
// Also unary, but +, just ignore it
mTokenLoc = loc;
return true;
}
if (code == Scanner::S_open)
{
if (mNextOperand)
{
mOperators.push_back('(');
mTokenLoc = loc;
return true;
}
else
{
scanner.putbackSpecial(code, loc);
return false;
}
}
if (code == Scanner::S_close && !mNextOperand)
{
if (isOpen())
{
close();
return true;
}
mTokenLoc = loc;
scanner.putbackSpecial(code, loc);
return false;
}
if (!mNextOperand)
{
mTokenLoc = loc;
char c = 0; // comparison
switch (code)
{
case Scanner::S_plus:
c = '+';
break;
case Scanner::S_minus:
c = '-';
break;
case Scanner::S_mult:
pushBinaryOperator('*');
return true;
case Scanner::S_div:
pushBinaryOperator('/');
return true;
case Scanner::S_cmpEQ:
c = 'e';
break;
case Scanner::S_cmpNE:
c = 'n';
break;
case Scanner::S_cmpLT:
c = 'l';
break;
case Scanner::S_cmpLE:
c = 'L';
break;
case Scanner::S_cmpGT:
c = 'g';
break;
case Scanner::S_cmpGE:
c = 'G';
break;
}
if (c)
{
if (mArgument && !isOpen())
{
// expression ends here
// Thank you Morrowind for this rotten syntax :(
scanner.putbackSpecial(code, loc);
return false;
}
pushBinaryOperator(c);
return true;
}
}
return Parser::parseSpecial(code, loc, scanner);
}
void ExprParser::reset()
{
mOperands.clear();
mOperators.clear();
mNextOperand = true;
mCode.clear();
mFirst = true;
mExplicit.clear();
mRefOp = false;
mMemberOp = false;
Parser::reset();
}
char ExprParser::append(std::vector<Interpreter::Type_Code>& code)
{
if (mOperands.empty() && mOperators.empty())
{
getErrorHandler().error("Missing expression", mTokenLoc);
return 'l';
}
if (mNextOperand || mOperands.empty())
{
getErrorHandler().error("Syntax error in expression", mTokenLoc);
return 'l';
}
while (!mOperators.empty())
pop();
std::copy(mCode.begin(), mCode.end(), std::back_inserter(code));
assert(mOperands.size() == 1);
return mOperands[0];
}
int ExprParser::parseArguments(const std::string& arguments, Scanner& scanner,
std::vector<Interpreter::Type_Code>& code, int ignoreKeyword, bool expectNames)
{
bool optional = false;
int optionalCount = 0;
ExprParser parser(getErrorHandler(), getContext(), mLocals, mLiterals, true);
StringParser stringParser(getErrorHandler(), getContext(), mLiterals);
DiscardParser discardParser(getErrorHandler(), getContext());
JunkParser junkParser(getErrorHandler(), getContext(), ignoreKeyword);
std::stack<std::vector<Interpreter::Type_Code>> stack;
for (char argument : arguments)
{
if (argument == '/')
{
optional = true;
}
else if (argument == 'S' || argument == 'c' || argument == 'x')
{
stringParser.reset();
if (optional || argument == 'x')
stringParser.setOptional(true);
if (argument == 'c')
stringParser.smashCase();
if (argument == 'x')
stringParser.discard();
scanner.enableExpectName();
scanner.scan(stringParser);
if ((optional || argument == 'x') && stringParser.isEmpty())
break;
if (argument != 'x')
{
std::vector<Interpreter::Type_Code> tmp;
stringParser.append(tmp);
stack.push(tmp);
if (optional)
++optionalCount;
}
else
getErrorHandler().warning("Extra argument", stringParser.getTokenLoc());
}
else if (argument == 'X')
{
parser.reset();
parser.setOptional(true);
scanner.scan(parser);
if (parser.isEmpty())
break;
else
getErrorHandler().warning("Extra argument", parser.getTokenLoc());
}
else if (argument == 'z')
{
discardParser.reset();
discardParser.setOptional(true);
scanner.scan(discardParser);
if (discardParser.isEmpty())
break;
else
getErrorHandler().warning("Extra argument", discardParser.getTokenLoc());
}
else if (argument == 'j')
{
/// \todo disable this when operating in strict mode
junkParser.reset();
scanner.scan(junkParser);
}
else
{
parser.reset();
if (optional)
parser.setOptional(true);
if (expectNames)
scanner.enableExpectName();
scanner.scan(parser);
if (optional && parser.isEmpty())
break;
std::vector<Interpreter::Type_Code> tmp;
char type = parser.append(tmp);
if (type != argument)
Generator::convert(tmp, type, argument);
stack.push(tmp);
if (optional)
++optionalCount;
}
}
while (!stack.empty())
{
std::vector<Interpreter::Type_Code>& tmp = stack.top();
std::copy(tmp.begin(), tmp.end(), std::back_inserter(code));
stack.pop();
}
return optionalCount;
}
const TokenLoc& ExprParser::getTokenLoc() const
{
return mTokenLoc;
}
}