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openmw/components/resource/scenemanager.hpp

50 lines
1.4 KiB
C++

#ifndef OPENMW_COMPONENTS_RESOURCE_SCENEMANAGER_H
#define OPENMW_COMPONENTS_RESOURCE_SCENEMANAGER_H
#include <string>
#include <map>
#include <osg/ref_ptr>
#include <osg/Node>
namespace VFS
{
class Manager;
}
namespace Resource
{
/// @brief Handles loading and caching of scenes, e.g. NIF files
class SceneManager
{
public:
SceneManager(const VFS::Manager* vfs);
/// Get a read-only copy of this scene "template"
osg::ref_ptr<const osg::Node> getTemplate(const std::string& name);
/// Create an instance of the given scene template
osg::ref_ptr<osg::Node> createInstance(const std::string& name);
/// Create an instance of the given scene template and immediately attach it to a parent node
osg::ref_ptr<osg::Node> createInstance(const std::string& name, osg::Group* parentNode);
/// Attach the given scene instance to the given parent node
/// @note You should have the parentNode in its intended position before calling this method,
/// so that world space particles of the \a instance get transformed correctly.
/// @note Assumes the given instance was not attached to any parents before.
void attachTo(osg::Node* instance, osg::Group* parentNode) const;
private:
const VFS::Manager* mVFS;
// observer_ptr?
typedef std::map<std::string, osg::ref_ptr<const osg::Node> > Index;
Index mIndex;
};
}
#endif