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openmw/files/shaders/lib/util/quickstep.glsl

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2023-02-25 19:03:39 +00:00
#ifndef LIB_UTIL_QUICKSTEP
#define LIB_UTIL_QUICKSTEP
float quickstep(float x)
{
x = clamp(x, 0.0, 1.0);
x = 1.0 - x*x;
x = 1.0 - x*x;
return x;
}
#endif