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66 lines
2.1 KiB
ReStructuredText
66 lines
2.1 KiB
ReStructuredText
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Post Processing Settings
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########################
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enabled
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-------
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:Type: boolean
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:Range: True/False
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:Default: False
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Enable or disable post processing.
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This enables use of post processing shaders, which must be installed.
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chain
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-----
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:Type: string list
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Controls which post process effects are active and their order.
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It is recommended to configure the settings and order of shaders through the in game HUD. By default this is available with the F2 key.
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Note, an empty chain will not disable post processing.
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This setting has no effect if :ref:`enabled` is set to false.
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live reload
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-----------
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:Type: boolean
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:Range: True/False
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:Default: False
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Automatically reloads a shader if the file has been changed. This is useful for debugging and writing shaders yourself.
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.. warning::
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This should be disabled for normal gameplay
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hdr exposure time
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-----------------
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:Type: float
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:Range: 0.0 to 1.0
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:Default: 0.05
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Use for eye adaptation to control speed at which average scene luminance can change from one frame to the next.
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Average scene luminance is used in some shader effects for features such as dynamic eye adaptation.
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Smaller values will cause slower changes in scene luminance. This is most impactful when the brightness
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drastically changes quickly, like when entering a dark cave or exiting an interior and looking into a bright sun.
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This settings has no effect when HDR is disabled or :ref:`enabled` is set to false.
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transparent postpass
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--------------------
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:Type: boolean
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:Range: True/False
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:Default: True
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Re-renders transparent objects with alpha-clipping forced with a fixed threshold. This is particularly important with vanilla content, where blended
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objects usually have depth writes disabled and massive margins between the geometry and texture alpha.
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.. warning::
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This can be quite costly with vanilla assets. For best performance it is recommended to use a mod replacer which
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uses alpha tested foliage and disable this setting. Morrowind Optimizaton Patch is a great option.
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If you are not using any shaders which utilize the depth buffer this setting should be disabled.
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