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openmw/components/debug/debugdraw.hpp

95 lines
3.0 KiB
C++

#ifndef OPENMW_COMPONENTS_DEBUG_DEBUGDRAW_H
#define OPENMW_COMPONENTS_DEBUG_DEBUGDRAW_H
#include <osg/Vec3f>
#include <osg/ref_ptr>
#include <vector>
namespace osg
{
class Group;
class Geometry;
}
namespace Shader
{
class ShaderManager;
}
namespace MWRenderDebug
{
static const osg::Vec3f colorWhite = osg::Vec3(1., 1., 1.);
static const osg::Vec3f colorRed = osg::Vec3(1., 0., 0.);
static const osg::Vec3f colorBlue = osg::Vec3(0., 0., 1.);
static const osg::Vec3f colorGreen = osg::Vec3(0., 1., 0.);
static const osg::Vec3f colorBlack = osg::Vec3(0., 0., 0.);
static const osg::Vec3f colorDarkGrey= osg::Vec3(0.25, 0.25, 0.25);
enum class DrawShape
{
Cube,
Cylinder,
WireCube,
};
struct DrawCall
{
osg::Vec3f mPosition;
osg::Vec3f mDims;
osg::Vec3f mColor;
DrawShape mDrawShape;
static DrawCall cube(osg::Vec3f pos, osg::Vec3 dims = osg::Vec3(50., 50., 50.), osg::Vec3 color = colorWhite) { return { pos, dims, color, DrawShape::Cube}; }
static DrawCall wireCube(osg::Vec3f pos, osg::Vec3 dims = osg::Vec3(50., 50., 50.), osg::Vec3 color = colorWhite) { return { pos, dims, color, DrawShape::WireCube}; }
static DrawCall cylinder(osg::Vec3f pos, osg::Vec3 dims = osg::Vec3(50., 50., 50.), osg::Vec3 color = colorWhite) { return { pos, dims, color, DrawShape::Cylinder}; }
};
class DebugCustomDraw : public osg::Drawable
{
public:
DebugCustomDraw( std::vector<DrawCall>& cubesToDraw,osg::ref_ptr<osg::Geometry>& linesToDraw ,std::mutex& mutex) : mShapsToDraw(cubesToDraw),mLinesToDraw(linesToDraw), mDrawCallMutex(mutex) {}
std::vector<DrawCall>& mShapsToDraw;
osg::ref_ptr<osg::Geometry>& mLinesToDraw;
std::mutex& mDrawCallMutex;
osg::ref_ptr<osg::Geometry> mCubeGeometry;
osg::ref_ptr<osg::Geometry> mCylinderGeometry;
osg::ref_ptr<osg::Geometry> mWireCubeGeometry;
virtual osg::BoundingSphere computeBound() const
{
return osg::BoundingSphere();
}
virtual void drawImplementation(osg::RenderInfo&) const;
};
struct DebugLines;
struct DebugDrawer
{
DebugDrawer(Shader::ShaderManager& shaderManager,osg::ref_ptr<osg::Group> parentNode);
~DebugDrawer();
void update();
void drawCube(osg::Vec3f mPosition, osg::Vec3f mDims = osg::Vec3(50.,50.,50.), osg::Vec3f mColor = colorWhite);
void drawCubeMinMax(osg::Vec3f min, osg::Vec3f max, osg::Vec3f mColor = colorWhite);
void addDrawCall(const DrawCall& draw);
void addLine(const osg::Vec3& start, const osg::Vec3& end, const osg::Vec3 color = colorWhite);
private:
std::unique_ptr<DebugLines> mDebugLines;
std::vector<DrawCall> mShapesToDrawRead;
std::vector<DrawCall> mShapesToDrawWrite;
std::mutex mDrawCallMutex;
osg::ref_ptr<DebugCustomDraw> mCustomDebugDrawer;
osg::ref_ptr<osg::Group> mDebugDrawSceneObjects;
};
}
#endif // !