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openmw/components/files/windowspath.cpp

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#include "windowspath.hpp"
#if defined(_WIN32) || defined(__WINDOWS__)
#include <cstring>
#include <windows.h>
#include <shobj.h>
namespace Files
{
boost::filesystem::path WindowsPath::getUserPath() const
{
boost::filesystem::path userPath(".");
boost::filesystem::path suffix("/");
TCHAR path[MAX_PATH];
memset(path, 0, sizeof(path));
if(SUCCEEDED(SHGetFolderPath(NULL, CSIDL_PERSONAL | CSIDL_FLAG_CREATE, NULL, 0, path)))
{
PathAppend(path, TEXT("My Games"));
userPath = boost::filesystem::path(path);
}
userPath /= suffix;
return userPath;
}
boost::filesystem::path WindowsPath::getGlobalPath() const
{
boost::filesystem::path globalPath(".");
boost::filesystem::path suffix("/");
TCHAR path[MAX_PATH];
memset(path, 0, sizeof(path));
if(SUCCEEDED(SHGetFolderPath(NULL, CSIDL_PROGRAM_FILES | CSIDL_FLAG_CREATE, NULL, 0, path)))
{
globalPath = boost::filesystem::path(path);
}
globalPath /= suffix;
return globalPath;
}
boost::filesystem::path WindowsPath::getLocalPath() const
{
return boost::filesystem::path("./");
}
/**
* FIXME: Someone with Windows system should check this and correct if necessary
*/
boost::filesystem::path WindowsPath::getUserDataPath() const
{
return getUserConfigPath();
}
/**
* FIXME: Someone with Windows system should check this and correct if necessary
*/
boost::filesystem::path WindowsPath::getGlobalDataPath() const
{
return getGlobalConfigPath();
}
/**
* FIXME: Someone with Windows system should check this and correct if necessary
*/
boost::filesystem::path WindowsPath::getLocalDataPath() const
{
return boost::filesystem::path("./data/");
}
boost::filesystem::path WindowsPath::getInstallPath() const;
{
return boost::filesystem::path("./");
}
} /* namespace Files */
#endif /* defined(_WIN32) || defined(__WINDOWS__) */